clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Text; |
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32 | using log4net; |
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33 | using Nini.Config; |
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34 | using NUnit.Framework; |
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35 | using OpenMetaverse; |
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36 | using OpenMetaverse.Assets; |
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37 | using OpenMetaverse.StructuredData; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Region.CoreModules.Avatar.Attachments; |
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40 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | using OpenSim.Region.ScriptEngine.Shared; |
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43 | using OpenSim.Region.ScriptEngine.Shared.Api; |
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44 | using OpenSim.Region.ScriptEngine.Shared.Instance; |
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45 | using OpenSim.Services.Interfaces; |
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46 | using OpenSim.Tests.Common; |
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47 | using OpenSim.Tests.Common.Mock; |
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48 | |||
49 | namespace OpenSim.Region.ScriptEngine.Shared.Tests |
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50 | { |
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51 | /// <summary> |
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52 | /// Tests for OSSL attachment functions |
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53 | /// </summary> |
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54 | /// <remarks> |
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55 | /// TODO: Add tests for all functions |
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56 | /// </remarks> |
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57 | [TestFixture] |
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58 | public class OSSL_ApiAttachmentTests : OpenSimTestCase |
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59 | { |
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60 | protected Scene m_scene; |
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61 | protected XEngine.XEngine m_engine; |
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62 | |||
63 | [SetUp] |
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64 | public override void SetUp() |
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65 | { |
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66 | base.SetUp(); |
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67 | |||
68 | IConfigSource initConfigSource = new IniConfigSource(); |
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69 | |||
70 | IConfig xengineConfig = initConfigSource.AddConfig("XEngine"); |
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71 | xengineConfig.Set("Enabled", "true"); |
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72 | xengineConfig.Set("AllowOSFunctions", "true"); |
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73 | xengineConfig.Set("OSFunctionThreatLevel", "Severe"); |
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74 | |||
75 | IConfig modulesConfig = initConfigSource.AddConfig("Modules"); |
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76 | modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule"); |
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77 | |||
78 | m_scene = new SceneHelpers().SetupScene(); |
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79 | SceneHelpers.SetupSceneModules( |
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80 | m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule()); |
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81 | |||
82 | m_engine = new XEngine.XEngine(); |
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83 | m_engine.Initialise(initConfigSource); |
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84 | m_engine.AddRegion(m_scene); |
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85 | } |
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86 | |||
87 | [Test] |
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88 | public void TestOsForceAttachToAvatarFromInventory() |
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89 | { |
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90 | TestHelpers.InMethod(); |
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91 | // TestHelpers.EnableLogging(); |
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92 | |||
93 | string taskInvObjItemName = "sphere"; |
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94 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); |
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95 | AttachmentPoint attachPoint = AttachmentPoint.Chin; |
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96 | |||
97 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); |
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98 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); |
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99 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); |
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100 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); |
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101 | |||
102 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); |
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103 | OSSL_Api osslApi = new OSSL_Api(); |
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104 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); |
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105 | |||
106 | // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); |
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107 | |||
108 | // Create an object embedded inside the first |
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109 | TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); |
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110 | |||
111 | osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); |
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112 | |||
113 | // Check scene presence status |
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114 | Assert.That(sp.HasAttachments(), Is.True); |
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115 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
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116 | Assert.That(attachments.Count, Is.EqualTo(1)); |
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117 | SceneObjectGroup attSo = attachments[0]; |
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118 | Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); |
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119 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); |
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120 | Assert.That(attSo.IsAttachment); |
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121 | Assert.That(attSo.UsesPhysics, Is.False); |
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122 | Assert.That(attSo.IsTemporary, Is.False); |
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123 | |||
124 | // Check appearance status |
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125 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); |
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126 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1)); |
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127 | Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint)); |
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128 | } |
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129 | |||
130 | /// <summary> |
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131 | /// Make sure we can't force attach anything other than objects. |
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132 | /// </summary> |
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133 | [Test] |
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134 | public void TestOsForceAttachToAvatarFromInventoryNotObject() |
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135 | { |
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136 | TestHelpers.InMethod(); |
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137 | // TestHelpers.EnableLogging(); |
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138 | |||
139 | string taskInvObjItemName = "sphere"; |
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140 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); |
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141 | AttachmentPoint attachPoint = AttachmentPoint.Chin; |
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142 | |||
143 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); |
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144 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); |
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145 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); |
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146 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); |
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147 | |||
148 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); |
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149 | OSSL_Api osslApi = new OSSL_Api(); |
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150 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); |
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151 | |||
152 | // Create an object embedded inside the first |
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153 | TaskInventoryHelpers.AddNotecard( |
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154 | m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!"); |
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155 | |||
156 | bool exceptionCaught = false; |
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157 | |||
158 | try |
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159 | { |
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160 | osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); |
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161 | } |
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162 | catch (Exception) |
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163 | { |
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164 | exceptionCaught = true; |
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165 | } |
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166 | |||
167 | Assert.That(exceptionCaught, Is.True); |
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168 | |||
169 | // Check scene presence status |
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170 | Assert.That(sp.HasAttachments(), Is.False); |
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171 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
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172 | Assert.That(attachments.Count, Is.EqualTo(0)); |
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173 | |||
174 | // Check appearance status |
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175 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); |
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176 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); |
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177 | } |
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178 | |||
179 | [Test] |
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180 | public void TestOsForceAttachToOtherAvatarFromInventory() |
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181 | { |
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182 | TestHelpers.InMethod(); |
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183 | // TestHelpers.EnableLogging(); |
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184 | |||
185 | string taskInvObjItemName = "sphere"; |
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186 | UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); |
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187 | AttachmentPoint attachPoint = AttachmentPoint.Chin; |
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188 | |||
189 | UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass"); |
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190 | UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass"); |
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191 | |||
192 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); |
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193 | SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); |
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194 | TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); |
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195 | |||
196 | new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); |
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197 | OSSL_Api osslApi = new OSSL_Api(); |
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198 | osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); |
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199 | |||
200 | // Create an object embedded inside the first |
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201 | TaskInventoryHelpers.AddSceneObject( |
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202 | m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); |
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203 | |||
204 | ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); |
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205 | |||
206 | osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint); |
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207 | |||
208 | // Check scene presence status |
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209 | Assert.That(sp.HasAttachments(), Is.False); |
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210 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
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211 | Assert.That(attachments.Count, Is.EqualTo(0)); |
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212 | |||
213 | Assert.That(sp2.HasAttachments(), Is.True); |
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214 | List<SceneObjectGroup> attachments2 = sp2.GetAttachments(); |
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215 | Assert.That(attachments2.Count, Is.EqualTo(1)); |
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216 | SceneObjectGroup attSo = attachments2[0]; |
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217 | Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); |
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218 | Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID)); |
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219 | Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); |
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220 | Assert.That(attSo.IsAttachment); |
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221 | Assert.That(attSo.UsesPhysics, Is.False); |
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222 | Assert.That(attSo.IsTemporary, Is.False); |
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223 | |||
224 | // Check appearance status |
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225 | List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); |
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226 | Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); |
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227 | |||
228 | List<AvatarAttachment> attachmentsInAppearance2 = sp2.Appearance.GetAttachments(); |
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229 | Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1)); |
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230 | Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint)); |
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231 | } |
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232 | } |
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233 | } |