clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Text; |
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32 | using log4net; |
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33 | using Nini.Config; |
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34 | using NUnit.Framework; |
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35 | using OpenMetaverse; |
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36 | using OpenMetaverse.Assets; |
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37 | using OpenMetaverse.StructuredData; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; |
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40 | using OpenSim.Region.OptionalModules.World.NPC; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | using OpenSim.Region.ScriptEngine.Shared; |
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43 | using OpenSim.Region.ScriptEngine.Shared.Api; |
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44 | using OpenSim.Region.ScriptEngine.Shared.Instance; |
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45 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
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46 | using OpenSim.Services.Interfaces; |
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47 | using OpenSim.Tests.Common; |
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48 | using OpenSim.Tests.Common.Mock; |
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49 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
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50 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
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51 | |||
52 | namespace OpenSim.Region.ScriptEngine.Shared.Tests |
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53 | { |
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54 | /// <summary> |
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55 | /// Tests relating directly to avatars |
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56 | /// </summary> |
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57 | [TestFixture] |
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58 | public class LSL_ApiAvatarTests : OpenSimTestCase |
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59 | { |
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60 | protected Scene m_scene; |
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61 | protected XEngine.XEngine m_engine; |
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62 | |||
63 | [SetUp] |
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64 | public override void SetUp() |
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65 | { |
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66 | base.SetUp(); |
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67 | |||
68 | IConfigSource initConfigSource = new IniConfigSource(); |
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69 | IConfig config = initConfigSource.AddConfig("XEngine"); |
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70 | config.Set("Enabled", "true"); |
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71 | |||
72 | m_scene = new SceneHelpers().SetupScene(); |
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73 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); |
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74 | |||
75 | m_engine = new XEngine.XEngine(); |
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76 | m_engine.Initialise(initConfigSource); |
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77 | m_engine.AddRegion(m_scene); |
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78 | } |
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79 | |||
80 | /// <summary> |
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81 | /// Test llSetLinkPrimtiveParams for agents. |
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82 | /// </summary> |
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83 | /// <remarks> |
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84 | /// Also testing entity updates here as well. Possibly that's putting 2 different concerns into one test and |
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85 | /// this should be separated. |
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86 | /// </remarks> |
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87 | [Test] |
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88 | public void TestllSetLinkPrimitiveParamsForAgent() |
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89 | { |
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90 | TestHelpers.InMethod(); |
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91 | // TestHelpers.EnableLogging(); |
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92 | |||
93 | UUID userId = TestHelpers.ParseTail(0x1); |
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94 | |||
95 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
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96 | part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f); |
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97 | |||
98 | LSL_Api apiGrp1 = new LSL_Api(); |
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99 | apiGrp1.Initialize(m_engine, part, null, null); |
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100 | |||
101 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId); |
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102 | |||
103 | // sp has to be less than 10 meters away from 0, 0, 0 (default part position) |
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104 | Vector3 startPos = new Vector3(3, 2, 1); |
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105 | sp.AbsolutePosition = startPos; |
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106 | |||
107 | sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero); |
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108 | |||
109 | int entityUpdates = 0; |
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110 | ((TestClient)sp.ControllingClient).OnReceivedEntityUpdate += (entity, flags) => { if (entity is ScenePresence) { entityUpdates++; }}; |
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111 | |||
112 | // Test position |
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113 | { |
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114 | Vector3 newPos = new Vector3(1, 2, 3); |
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115 | apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos)); |
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116 | |||
117 | Assert.That(sp.OffsetPosition, Is.EqualTo(newPos)); |
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118 | |||
119 | m_scene.Update(1); |
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120 | Assert.That(entityUpdates, Is.EqualTo(1)); |
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121 | } |
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122 | |||
123 | // Test small reposition |
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124 | { |
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125 | Vector3 newPos = new Vector3(1.001f, 2, 3); |
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126 | apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos)); |
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127 | |||
128 | Assert.That(sp.OffsetPosition, Is.EqualTo(newPos)); |
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129 | |||
130 | m_scene.Update(1); |
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131 | Assert.That(entityUpdates, Is.EqualTo(2)); |
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132 | } |
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133 | |||
134 | // Test world rotation |
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135 | { |
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136 | Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f); |
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137 | apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROTATION, newRot)); |
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138 | |||
139 | Assert.That( |
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140 | sp.Rotation, new QuaternionToleranceConstraint(part.GetWorldRotation() * newRot, 0.000001)); |
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141 | |||
142 | m_scene.Update(1); |
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143 | Assert.That(entityUpdates, Is.EqualTo(3)); |
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144 | } |
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145 | |||
146 | // Test local rotation |
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147 | { |
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148 | Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f); |
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149 | apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROT_LOCAL, newRot)); |
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150 | |||
151 | Assert.That( |
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152 | sp.Rotation, new QuaternionToleranceConstraint(newRot, 0.000001)); |
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153 | |||
154 | m_scene.Update(1); |
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155 | Assert.That(entityUpdates, Is.EqualTo(4)); |
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156 | } |
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157 | } |
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158 | } |
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159 | } |