clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Runtime.Remoting.Lifetime;
30 using System.Threading;
31 using System.Reflection;
32 using System.Collections;
33 using System.Collections.Generic;
34 using OpenSim.Framework;
35 using OpenSim.Region.Framework.Interfaces;
36 using OpenSim.Region.ScriptEngine.Interfaces;
37 using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
38 using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
39 using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
40 using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
41 using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
42 using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
43 using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
44 using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
45 using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
46  
47 namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
48 {
49 public partial class ScriptBaseClass : MarshalByRefObject
50 {
51 public ILS_Api m_LS_Functions;
52  
53 public void ApiTypeLS(IScriptApi api)
54 {
55 if (!(api is ILS_Api))
56 return;
57  
58 m_LS_Functions = (ILS_Api)api;
59 }
60  
61 public LSL_List lsGetWindlightScene(LSL_List rules)
62 {
63 return m_LS_Functions.lsGetWindlightScene(rules);
64 }
65  
66 public int lsSetWindlightScene(LSL_List rules)
67 {
68 return m_LS_Functions.lsSetWindlightScene(rules);
69 }
70  
71 public int lsSetWindlightSceneTargeted(LSL_List rules, key target)
72 {
73 return m_LS_Functions.lsSetWindlightSceneTargeted(rules, target);
74 }
75 public void lsClearWindlightScene()
76 {
77 m_LS_Functions.lsClearWindlightScene();
78 }
79 }
80 }