clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using System.Linq; |
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32 | using System.Reflection; |
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33 | using System.Threading; |
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34 | using log4net.Config; |
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35 | using NUnit.Framework; |
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36 | using OpenMetaverse; |
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37 | using OpenMetaverse.Assets; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; |
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40 | using OpenSim.Region.CoreModules.Scripting.VectorRender; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | using OpenSim.Region.Framework.Scenes.Serialization; |
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43 | using OpenSim.Tests.Common; |
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44 | using OpenSim.Tests.Common.Mock; |
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45 | |||
46 | namespace OpenSim.Tests.Stress |
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47 | { |
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48 | [TestFixture] |
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49 | public class VectorRenderModuleStressTests : OpenSimTestCase |
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50 | { |
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51 | public Scene Scene { get; private set; } |
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52 | public DynamicTextureModule Dtm { get; private set; } |
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53 | public VectorRenderModule Vrm { get; private set; } |
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54 | |||
55 | private void SetupScene(bool reuseTextures) |
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56 | { |
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57 | Scene = new SceneHelpers().SetupScene(); |
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58 | |||
59 | Dtm = new DynamicTextureModule(); |
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60 | Dtm.ReuseTextures = reuseTextures; |
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61 | |||
62 | Vrm = new VectorRenderModule(); |
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63 | |||
64 | SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm); |
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65 | } |
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66 | |||
67 | [Test] |
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68 | public void TestConcurrentRepeatedDraw() |
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69 | { |
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70 | int threads = 4; |
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71 | TestHelpers.InMethod(); |
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72 | |||
73 | SetupScene(false); |
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74 | |||
75 | List<Drawer> drawers = new List<Drawer>(); |
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76 | |||
77 | for (int i = 0; i < threads; i++) |
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78 | { |
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79 | Drawer d = new Drawer(this, i); |
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80 | drawers.Add(d); |
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81 | Console.WriteLine("Starting drawer {0}", i); |
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82 | Util.FireAndForget(o => d.Draw()); |
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83 | } |
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84 | |||
85 | Thread.Sleep(10 * 60 * 1000); |
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86 | |||
87 | drawers.ForEach(d => d.Ready = false); |
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88 | drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1)); |
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89 | } |
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90 | |||
91 | class Drawer |
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92 | { |
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93 | public int Number { get; private set; } |
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94 | public int Pass { get; private set; } |
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95 | public bool Ready { get; set; } |
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96 | |||
97 | private VectorRenderModuleStressTests m_tests; |
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98 | |||
99 | public Drawer(VectorRenderModuleStressTests tests, int number) |
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100 | { |
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101 | m_tests = tests; |
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102 | Number = number; |
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103 | Ready = true; |
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104 | } |
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105 | |||
106 | public void Draw() |
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107 | { |
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108 | SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene); |
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109 | |||
110 | while (Ready) |
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111 | { |
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112 | UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID; |
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113 | |||
114 | // Ensure unique text |
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115 | string text = string.Format("{0:D2}{1}", Number, Pass); |
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116 | |||
117 | m_tests.Dtm.AddDynamicTextureData( |
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118 | m_tests.Scene.RegionInfo.RegionID, |
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119 | so.UUID, |
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120 | m_tests.Vrm.GetContentType(), |
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121 | string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text), |
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122 | "", |
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123 | 0); |
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124 | |||
125 | Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID)); |
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126 | |||
127 | Pass++; |
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128 | } |
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129 | } |
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130 | } |
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131 | } |
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132 | } |