clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Nini.Config; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Client; |
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36 | using OpenSim.Region.Framework.Interfaces; |
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37 | using OpenSim.Region.Framework.Scenes; |
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38 | using OpenSim.Framework.Console; |
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39 | using OpenSim.Region.Physics.Manager; |
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40 | using Mono.Addins; |
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41 | |||
42 | namespace OpenSim.Region.RegionCombinerModule |
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43 | { |
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44 | public class RegionCombinerModule : ISharedRegionModule, IRegionCombinerModule |
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45 | { |
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46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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47 | // private static string LogHeader = "[REGION COMBINER MODULE]"; |
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48 | |||
49 | public string Name |
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50 | { |
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51 | get { return "RegionCombinerModule"; } |
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52 | } |
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53 | |||
54 | public Type ReplaceableInterface |
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55 | { |
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56 | get { return null; } |
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57 | } |
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58 | |||
59 | /// <summary> |
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60 | /// Is this module enabled? |
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61 | /// </summary> |
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62 | private bool m_combineContiguousRegions = false; |
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63 | |||
64 | /// <summary> |
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65 | /// This holds the root regions for the megaregions. |
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66 | /// </summary> |
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67 | /// <remarks> |
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68 | /// Usually there is only ever one megaregion (and hence only one entry here). |
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69 | /// </remarks> |
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70 | private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); |
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71 | |||
72 | /// <summary> |
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73 | /// The scenes that comprise the megaregion. |
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74 | /// </summary> |
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75 | private Dictionary<UUID, Scene> m_startingScenes = new Dictionary<UUID, Scene>(); |
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76 | |||
77 | public void Initialise(IConfigSource source) |
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78 | { |
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79 | IConfig myConfig = source.Configs["Startup"]; |
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80 | m_combineContiguousRegions = myConfig.GetBoolean("CombineContiguousRegions", false); |
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81 | |||
82 | MainConsole.Instance.Commands.AddCommand( |
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83 | "RegionCombinerModule", false, "fix-phantoms", "fix-phantoms", |
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84 | "Fixes phantom objects after an import to a megaregion or a change from a megaregion back to normal regions", |
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85 | FixPhantoms); |
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86 | } |
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87 | |||
88 | public void Close() |
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89 | { |
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90 | } |
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91 | |||
92 | public void AddRegion(Scene scene) |
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93 | { |
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94 | if (m_combineContiguousRegions) |
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95 | scene.RegisterModuleInterface<IRegionCombinerModule>(this); |
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96 | } |
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97 | |||
98 | public void RemoveRegion(Scene scene) |
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99 | { |
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100 | lock (m_startingScenes) |
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101 | m_startingScenes.Remove(scene.RegionInfo.originRegionID); |
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102 | } |
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103 | |||
104 | public void RegionLoaded(Scene scene) |
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105 | { |
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106 | lock (m_startingScenes) |
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107 | m_startingScenes.Add(scene.RegionInfo.originRegionID, scene); |
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108 | |||
109 | if (m_combineContiguousRegions) |
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110 | { |
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111 | RegionLoadedDoWork(scene); |
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112 | |||
113 | scene.EventManager.OnNewPresence += NewPresence; |
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114 | } |
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115 | } |
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116 | |||
117 | public bool IsRootForMegaregion(UUID regionId) |
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118 | { |
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119 | lock (m_regions) |
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120 | return m_regions.ContainsKey(regionId); |
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121 | } |
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122 | |||
123 | public Vector2 GetSizeOfMegaregion(UUID regionId) |
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124 | { |
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125 | lock (m_regions) |
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126 | { |
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127 | if (m_regions.ContainsKey(regionId)) |
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128 | { |
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129 | RegionConnections rootConn = m_regions[regionId]; |
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130 | |||
131 | return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd); |
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132 | } |
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133 | } |
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134 | |||
135 | throw new Exception(string.Format("Region with id {0} not found", regionId)); |
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136 | } |
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137 | |||
138 | // Test to see if this postiion (relative to the region) is within the area covered |
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139 | // by this megaregion. |
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140 | public bool PositionIsInMegaregion(UUID currentRegion, int xx, int yy) |
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141 | { |
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142 | bool ret = false; |
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143 | if (xx < 0 || yy < 0) |
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144 | return ret; |
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145 | |||
146 | foreach (RegionConnections rootRegion in m_regions.Values) |
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147 | { |
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148 | if (currentRegion == rootRegion.RegionId) |
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149 | { |
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150 | // The caller is in the root region so this is an easy test |
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151 | if (xx < rootRegion.XEnd && yy < rootRegion.YEnd) |
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152 | { |
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153 | ret = true; |
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154 | } |
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155 | break; |
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156 | } |
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157 | else |
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158 | { |
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159 | // Maybe the caller is in one of the sub-regions |
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160 | foreach (RegionData childRegion in rootRegion.ConnectedRegions) |
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161 | { |
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162 | if (currentRegion == childRegion.RegionId) |
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163 | { |
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164 | // This is a child. Diddle the offsets and check if in |
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165 | Vector3 positionInMegaregion = childRegion.Offset; |
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166 | positionInMegaregion.X += xx; |
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167 | positionInMegaregion.Y += yy; |
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168 | if (positionInMegaregion.X < rootRegion.XEnd && positionInMegaregion.Y < rootRegion.YEnd) |
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169 | { |
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170 | ret = true; |
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171 | } |
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172 | break; |
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173 | } |
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174 | } |
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175 | } |
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176 | } |
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177 | |||
178 | return ret; |
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179 | } |
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180 | |||
181 | private void NewPresence(ScenePresence presence) |
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182 | { |
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183 | if (presence.IsChildAgent) |
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184 | { |
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185 | byte[] throttleData; |
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186 | |||
187 | try |
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188 | { |
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189 | throttleData = presence.ControllingClient.GetThrottlesPacked(1); |
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190 | } |
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191 | catch (NotImplementedException) |
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192 | { |
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193 | return; |
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194 | } |
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195 | |||
196 | if (throttleData == null) |
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197 | return; |
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198 | |||
199 | if (throttleData.Length == 0) |
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200 | return; |
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201 | |||
202 | if (throttleData.Length != 28) |
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203 | return; |
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204 | |||
205 | byte[] adjData; |
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206 | int pos = 0; |
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207 | |||
208 | if (!BitConverter.IsLittleEndian) |
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209 | { |
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210 | byte[] newData = new byte[7 * 4]; |
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211 | Buffer.BlockCopy(throttleData, 0, newData, 0, 7 * 4); |
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212 | |||
213 | for (int i = 0; i < 7; i++) |
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214 | Array.Reverse(newData, i * 4, 4); |
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215 | |||
216 | adjData = newData; |
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217 | } |
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218 | else |
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219 | { |
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220 | adjData = throttleData; |
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221 | } |
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222 | |||
223 | // 0.125f converts from bits to bytes |
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224 | int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
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225 | int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
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226 | int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
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227 | int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
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228 | int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
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229 | int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); pos += 4; |
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230 | int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); |
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231 | // State is a subcategory of task that we allocate a percentage to |
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232 | |||
233 | |||
234 | //int total = resend + land + wind + cloud + task + texture + asset; |
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235 | |||
236 | byte[] data = new byte[7 * 4]; |
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237 | int ii = 0; |
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238 | |||
239 | Buffer.BlockCopy(Utils.FloatToBytes(resend), 0, data, ii, 4); ii += 4; |
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240 | Buffer.BlockCopy(Utils.FloatToBytes(land * 50), 0, data, ii, 4); ii += 4; |
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241 | Buffer.BlockCopy(Utils.FloatToBytes(wind), 0, data, ii, 4); ii += 4; |
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242 | Buffer.BlockCopy(Utils.FloatToBytes(cloud), 0, data, ii, 4); ii += 4; |
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243 | Buffer.BlockCopy(Utils.FloatToBytes(task), 0, data, ii, 4); ii += 4; |
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244 | Buffer.BlockCopy(Utils.FloatToBytes(texture), 0, data, ii, 4); ii += 4; |
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245 | Buffer.BlockCopy(Utils.FloatToBytes(asset), 0, data, ii, 4); |
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246 | |||
247 | try |
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248 | { |
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249 | presence.ControllingClient.SetChildAgentThrottle(data); |
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250 | } |
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251 | catch (NotImplementedException) |
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252 | { |
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253 | return; |
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254 | } |
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255 | } |
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256 | } |
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257 | |||
258 | private void RegionLoadedDoWork(Scene scene) |
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259 | { |
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260 | /* |
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261 | // For testing on a single instance |
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262 | if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000) |
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263 | return; |
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264 | // |
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265 | */ |
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266 | |||
267 | RegionConnections newConn = new RegionConnections(); |
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268 | newConn.ConnectedRegions = new List<RegionData>(); |
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269 | newConn.RegionScene = scene; |
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270 | newConn.RegionLandChannel = scene.LandChannel; |
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271 | newConn.RegionId = scene.RegionInfo.originRegionID; |
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272 | newConn.X = scene.RegionInfo.RegionLocX; |
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273 | newConn.Y = scene.RegionInfo.RegionLocY; |
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274 | newConn.XEnd = scene.RegionInfo.RegionSizeX; |
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275 | newConn.YEnd = scene.RegionInfo.RegionSizeX; |
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276 | |||
277 | lock (m_regions) |
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278 | { |
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279 | bool connectedYN = false; |
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280 | |||
281 | foreach (RegionConnections rootConn in m_regions.Values) |
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282 | { |
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283 | #region commented |
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284 | /* |
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285 | // If we're one region over +x +y |
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286 | //xxy |
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287 | //xxx |
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288 | //xxx |
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289 | if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd |
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290 | == (regionConnections.X * (int)Constants.RegionSize)) |
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291 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd |
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292 | == (regionConnections.Y * (int)Constants.RegionSize))) |
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293 | { |
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294 | Vector3 offset = Vector3.Zero; |
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295 | offset.X = (((regionConnections.X * (int) Constants.RegionSize)) - |
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296 | ((conn.X * (int) Constants.RegionSize))); |
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297 | offset.Y = (((regionConnections.Y * (int) Constants.RegionSize)) - |
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298 | ((conn.Y * (int) Constants.RegionSize))); |
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299 | |||
300 | Vector3 extents = Vector3.Zero; |
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301 | extents.Y = regionConnections.YEnd + conn.YEnd; |
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302 | extents.X = conn.XEnd + conn.XEnd; |
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303 | |||
304 | m_log.DebugFormat("Scene: {0} to the northwest of Scene{1}. Offset: {2}. Extents:{3}", |
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305 | conn.RegionScene.RegionInfo.RegionName, |
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306 | regionConnections.RegionScene.RegionInfo.RegionName, |
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307 | offset, extents); |
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308 | |||
309 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); |
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310 | |||
311 | connectedYN = true; |
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312 | break; |
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313 | } |
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314 | */ |
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315 | |||
316 | /* |
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317 | //If we're one region over x +y |
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318 | //xxx |
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319 | //xxx |
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320 | //xyx |
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321 | if ((((int)conn.X * (int)Constants.RegionSize) |
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322 | == (regionConnections.X * (int)Constants.RegionSize)) |
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323 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd |
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324 | == (regionConnections.Y * (int)Constants.RegionSize))) |
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325 | { |
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326 | Vector3 offset = Vector3.Zero; |
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327 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - |
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328 | ((conn.X * (int)Constants.RegionSize))); |
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329 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - |
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330 | ((conn.Y * (int)Constants.RegionSize))); |
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331 | |||
332 | Vector3 extents = Vector3.Zero; |
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333 | extents.Y = regionConnections.YEnd + conn.YEnd; |
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334 | extents.X = conn.XEnd; |
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335 | |||
336 | m_log.DebugFormat("Scene: {0} to the north of Scene{1}. Offset: {2}. Extents:{3}", |
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337 | conn.RegionScene.RegionInfo.RegionName, |
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338 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); |
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339 | |||
340 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); |
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341 | connectedYN = true; |
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342 | break; |
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343 | } |
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344 | */ |
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345 | |||
346 | /* |
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347 | // If we're one region over -x +y |
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348 | //xxx |
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349 | //xxx |
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350 | //yxx |
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351 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd |
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352 | == (regionConnections.X * (int)Constants.RegionSize)) |
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353 | && (((int)conn.Y * (int)Constants.RegionSize) - conn.YEnd |
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354 | == (regionConnections.Y * (int)Constants.RegionSize))) |
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355 | { |
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356 | Vector3 offset = Vector3.Zero; |
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357 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - |
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358 | ((conn.X * (int)Constants.RegionSize))); |
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359 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - |
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360 | ((conn.Y * (int)Constants.RegionSize))); |
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361 | |||
362 | Vector3 extents = Vector3.Zero; |
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363 | extents.Y = regionConnections.YEnd + conn.YEnd; |
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364 | extents.X = conn.XEnd + conn.XEnd; |
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365 | |||
366 | m_log.DebugFormat("Scene: {0} to the northeast of Scene. Offset: {2}. Extents:{3}", |
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367 | conn.RegionScene.RegionInfo.RegionName, |
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368 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); |
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369 | |||
370 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); |
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371 | |||
372 | |||
373 | connectedYN = true; |
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374 | break; |
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375 | } |
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376 | */ |
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377 | |||
378 | /* |
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379 | // If we're one region over -x y |
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380 | //xxx |
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381 | //yxx |
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382 | //xxx |
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383 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd |
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384 | == (regionConnections.X * (int)Constants.RegionSize)) |
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385 | && (((int)conn.Y * (int)Constants.RegionSize) |
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386 | == (regionConnections.Y * (int)Constants.RegionSize))) |
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387 | { |
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388 | Vector3 offset = Vector3.Zero; |
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389 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - |
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390 | ((conn.X * (int)Constants.RegionSize))); |
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391 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - |
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392 | ((conn.Y * (int)Constants.RegionSize))); |
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393 | |||
394 | Vector3 extents = Vector3.Zero; |
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395 | extents.Y = regionConnections.YEnd; |
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396 | extents.X = conn.XEnd + conn.XEnd; |
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397 | |||
398 | m_log.DebugFormat("Scene: {0} to the east of Scene{1} Offset: {2}. Extents:{3}", |
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399 | conn.RegionScene.RegionInfo.RegionName, |
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400 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); |
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401 | |||
402 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); |
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403 | |||
404 | connectedYN = true; |
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405 | break; |
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406 | } |
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407 | */ |
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408 | |||
409 | /* |
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410 | // If we're one region over -x -y |
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411 | //yxx |
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412 | //xxx |
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413 | //xxx |
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414 | if ((((int)conn.X * (int)Constants.RegionSize) - conn.XEnd |
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415 | == (regionConnections.X * (int)Constants.RegionSize)) |
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416 | && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd |
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417 | == (regionConnections.Y * (int)Constants.RegionSize))) |
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418 | { |
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419 | Vector3 offset = Vector3.Zero; |
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420 | offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - |
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421 | ((conn.X * (int)Constants.RegionSize))); |
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422 | offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) - |
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423 | ((conn.Y * (int)Constants.RegionSize))); |
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424 | |||
425 | Vector3 extents = Vector3.Zero; |
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426 | extents.Y = regionConnections.YEnd + conn.YEnd; |
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427 | extents.X = conn.XEnd + conn.XEnd; |
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428 | |||
429 | m_log.DebugFormat("Scene: {0} to the northeast of Scene{1} Offset: {2}. Extents:{3}", |
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430 | conn.RegionScene.RegionInfo.RegionName, |
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431 | regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); |
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432 | |||
433 | scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, extents); |
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434 | |||
435 | connectedYN = true; |
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436 | break; |
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437 | } |
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438 | */ |
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439 | #endregion |
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440 | |||
441 | |||
442 | // Check to see if this new region is adjacent to the root region. |
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443 | // Note that we expect the regions to be combined from the root region outward |
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444 | // thus the requirement for the ordering in the configuration files. |
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445 | |||
446 | // If we're one region over +x y (i.e. root region is to the west) |
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447 | //xxx |
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448 | //xxy |
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449 | //xxx |
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450 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY) |
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451 | { |
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452 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
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453 | break; |
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454 | } |
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455 | |||
456 | // If we're one region over x +y (i.e. root region is to the south) |
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457 | //xyx |
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458 | //xxx |
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459 | //xxx |
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460 | if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
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461 | { |
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462 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
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463 | break; |
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464 | } |
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465 | |||
466 | // If we're one region over +x +y (i.e. root region is to the south-west) |
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467 | //xxy |
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468 | //xxx |
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469 | //xxx |
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470 | if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY) |
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471 | { |
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472 | connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene); |
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473 | break; |
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474 | } |
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475 | } |
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476 | |||
477 | // If !connectYN means that this region is a root region |
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478 | if (!connectedYN) |
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479 | { |
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480 | DoWorkForRootRegion(newConn, scene); |
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481 | } |
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482 | } |
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483 | } |
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484 | |||
485 | private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
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486 | { |
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487 | // Offset (in meters) from the base of this region to the base of the root region. |
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488 | Vector3 offset = Vector3.Zero; |
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489 | offset.X = newConn.PosX - rootConn.PosX; |
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490 | offset.Y = newConn.PosY - rootConn.PosY; |
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491 | |||
492 | // The new total size of the region (in meters) |
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493 | // We just extend the X and Y dimensions so the extent might temporarily include areas without regions. |
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494 | Vector3 extents = Vector3.Zero; |
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495 | extents.X = Math.Max(rootConn.XEnd, offset.X + newConn.RegionScene.RegionInfo.RegionSizeX); |
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496 | extents.Y = Math.Max(rootConn.YEnd, offset.Y + newConn.RegionScene.RegionInfo.RegionSizeY); |
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497 | |||
498 | rootConn.UpdateExtents(extents); |
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499 | |||
500 | m_log.DebugFormat( |
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501 | "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}", |
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502 | rootConn.RegionScene.RegionInfo.RegionName, |
||
503 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); |
||
504 | |||
505 | RegionData ConnectedRegion = new RegionData(); |
||
506 | ConnectedRegion.Offset = offset; |
||
507 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
||
508 | ConnectedRegion.RegionScene = scene; |
||
509 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
||
510 | |||
511 | // Inform root region Physics about the extents of this region |
||
512 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
||
513 | |||
514 | // Inform Child region that it needs to forward it's terrain to the root region |
||
515 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
||
516 | |||
517 | // Reset Terrain.. since terrain loads before we get here, we need to load |
||
518 | // it again so it loads in the root region |
||
519 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
||
520 | |||
521 | // Create a client event forwarder and add this region's events to the root region. |
||
522 | if (rootConn.ClientEventForwarder != null) |
||
523 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
||
524 | |||
525 | return true; |
||
526 | } |
||
527 | |||
528 | /* |
||
529 | * 20140215 radams1: The border stuff was removed and the addition of regions to the mega-regions |
||
530 | * was generalized. These functions are not needed for the generalized solution but left for reference. |
||
531 | private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
||
532 | { |
||
533 | Vector3 offset = Vector3.Zero; |
||
534 | offset.X = newConn.PosX - rootConn.PosX; |
||
535 | offset.Y = newConn.PosY - rootConn.PosY; |
||
536 | |||
537 | Vector3 extents = Vector3.Zero; |
||
538 | extents.Y = newConn.YEnd + rootConn.YEnd; |
||
539 | extents.X = rootConn.XEnd; |
||
540 | rootConn.UpdateExtents(extents); |
||
541 | |||
542 | RegionData ConnectedRegion = new RegionData(); |
||
543 | ConnectedRegion.Offset = offset; |
||
544 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
||
545 | ConnectedRegion.RegionScene = scene; |
||
546 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
||
547 | |||
548 | m_log.DebugFormat( |
||
549 | "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}", |
||
550 | rootConn.RegionScene.RegionInfo.RegionName, |
||
551 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); |
||
552 | |||
553 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
||
554 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
||
555 | |||
556 | // Reset Terrain.. since terrain normally loads first. |
||
557 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
||
558 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
||
559 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
||
560 | |||
561 | if (rootConn.ClientEventForwarder != null) |
||
562 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
||
563 | |||
564 | return true; |
||
565 | } |
||
566 | |||
567 | private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene) |
||
568 | { |
||
569 | Vector3 offset = Vector3.Zero; |
||
570 | offset.X = newConn.PosX - rootConn.PosX; |
||
571 | offset.Y = newConn.PosY - rootConn.PosY; |
||
572 | |||
573 | Vector3 extents = Vector3.Zero; |
||
574 | |||
575 | // We do not want to inflate the extents for regions strictly to the NE of the root region, since this |
||
576 | // would double count regions strictly to the north and east that have already been added. |
||
577 | // extents.Y = regionConnections.YEnd + conn.YEnd; |
||
578 | // extents.X = regionConnections.XEnd + conn.XEnd; |
||
579 | // conn.UpdateExtents(extents); |
||
580 | |||
581 | extents.Y = rootConn.YEnd; |
||
582 | extents.X = rootConn.XEnd; |
||
583 | |||
584 | RegionData ConnectedRegion = new RegionData(); |
||
585 | ConnectedRegion.Offset = offset; |
||
586 | ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; |
||
587 | ConnectedRegion.RegionScene = scene; |
||
588 | |||
589 | rootConn.ConnectedRegions.Add(ConnectedRegion); |
||
590 | |||
591 | m_log.DebugFormat( |
||
592 | "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}", |
||
593 | rootConn.RegionScene.RegionInfo.RegionName, |
||
594 | newConn.RegionScene.RegionInfo.RegionName, offset, extents); |
||
595 | |||
596 | rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); |
||
597 | scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero); |
||
598 | |||
599 | // Reset Terrain.. since terrain normally loads first. |
||
600 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
||
601 | scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); |
||
602 | //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); |
||
603 | |||
604 | if (rootConn.ClientEventForwarder != null) |
||
605 | rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene); |
||
606 | |||
607 | return true; |
||
608 | |||
609 | //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); |
||
610 | } |
||
611 | */ |
||
612 | |||
613 | private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene) |
||
614 | { |
||
615 | m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName); |
||
616 | |||
617 | RegionData rdata = new RegionData(); |
||
618 | rdata.Offset = Vector3.Zero; |
||
619 | rdata.RegionId = scene.RegionInfo.originRegionID; |
||
620 | rdata.RegionScene = scene; |
||
621 | // save it's land channel |
||
622 | rootConn.RegionLandChannel = scene.LandChannel; |
||
623 | |||
624 | // Substitue our landchannel |
||
625 | RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, |
||
626 | rootConn.ConnectedRegions); |
||
627 | |||
628 | scene.LandChannel = lnd; |
||
629 | |||
630 | // Forward the permissions modules of each of the connected regions to the root region |
||
631 | lock (m_regions) |
||
632 | { |
||
633 | foreach (RegionData r in rootConn.ConnectedRegions) |
||
634 | { |
||
635 | ForwardPermissionRequests(rootConn, r.RegionScene); |
||
636 | } |
||
637 | |||
638 | // Create the root region's Client Event Forwarder |
||
639 | rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn); |
||
640 | |||
641 | // Sets up the CoarseLocationUpdate forwarder for this root region |
||
642 | scene.EventManager.OnNewPresence += SetCoarseLocationDelegate; |
||
643 | |||
644 | // Adds this root region to a dictionary of regions that are connectable |
||
645 | m_regions.Add(scene.RegionInfo.originRegionID, rootConn); |
||
646 | } |
||
647 | } |
||
648 | |||
649 | private void SetCoarseLocationDelegate(ScenePresence presence) |
||
650 | { |
||
651 | presence.SetSendCoarseLocationMethod(SendCoarseLocationUpdates); |
||
652 | } |
||
653 | |||
654 | // This delegate was refactored for non-combined regions. |
||
655 | // This combined region version will not use the pre-compiled lists of locations and ids |
||
656 | private void SendCoarseLocationUpdates(UUID sceneId, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) |
||
657 | { |
||
658 | RegionConnections connectiondata = null; |
||
659 | lock (m_regions) |
||
660 | { |
||
661 | if (m_regions.ContainsKey(sceneId)) |
||
662 | connectiondata = m_regions[sceneId]; |
||
663 | else |
||
664 | return; |
||
665 | } |
||
666 | |||
667 | List<Vector3> CoarseLocations = new List<Vector3>(); |
||
668 | List<UUID> AvatarUUIDs = new List<UUID>(); |
||
669 | |||
670 | connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) |
||
671 | { |
||
672 | if (sp.UUID != presence.UUID) |
||
673 | { |
||
674 | CoarseLocations.Add(sp.AbsolutePosition); |
||
675 | AvatarUUIDs.Add(sp.UUID); |
||
676 | } |
||
677 | }); |
||
678 | |||
679 | DistributeCoarseLocationUpdates(CoarseLocations, AvatarUUIDs, connectiondata, presence); |
||
680 | } |
||
681 | |||
682 | private void DistributeCoarseLocationUpdates(List<Vector3> locations, List<UUID> uuids, |
||
683 | RegionConnections connectiondata, ScenePresence rootPresence) |
||
684 | { |
||
685 | RegionData[] rdata = connectiondata.ConnectedRegions.ToArray(); |
||
686 | //List<IClientAPI> clients = new List<IClientAPI>(); |
||
687 | Dictionary<Vector2, RegionCoarseLocationStruct> updates = new Dictionary<Vector2, RegionCoarseLocationStruct>(); |
||
688 | |||
689 | // Root Region entry |
||
690 | RegionCoarseLocationStruct rootupdatedata = new RegionCoarseLocationStruct(); |
||
691 | rootupdatedata.Locations = new List<Vector3>(); |
||
692 | rootupdatedata.Uuids = new List<UUID>(); |
||
693 | rootupdatedata.Offset = Vector2.Zero; |
||
694 | |||
695 | rootupdatedata.UserAPI = rootPresence.ControllingClient; |
||
696 | |||
697 | if (rootupdatedata.UserAPI != null) |
||
698 | updates.Add(Vector2.Zero, rootupdatedata); |
||
699 | |||
700 | //Each Region needs an entry or we will end up with dead minimap dots |
||
701 | foreach (RegionData regiondata in rdata) |
||
702 | { |
||
703 | Vector2 offset = new Vector2(regiondata.Offset.X, regiondata.Offset.Y); |
||
704 | RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); |
||
705 | updatedata.Locations = new List<Vector3>(); |
||
706 | updatedata.Uuids = new List<UUID>(); |
||
707 | updatedata.Offset = offset; |
||
708 | |||
709 | if (offset == Vector2.Zero) |
||
710 | updatedata.UserAPI = rootPresence.ControllingClient; |
||
711 | else |
||
712 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); |
||
713 | |||
714 | if (updatedata.UserAPI != null) |
||
715 | updates.Add(offset, updatedata); |
||
716 | } |
||
717 | |||
718 | // go over the locations and assign them to an IClientAPI |
||
719 | for (int i = 0; i < locations.Count; i++) |
||
720 | //{locations[i]/(int) Constants.RegionSize; |
||
721 | { |
||
722 | Vector3 pPosition = new Vector3((int)locations[i].X / (int)Constants.RegionSize, |
||
723 | (int)locations[i].Y / (int)Constants.RegionSize, locations[i].Z); |
||
724 | Vector2 offset = new Vector2(pPosition.X*(int) Constants.RegionSize, |
||
725 | pPosition.Y*(int) Constants.RegionSize); |
||
726 | |||
727 | if (!updates.ContainsKey(offset)) |
||
728 | { |
||
729 | // This shouldn't happen |
||
730 | RegionCoarseLocationStruct updatedata = new RegionCoarseLocationStruct(); |
||
731 | updatedata.Locations = new List<Vector3>(); |
||
732 | updatedata.Uuids = new List<UUID>(); |
||
733 | updatedata.Offset = offset; |
||
734 | |||
735 | if (offset == Vector2.Zero) |
||
736 | updatedata.UserAPI = rootPresence.ControllingClient; |
||
737 | else |
||
738 | updatedata.UserAPI = LocateUsersChildAgentIClientAPI(offset, rootPresence.UUID, rdata); |
||
739 | |||
740 | updates.Add(offset,updatedata); |
||
741 | } |
||
742 | |||
743 | updates[offset].Locations.Add(locations[i]); |
||
744 | updates[offset].Uuids.Add(uuids[i]); |
||
745 | } |
||
746 | |||
747 | // Send out the CoarseLocationupdates from their respective client connection based on where the avatar is |
||
748 | foreach (Vector2 offset in updates.Keys) |
||
749 | { |
||
750 | if (updates[offset].UserAPI != null) |
||
751 | { |
||
752 | updates[offset].UserAPI.SendCoarseLocationUpdate(updates[offset].Uuids,updates[offset].Locations); |
||
753 | } |
||
754 | } |
||
755 | } |
||
756 | |||
757 | /// <summary> |
||
758 | /// Locates a the Client of a particular region in an Array of RegionData based on offset |
||
759 | /// </summary> |
||
760 | /// <param name="offset"></param> |
||
761 | /// <param name="uUID"></param> |
||
762 | /// <param name="rdata"></param> |
||
763 | /// <returns>IClientAPI or null</returns> |
||
764 | private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata) |
||
765 | { |
||
766 | IClientAPI returnclient = null; |
||
767 | foreach (RegionData r in rdata) |
||
768 | { |
||
769 | if (r.Offset.X == offset.X && r.Offset.Y == offset.Y) |
||
770 | { |
||
771 | return r.RegionScene.SceneGraph.GetControllingClient(uUID); |
||
772 | } |
||
773 | } |
||
774 | |||
775 | return returnclient; |
||
776 | } |
||
777 | |||
778 | public void PostInitialise() |
||
779 | { |
||
780 | } |
||
781 | |||
782 | // /// <summary> |
||
783 | // /// TODO: |
||
784 | // /// </summary> |
||
785 | // /// <param name="rdata"></param> |
||
786 | // public void UnCombineRegion(RegionData rdata) |
||
787 | // { |
||
788 | // lock (m_regions) |
||
789 | // { |
||
790 | // if (m_regions.ContainsKey(rdata.RegionId)) |
||
791 | // { |
||
792 | // // uncombine root region and virtual regions |
||
793 | // } |
||
794 | // else |
||
795 | // { |
||
796 | // foreach (RegionConnections r in m_regions.Values) |
||
797 | // { |
||
798 | // foreach (RegionData rd in r.ConnectedRegions) |
||
799 | // { |
||
800 | // if (rd.RegionId == rdata.RegionId) |
||
801 | // { |
||
802 | // // uncombine virtual region |
||
803 | // } |
||
804 | // } |
||
805 | // } |
||
806 | // } |
||
807 | // } |
||
808 | // } |
||
809 | |||
810 | public void ForwardPermissionRequests(RegionConnections BigRegion, Scene VirtualRegion) |
||
811 | { |
||
812 | if (BigRegion.PermissionModule == null) |
||
813 | BigRegion.PermissionModule = new RegionCombinerPermissionModule(BigRegion.RegionScene); |
||
814 | |||
815 | VirtualRegion.Permissions.OnBypassPermissions += BigRegion.PermissionModule.BypassPermissions; |
||
816 | VirtualRegion.Permissions.OnSetBypassPermissions += BigRegion.PermissionModule.SetBypassPermissions; |
||
817 | VirtualRegion.Permissions.OnPropagatePermissions += BigRegion.PermissionModule.PropagatePermissions; |
||
818 | VirtualRegion.Permissions.OnGenerateClientFlags += BigRegion.PermissionModule.GenerateClientFlags; |
||
819 | VirtualRegion.Permissions.OnAbandonParcel += BigRegion.PermissionModule.CanAbandonParcel; |
||
820 | VirtualRegion.Permissions.OnReclaimParcel += BigRegion.PermissionModule.CanReclaimParcel; |
||
821 | VirtualRegion.Permissions.OnDeedParcel += BigRegion.PermissionModule.CanDeedParcel; |
||
822 | VirtualRegion.Permissions.OnDeedObject += BigRegion.PermissionModule.CanDeedObject; |
||
823 | VirtualRegion.Permissions.OnIsGod += BigRegion.PermissionModule.IsGod; |
||
824 | VirtualRegion.Permissions.OnDuplicateObject += BigRegion.PermissionModule.CanDuplicateObject; |
||
825 | VirtualRegion.Permissions.OnDeleteObject += BigRegion.PermissionModule.CanDeleteObject; //MAYBE FULLY IMPLEMENTED |
||
826 | VirtualRegion.Permissions.OnEditObject += BigRegion.PermissionModule.CanEditObject; //MAYBE FULLY IMPLEMENTED |
||
827 | VirtualRegion.Permissions.OnEditParcelProperties += BigRegion.PermissionModule.CanEditParcelProperties; //MAYBE FULLY IMPLEMENTED |
||
828 | VirtualRegion.Permissions.OnInstantMessage += BigRegion.PermissionModule.CanInstantMessage; |
||
829 | VirtualRegion.Permissions.OnInventoryTransfer += BigRegion.PermissionModule.CanInventoryTransfer; //NOT YET IMPLEMENTED |
||
830 | VirtualRegion.Permissions.OnIssueEstateCommand += BigRegion.PermissionModule.CanIssueEstateCommand; //FULLY IMPLEMENTED |
||
831 | VirtualRegion.Permissions.OnMoveObject += BigRegion.PermissionModule.CanMoveObject; //MAYBE FULLY IMPLEMENTED |
||
832 | VirtualRegion.Permissions.OnObjectEntry += BigRegion.PermissionModule.CanObjectEntry; |
||
833 | VirtualRegion.Permissions.OnReturnObjects += BigRegion.PermissionModule.CanReturnObjects; //NOT YET IMPLEMENTED |
||
834 | VirtualRegion.Permissions.OnRezObject += BigRegion.PermissionModule.CanRezObject; //MAYBE FULLY IMPLEMENTED |
||
835 | VirtualRegion.Permissions.OnRunConsoleCommand += BigRegion.PermissionModule.CanRunConsoleCommand; |
||
836 | VirtualRegion.Permissions.OnRunScript += BigRegion.PermissionModule.CanRunScript; //NOT YET IMPLEMENTED |
||
837 | VirtualRegion.Permissions.OnCompileScript += BigRegion.PermissionModule.CanCompileScript; |
||
838 | VirtualRegion.Permissions.OnSellParcel += BigRegion.PermissionModule.CanSellParcel; |
||
839 | VirtualRegion.Permissions.OnTakeObject += BigRegion.PermissionModule.CanTakeObject; |
||
840 | VirtualRegion.Permissions.OnTakeCopyObject += BigRegion.PermissionModule.CanTakeCopyObject; |
||
841 | VirtualRegion.Permissions.OnTerraformLand += BigRegion.PermissionModule.CanTerraformLand; |
||
842 | VirtualRegion.Permissions.OnLinkObject += BigRegion.PermissionModule.CanLinkObject; //NOT YET IMPLEMENTED |
||
843 | VirtualRegion.Permissions.OnDelinkObject += BigRegion.PermissionModule.CanDelinkObject; //NOT YET IMPLEMENTED |
||
844 | VirtualRegion.Permissions.OnBuyLand += BigRegion.PermissionModule.CanBuyLand; //NOT YET IMPLEMENTED |
||
845 | VirtualRegion.Permissions.OnViewNotecard += BigRegion.PermissionModule.CanViewNotecard; //NOT YET IMPLEMENTED |
||
846 | VirtualRegion.Permissions.OnViewScript += BigRegion.PermissionModule.CanViewScript; //NOT YET IMPLEMENTED |
||
847 | VirtualRegion.Permissions.OnEditNotecard += BigRegion.PermissionModule.CanEditNotecard; //NOT YET IMPLEMENTED |
||
848 | VirtualRegion.Permissions.OnEditScript += BigRegion.PermissionModule.CanEditScript; //NOT YET IMPLEMENTED |
||
849 | VirtualRegion.Permissions.OnCreateObjectInventory += BigRegion.PermissionModule.CanCreateObjectInventory; //NOT IMPLEMENTED HERE |
||
850 | VirtualRegion.Permissions.OnEditObjectInventory += BigRegion.PermissionModule.CanEditObjectInventory;//MAYBE FULLY IMPLEMENTED |
||
851 | VirtualRegion.Permissions.OnCopyObjectInventory += BigRegion.PermissionModule.CanCopyObjectInventory; //NOT YET IMPLEMENTED |
||
852 | VirtualRegion.Permissions.OnDeleteObjectInventory += BigRegion.PermissionModule.CanDeleteObjectInventory; //NOT YET IMPLEMENTED |
||
853 | VirtualRegion.Permissions.OnResetScript += BigRegion.PermissionModule.CanResetScript; |
||
854 | VirtualRegion.Permissions.OnCreateUserInventory += BigRegion.PermissionModule.CanCreateUserInventory; //NOT YET IMPLEMENTED |
||
855 | VirtualRegion.Permissions.OnCopyUserInventory += BigRegion.PermissionModule.CanCopyUserInventory; //NOT YET IMPLEMENTED |
||
856 | VirtualRegion.Permissions.OnEditUserInventory += BigRegion.PermissionModule.CanEditUserInventory; //NOT YET IMPLEMENTED |
||
857 | VirtualRegion.Permissions.OnDeleteUserInventory += BigRegion.PermissionModule.CanDeleteUserInventory; //NOT YET IMPLEMENTED |
||
858 | VirtualRegion.Permissions.OnTeleport += BigRegion.PermissionModule.CanTeleport; //NOT YET IMPLEMENTED |
||
859 | } |
||
860 | |||
861 | #region console commands |
||
862 | |||
863 | public void FixPhantoms(string module, string[] cmdparams) |
||
864 | { |
||
865 | List<Scene> scenes = new List<Scene>(m_startingScenes.Values); |
||
866 | |||
867 | foreach (Scene s in scenes) |
||
868 | { |
||
869 | MainConsole.Instance.OutputFormat("Fixing phantoms for {0}", s.RegionInfo.RegionName); |
||
870 | |||
871 | s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition); |
||
872 | } |
||
873 | } |
||
874 | |||
875 | #endregion |
||
876 | } |
||
877 | } |