clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Net;
32 using System.Reflection;
33 using System.Text;
34 using System.Threading;
35 using log4net;
36 using Nini.Config;
37 using NUnit.Framework;
38 using OpenMetaverse;
39 using OpenSim.Framework;
40 using OpenSim.Framework.Communications;
41 using OpenSim.Framework.Servers;
42 using OpenSim.Region.Framework.Interfaces;
43 using OpenSim.Region.Framework.Scenes;
44 using OpenSim.Region.CoreModules.Framework;
45 using OpenSim.Tests.Common;
46 using OpenSim.Tests.Common.Mock;
47  
48 namespace OpenSim.Tests.Common
49 {
50 public static class EntityTransferHelpers
51 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53  
54 /// <summary>
55 /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
56 /// viewer to setup a connection with the destination region.
57 /// </summary>
58 /// <param name='tc'></param>
59 /// <param name='neighbourTcs'>
60 /// A list that will be populated with any TestClients set up in response to
61 /// being informed about a destination region.
62 /// </param>
63 public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
64 TestClient tc, List<TestClient> neighbourTcs)
65 {
66 // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
67 // event queue).
68  
69 tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
70 {
71 uint x, y;
72 Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
73  
74 m_log.DebugFormat(
75 "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
76 x, y, neighbourExternalEndPoint);
77  
78 AgentCircuitData newAgent = tc.RequestClientInfo();
79  
80 Scene neighbourScene;
81 SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
82  
83 TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
84 neighbourTcs.Add(neighbourTc);
85 neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
86 };
87 }
88  
89 /// <summary>
90 /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
91 /// viewer to setup a connection with the destination region.
92 /// </summary>
93 /// <param name='tc'></param>
94 /// <param name='neighbourTcs'>
95 /// A list that will be populated with any TestClients set up in response to
96 /// being informed about a destination region.
97 /// </param>
98 public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
99 TestClient client, List<TestClient> destinationClients)
100 {
101 client.OnTestClientSendRegionTeleport
102 += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
103 {
104 uint x, y;
105 Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
106  
107 m_log.DebugFormat(
108 "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
109 x, y, regionExternalEndPoint);
110  
111 AgentCircuitData newAgent = client.RequestClientInfo();
112  
113 Scene destinationScene;
114 SceneManager.Instance.TryGetScene(x, y, out destinationScene);
115  
116 TestClient destinationClient = new TestClient(newAgent, destinationScene);
117 destinationClients.Add(destinationClient);
118 destinationScene.AddNewAgent(destinationClient, PresenceType.User);
119  
120 ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
121 };
122 }
123 }
124 }