clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using NUnit.Framework;
31 using OpenSim.Framework;
32 using OpenSim.Tests.Common;
33 using OpenSim.Region.ScriptEngine.Shared;
34 using OpenSim.Region.Framework.Scenes;
35 using Nini.Config;
36 using OpenSim.Region.ScriptEngine.Shared.Api;
37 using OpenSim.Region.ScriptEngine.Shared.Instance;
38 using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
39 using OpenMetaverse;
40 using OpenSim.Tests.Common.Mock;
41  
42 using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
43 using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
44 using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
45 using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
46  
47 namespace OpenSim.Region.ScriptEngine.Shared.Tests
48 {
49 [TestFixture]
50 public class LSL_ApiListTests : OpenSimTestCase
51 {
52 private LSL_Api m_lslApi;
53  
54 [SetUp]
55 public override void SetUp()
56 {
57 base.SetUp();
58  
59 IConfigSource initConfigSource = new IniConfigSource();
60 IConfig config = initConfigSource.AddConfig("XEngine");
61 config.Set("Enabled", "true");
62  
63 Scene scene = new SceneHelpers().SetupScene();
64 SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
65  
66 XEngine.XEngine engine = new XEngine.XEngine();
67 engine.Initialise(initConfigSource);
68 engine.AddRegion(scene);
69  
70 m_lslApi = new LSL_Api();
71 m_lslApi.Initialize(engine, part, null, null);
72 }
73  
74 [Test]
75 public void TestllListFindList()
76 {
77 TestHelpers.InMethod();
78  
79 LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
80  
81 {
82 // Test for a single item that should be found
83 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
84 Assert.That(result, Is.EqualTo(-1));
85 }
86  
87 {
88 // Test for a single item that should be found
89 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
90 Assert.That(result, Is.EqualTo(1));
91 }
92  
93 {
94 // Test for a constant that should be found
95 int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
96 Assert.That(result, Is.EqualTo(0));
97 }
98  
99 {
100 // Test for a list that should be found
101 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
102 Assert.That(result, Is.EqualTo(1));
103 }
104  
105 {
106 // Test for a single item not in the list
107 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
108 Assert.That(result, Is.EqualTo(-1));
109 }
110  
111 {
112 // Test for something that should not be cast
113 int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
114 Assert.That(result, Is.EqualTo(-1));
115 }
116  
117 {
118 // Test for a list not in the list
119 int result
120 = m_lslApi.llListFindList(
121 src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
122 Assert.That(result, Is.EqualTo(-1));
123 }
124  
125 {
126 LSL_List srcWithConstants
127 = new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
128  
129 // Test for constants that appears in the source list that should be found
130 int result
131 = m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
132  
133 Assert.That(result, Is.EqualTo(1));
134 }
135 }
136 }
137 }