clockwerk-opensim – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 ;;
2 ;; Please don't change this file.
3 ;; All optional settings are in StandaloneCommon.ini.example,
4 ;; which you can copy and change.
5 ;;
6  
7 [Modules]
8 AssetServices = "LocalAssetServicesConnector"
9 InventoryServices = "LocalInventoryServicesConnector"
10 NeighbourServices = "LocalNeighbourServicesConnector"
11 AuthenticationServices = "LocalAuthenticationServicesConnector"
12 AuthorizationServices = "LocalAuthorizationServicesConnector"
13 GridServices = "LocalGridServicesConnector"
14 PresenceServices = "LocalPresenceServicesConnector"
15 UserProfilesServices = "LocalUserProfilesServicesConnector"
16 UserAccountServices = "LocalUserAccountServicesConnector"
17 GridUserServices = "LocalGridUserServicesConnector"
18 SimulationServices = "LocalSimulationConnectorModule"
19 AvatarServices = "LocalAvatarServicesConnector"
20 EntityTransferModule = "BasicEntityTransferModule"
21 InventoryAccessModule = "BasicInventoryAccessModule"
22 MapImageService = "MapImageServiceModule"
23 SearchModule = "BasicSearchModule"
24  
25 LibraryModule = true
26 LLLoginServiceInConnector = true
27 GridInfoServiceInConnector = true
28 MapImageServiceInConnector = true
29  
30 [SimulationService]
31 ; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport
32 ; It is used to control the teleport handoff process.
33 ; Valid values are
34 ; "SIMULATION/0.3"
35 ; - This is the default, and it supports teleports to variable-sized regions
36 ; - Older versions can teleport to this one, but only if the destination region
37 ; is 256x256
38 ; "SIMULATION/0.2"
39 ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
40 ; - this protocol is more efficient than "SIMULATION/0.1"
41 ; "SIMULATION/0.1"
42 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
43 ConnectorProtocolVersion = "SIMULATION/0.3"
44  
45 [SimulationDataStore]
46 LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService"
47  
48 [EstateDataStore]
49 LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService"
50  
51 [AssetService]
52 LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
53  
54 [InventoryService]
55 LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
56  
57 [LibraryService]
58 LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService"
59 LibraryName = "OpenSim Library"
60 DefaultLibrary = "./inventory/Libraries.xml"
61  
62 [AvatarService]
63 LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
64  
65 [AuthenticationService]
66 LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
67  
68 [GridService]
69 LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
70 Realm = "regions"
71 StorageProvider = "OpenSim.Data.Null.dll"
72  
73 [PresenceService]
74 LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
75 StorageProvider = "OpenSim.Data.Null.dll"
76  
77 [UserAccountService]
78 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
79  
80 ;; These are for creating new accounts
81 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
82 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
83 GridService = "OpenSim.Services.GridService.dll:GridService"
84 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
85 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
86  
87 ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud.
88 CreateDefaultAvatarEntries = true
89  
90 [GridUserService]
91 LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
92  
93 [FriendsService]
94 LocalServiceModule = "OpenSim.Services.FriendsService.dll"
95  
96 [Friends]
97 Connector = "OpenSim.Services.FriendsService.dll"
98  
99 [LoginService]
100 LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
101 UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
102 GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
103 AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
104 InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
105 PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
106 GridService = "OpenSim.Services.GridService.dll:GridService"
107 AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
108 FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
109  
110 WelcomeMessage = "Welcome, Avatar!"
111  
112 ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
113 ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
114 ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
115 ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
116 ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
117 ;; Options are
118 ;; "none" no DST
119 ;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
120 ;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
121 ;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
122 DSTZone = "America/Los_Angeles;Pacific Standard Time"
123  
124 [MapImageService]
125 LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
126  
127 ;; This should always be the very last thing on this file
128 [Includes]
129 Include-Common = "config-include/StandaloneCommon.ini"