clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using Nini.Config;
29 using log4net;
30 using System;
31 using System.Reflection;
32 using System.IO;
33 using System.Net;
34 using System.Text;
35 using System.Text.RegularExpressions;
36 using System.Xml;
37 using System.Xml.Serialization;
38 using OpenSim.Server.Base;
39 using OpenSim.Services.Interfaces;
40 using OpenSim.Framework;
41 using OpenSim.Framework.ServiceAuth;
42 using OpenSim.Framework.Servers.HttpServer;
43  
44 namespace OpenSim.Server.Handlers.Asset
45 {
46 public class AssetServerPostHandler : BaseStreamHandler
47 {
48 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49  
50 private IAssetService m_AssetService;
51  
52 public AssetServerPostHandler(IAssetService service) :
53 base("POST", "/assets")
54 {
55 m_AssetService = service;
56 }
57  
58 public AssetServerPostHandler(IAssetService service, IServiceAuth auth) :
59 base("POST", "/assets", auth)
60 {
61 m_AssetService = service;
62 }
63  
64 protected override byte[] ProcessRequest(string path, Stream request,
65 IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
66 {
67 AssetBase asset;
68 XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
69  
70 try
71 {
72 asset = (AssetBase)xs.Deserialize(request);
73 }
74 catch (Exception)
75 {
76 httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
77 return null;
78 }
79  
80 string[] p = SplitParams(path);
81 if (p.Length > 0)
82 {
83 string id = p[0];
84 bool result = m_AssetService.UpdateContent(id, asset.Data);
85  
86 xs = new XmlSerializer(typeof(bool));
87 return ServerUtils.SerializeResult(xs, result);
88 }
89 else
90 {
91 string id = m_AssetService.Store(asset);
92  
93 xs = new XmlSerializer(typeof(string));
94 return ServerUtils.SerializeResult(xs, id);
95 }
96 }
97 }
98 }