clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Linq;
31 using System.Reflection;
32 using System.Threading;
33 using log4net;
34 using OpenMetaverse;
35 using pCampBot.Interfaces;
36  
37 namespace pCampBot
38 {
39 /// <summary>
40 /// Teleport to a random region on the grid.
41 /// </summary>
42 public class TeleportBehaviour : AbstractBehaviour
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45  
46 public TeleportBehaviour()
47 {
48 AbbreviatedName = "t";
49 Name = "Teleport";
50 }
51  
52 public override void Action()
53 {
54 Random rng = Bot.Manager.Rng;
55 GridRegion[] knownRegions;
56  
57 lock (Bot.Manager.RegionsKnown)
58 {
59 if (Bot.Manager.RegionsKnown.Count == 0)
60 {
61 m_log.DebugFormat(
62 "[TELEPORT BEHAVIOUR]: Ignoring teleport action for {0} since no regions are known yet", Bot.Name);
63 return;
64 }
65  
66 knownRegions = Bot.Manager.RegionsKnown.Values.ToArray();
67 }
68  
69 Simulator sourceRegion = Bot.Client.Network.CurrentSim;
70 GridRegion destRegion = knownRegions[rng.Next(knownRegions.Length)];
71 Vector3 destPosition = new Vector3(rng.Next(255), rng.Next(255), 50);
72  
73 m_log.DebugFormat(
74 "[TELEPORT BEHAVIOUR]: Teleporting {0} from {1} {2} to {3} {4}",
75 Bot.Name, sourceRegion.Name, Bot.Client.Self.SimPosition, destRegion.Name, destPosition);
76  
77 Bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
78  
79 Thread.Sleep(Bot.Random.Next(3000, 10000));
80 }
81 }
82 }