clockwerk-opensim – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenMetaverse;
29 using System;
30 using System.Collections.Generic;
31 using System.Linq;
32 using System.Reflection;
33 using System.Threading;
34 using log4net;
35 using pCampBot.Interfaces;
36  
37 namespace pCampBot
38 {
39 /// <summary>
40 /// This behavior is for the systematic study of some performance improvements made
41 /// for OSCC'13.
42 /// Walk around, sending AgentUpdate packets all the time.
43 /// </summary>
44 public class PhysicsBehaviour2 : AbstractBehaviour
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47  
48 public PhysicsBehaviour2()
49 {
50 AbbreviatedName = "ph2";
51 Name = "Physics2";
52 }
53  
54 private const int TIME_WALKING = 5 * 10; // 5 seconds
55 private int counter = 0;
56  
57 public override void Action()
58 {
59  
60 if (counter >= TIME_WALKING)
61 {
62 counter = 0;
63  
64 Vector3 target = new Vector3(Bot.Random.Next(1, 254), Bot.Random.Next(1, 254), Bot.Client.Self.SimPosition.Z);
65 MyTurnToward(target);
66  
67 Bot.Client.Self.Movement.AtPos = true;
68  
69 }
70 else
71 counter++;
72 // In any case, send an update
73 Bot.Client.Self.Movement.SendUpdate();
74 }
75  
76 private void MyTurnToward(Vector3 target)
77 {
78 Quaternion between = Vector3.RotationBetween(Vector3.UnitX, Vector3.Normalize(target - Bot.Client.Self.SimPosition));
79 Quaternion rot = between ;
80  
81 Bot.Client.Self.Movement.BodyRotation = rot;
82 Bot.Client.Self.Movement.HeadRotation = rot;
83 Bot.Client.Self.Movement.Camera.LookAt(Bot.Client.Self.SimPosition, target);
84 }
85 }
86 }