clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | #region BSD License |
2 | /* |
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3 | Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) |
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4 | |||
5 | Redistribution and use in source and binary forms, with or without modification, are permitted |
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6 | provided that the following conditions are met: |
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7 | |||
8 | * Redistributions of source code must retain the above copyright notice, this list of conditions |
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9 | and the following disclaimer. |
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10 | * Redistributions in binary form must reproduce the above copyright notice, this list of conditions |
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11 | and the following disclaimer in the documentation and/or other materials provided with the |
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12 | distribution. |
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13 | * The name of the author may not be used to endorse or promote products derived from this software |
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14 | without specific prior written permission. |
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15 | |||
16 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, |
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17 | BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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18 | ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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19 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS |
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20 | OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
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21 | OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING |
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22 | IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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23 | */ |
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24 | #endregion |
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25 | |||
26 | using System.Collections.Generic; |
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27 | |||
28 | namespace Prebuild.Core.Nodes |
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29 | { |
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30 | /// <summary> |
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31 | /// Implements a specialized list of configuration nodes which allows for lookup via |
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32 | /// configuration name and platform. |
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33 | /// </summary> |
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34 | public class ConfigurationNodeCollection : List<ConfigurationNode> |
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35 | { |
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36 | #region Properties |
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37 | |||
38 | public ConfigurationNode this[string nameAndPlatform] |
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39 | { |
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40 | get |
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41 | { |
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42 | foreach (ConfigurationNode configurationNode in this) |
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43 | { |
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44 | if (configurationNode.NameAndPlatform == nameAndPlatform) |
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45 | { |
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46 | return configurationNode; |
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47 | } |
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48 | } |
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49 | |||
50 | return null; |
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51 | } |
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52 | |||
53 | set |
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54 | { |
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55 | // See if the node |
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56 | ConfigurationNode configurationNode = this[nameAndPlatform]; |
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57 | |||
58 | if (configurationNode != null) |
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59 | { |
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60 | this[IndexOf(configurationNode)] = value; |
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61 | } |
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62 | else |
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63 | { |
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64 | Add(value); |
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65 | } |
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66 | } |
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67 | } |
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68 | |||
69 | #endregion |
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70 | } |
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71 | } |