clockwerk-opensim-config – Blame information for rev 7

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1 eva 1 ;;
2 ;; Please don't change this file.
3 ;; All optional settings are in StandaloneCommon.ini.example,
4 ;; which you can copy and change.
5 ;;
6  
7 [Modules]
8 AssetServices = "LocalAssetServicesConnector"
9 InventoryServices = "LocalInventoryServicesConnector"
10 NeighbourServices = "LocalNeighbourServicesConnector"
11 AuthenticationServices = "LocalAuthenticationServicesConnector"
12 AuthorizationServices = "LocalAuthorizationServicesConnector"
13 GridServices = "LocalGridServicesConnector"
14 PresenceServices = "LocalPresenceServicesConnector"
7 vero 15 UserProfilesServices = "LocalUserProfilesServicesConnector"
1 eva 16 UserAccountServices = "LocalUserAccountServicesConnector"
17 GridUserServices = "LocalGridUserServicesConnector"
18 SimulationServices = "LocalSimulationConnectorModule"
19 AvatarServices = "LocalAvatarServicesConnector"
20 EntityTransferModule = "BasicEntityTransferModule"
21 InventoryAccessModule = "BasicInventoryAccessModule"
22 MapImageService = "MapImageServiceModule"
23 SearchModule = "BasicSearchModule"
24  
25 LibraryModule = true
26 LLLoginServiceInConnector = true
27 GridInfoServiceInConnector = true
28 MapImageServiceInConnector = true
29  
30 [SimulationService]
31 ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
32 ; It is used to control the teleport handoff process.
33 ; Valid values are
34 ; "SIMULATION/0.2"
35 ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
36 ; - this protocol is more efficient than "SIMULATION/0.1"
37 ; "SIMULATION/0.1"
38 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
39 ConnectorProtocolVersion = "SIMULATION/0.2"
40  
41 [SimulationDataStore]
42 LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
43  
44 [EstateDataStore]
45 LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
46  
47 [AssetService]
48 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
49  
50 [InventoryService]
51 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
52  
53 [LibraryService]
54 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
55 LibraryName = "OpenSim Library"
56 DefaultLibrary = "./inventory/Libraries.xml"
57  
58 [AvatarService]
59 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
60  
61 [AuthenticationService]
62 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
63  
64 [GridService]
65 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
66 Realm = "regions"
67 StorageProvider = "OpenSim.Data.Null.dll"
68  
69 [PresenceService]
70 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
71 StorageProvider = "OpenSim.Data.Null.dll"
72  
73 [UserAccountService]
74 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
75  
76 ;; These are for creating new accounts
77 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
78 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
79 GridService = "OpenSim.Services.GridService.dll:GridService"
80 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
81 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
82  
83 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
84 CreateDefaultAvatarEntries = true
85  
86 [GridUserService]
87 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
88  
89 [FriendsService]
90 LocalServiceModule = "OpenSim.Services.FriendsService.dll"
91  
92 [Friends]
93 Connector = "OpenSim.Services.FriendsService.dll"
94  
95 [LoginService]
96 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
97 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
98 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
99 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
100 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
101 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
102 GridService = "OpenSim.Services.GridService.dll:GridService"
103 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
104 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
105  
106 WelcomeMessage = "Welcome, Avatar!"
107  
108 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
109 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
110 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
111 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
112 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
113 ;; Options are
114 ;; "none" no DST
115 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
116 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
117 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
118 DSTZone = "America/Los_Angeles;Pacific Standard Time"
119  
120 [MapImageService]
121 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
122  
123 ;; This should always be the very last thing on this file
124 [Includes]
125 Include-Common = "config-include/StandaloneCommon.ini"