clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Net; |
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32 | using System.Net.Sockets; |
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33 | using System.Reflection; |
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34 | using System.Text; |
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35 | using System.Xml; |
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36 | using log4net; |
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37 | using OpenMetaverse; |
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38 | using OpenSim.Framework; |
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39 | |||
40 | namespace OpenSim.Services.UserProfilesService |
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41 | { |
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42 | /// <summary> |
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43 | /// A client for accessing a profile server using the OpenProfile protocol. |
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44 | /// </summary> |
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45 | /// <remarks> |
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46 | /// This class was adapted from the full OpenProfile class. Since it's only a client, and not a server, |
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47 | /// it's much simpler. |
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48 | /// </remarks> |
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49 | public class OpenProfileClient |
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50 | { |
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51 | static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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52 | |||
53 | private string m_serverURI; |
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54 | |||
55 | /// <summary> |
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56 | /// Creates a client for accessing a foreign grid's profile server using the OpenProfile protocol. |
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57 | /// </summary> |
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58 | /// <param name="serverURI">The grid's profile server URL</param> |
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59 | public OpenProfileClient(string serverURI) |
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60 | { |
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61 | m_serverURI = serverURI; |
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62 | } |
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63 | |||
64 | |||
65 | /// <summary> |
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66 | /// Gets an avatar's profile using the OpenProfile protocol. |
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67 | /// </summary> |
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68 | /// <param name="props">On success, this will contain the avatar's profile</param> |
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69 | /// <returns>Success/failure</returns> |
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70 | /// <remarks> |
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71 | /// There are two profile modules currently in use in OpenSim: the older one is OpenProfile, and the newer |
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72 | /// one is UserProfileModule (this file). This method attempts to read an avatar's profile from a foreign |
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73 | /// grid using the OpenProfile protocol. |
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74 | /// </remarks> |
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75 | public bool RequestAvatarPropertiesUsingOpenProfile(ref UserProfileProperties props) |
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76 | { |
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77 | Hashtable ReqHash = new Hashtable(); |
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78 | ReqHash["avatar_id"] = props.UserId.ToString(); |
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79 | |||
80 | Hashtable profileData = XMLRPCRequester.SendRequest(ReqHash, "avatar_properties_request", m_serverURI); |
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81 | |||
82 | if (profileData == null) |
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83 | return false; |
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84 | if (!profileData.ContainsKey("data")) |
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85 | return false; |
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86 | |||
87 | ArrayList dataArray = (ArrayList)profileData["data"]; |
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88 | |||
89 | if (dataArray == null || dataArray[0] == null) |
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90 | return false; |
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91 | profileData = (Hashtable)dataArray[0]; |
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92 | |||
93 | props.WebUrl = string.Empty; |
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94 | props.AboutText = String.Empty; |
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95 | props.FirstLifeText = String.Empty; |
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96 | props.ImageId = UUID.Zero; |
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97 | props.FirstLifeImageId = UUID.Zero; |
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98 | props.PartnerId = UUID.Zero; |
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99 | |||
100 | if (profileData["ProfileUrl"] != null) |
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101 | props.WebUrl = profileData["ProfileUrl"].ToString(); |
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102 | if (profileData["AboutText"] != null) |
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103 | props.AboutText = profileData["AboutText"].ToString(); |
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104 | if (profileData["FirstLifeAboutText"] != null) |
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105 | props.FirstLifeText = profileData["FirstLifeAboutText"].ToString(); |
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106 | if (profileData["Image"] != null) |
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107 | props.ImageId = new UUID(profileData["Image"].ToString()); |
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108 | if (profileData["FirstLifeImage"] != null) |
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109 | props.FirstLifeImageId = new UUID(profileData["FirstLifeImage"].ToString()); |
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110 | if (profileData["Partner"] != null) |
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111 | props.PartnerId = new UUID(profileData["Partner"].ToString()); |
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112 | |||
113 | props.WantToMask = 0; |
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114 | props.WantToText = String.Empty; |
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115 | props.SkillsMask = 0; |
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116 | props.SkillsText = String.Empty; |
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117 | props.Language = String.Empty; |
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118 | |||
119 | if (profileData["wantmask"] != null) |
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120 | props.WantToMask = Convert.ToInt32(profileData["wantmask"].ToString()); |
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121 | if (profileData["wanttext"] != null) |
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122 | props.WantToText = profileData["wanttext"].ToString(); |
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123 | |||
124 | if (profileData["skillsmask"] != null) |
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125 | props.SkillsMask = Convert.ToInt32(profileData["skillsmask"].ToString()); |
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126 | if (profileData["skillstext"] != null) |
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127 | props.SkillsText = profileData["skillstext"].ToString(); |
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128 | |||
129 | if (profileData["languages"] != null) |
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130 | props.Language = profileData["languages"].ToString(); |
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131 | |||
132 | return true; |
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133 | } |
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134 | } |
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135 | } |