clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using Nini.Config;
29 using log4net;
30 using System;
31 using System.Reflection;
32 using System.IO;
33 using System.Net;
34 using System.Text;
35 using System.Text.RegularExpressions;
36 using System.Xml;
37 using System.Xml.Serialization;
38 using OpenSim.Server.Base;
39 using OpenSim.Services.Interfaces;
40 using OpenSim.Framework;
41 using OpenSim.Framework.ServiceAuth;
42 using OpenSim.Framework.Servers.HttpServer;
43 using OpenMetaverse;
44  
45 namespace OpenSim.Server.Handlers.Asset
46 {
47 public class AssetsExistHandler : BaseStreamHandler
48 {
49 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50  
51 private IAssetService m_AssetService;
52  
53 public AssetsExistHandler(IAssetService service) :
54 base("POST", "/get_assets_exist")
55 {
56 m_AssetService = service;
57 }
58  
59 public AssetsExistHandler(IAssetService service, IServiceAuth auth) :
60 base("POST", "/get_assets_exist", auth)
61 {
62 m_AssetService = service;
63 }
64  
65 protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
66 {
67 XmlSerializer xs;
68  
69 string[] ids;
70 try
71 {
72 xs = new XmlSerializer(typeof(string[]));
73 ids = (string[])xs.Deserialize(request);
74 }
75 catch (Exception)
76 {
77 httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
78 return null;
79 }
80  
81 bool[] exist = m_AssetService.AssetsExist(ids);
82  
83 xs = new XmlSerializer(typeof(bool[]));
84 return ServerUtils.SerializeResult(xs, exist);
85 }
86 }
87 }