clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using OpenMetaverse;
33 using OpenSim.Framework;
34 using OpenSim.Region.Framework.Interfaces;
35 using OpenSim.Region.CoreModules.World.Land;
36  
37 namespace OpenSim.Region.RegionCombinerModule
38 {
39 public class RegionCombinerLargeLandChannel : ILandChannel
40 {
41 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42  
43 private RegionData RegData;
44 private ILandChannel RootRegionLandChannel;
45 private readonly List<RegionData> RegionConnections;
46  
47 #region ILandChannel Members
48  
49 public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
50 List<RegionData> regionConnections)
51 {
52 RegData = regData;
53 RootRegionLandChannel = rootRegionLandChannel;
54 RegionConnections = regionConnections;
55 }
56  
57 public List<ILandObject> ParcelsNearPoint(Vector3 position)
58 {
59 //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
60 return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
61 }
62  
63 public List<ILandObject> AllParcels()
64 {
65 return RootRegionLandChannel.AllParcels();
66 }
67  
68 public void Clear(bool setupDefaultParcel)
69 {
70 RootRegionLandChannel.Clear(setupDefaultParcel);
71 }
72  
73 public ILandObject GetLandObject(Vector3 position)
74 {
75 return GetLandObject(position.X, position.Y);
76 }
77  
78 public ILandObject GetLandObject(int x, int y)
79 {
80 return GetLandObject((float)x, (float)y);
81  
82 // m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
83 //
84 // if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
85 // {
86 // return RootRegionLandChannel.GetLandObject(x, y);
87 // }
88 // else
89 // {
90 // int offsetX = (x / (int)Constants.RegionSize);
91 // int offsetY = (y / (int)Constants.RegionSize);
92 // offsetX *= (int)Constants.RegionSize;
93 // offsetY *= (int)Constants.RegionSize;
94 //
95 // foreach (RegionData regionData in RegionConnections)
96 // {
97 // if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
98 // {
99 // m_log.DebugFormat(
100 // "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}",
101 // regionData.RegionScene.Name, offsetX, offsetY);
102 //
103 // return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
104 // }
105 // }
106 // //ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
107 // //obj.LandData.Name = "NO LAND";
108 // //return obj;
109 // }
110 //
111 // m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y);
112 //
113 // return null;
114 }
115  
116 public ILandObject GetLandObject(int localID)
117 {
118 // XXX: Possibly should be looking in every land channel, not just the root.
119 return RootRegionLandChannel.GetLandObject(localID);
120 }
121  
122 public ILandObject GetLandObject(float x, float y)
123 {
124 // m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
125  
126 if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
127 {
128 return RootRegionLandChannel.GetLandObject(x, y);
129 }
130 else
131 {
132 int offsetX = (int)(x/(int) Constants.RegionSize);
133 int offsetY = (int)(y/(int) Constants.RegionSize);
134 offsetX *= (int) Constants.RegionSize;
135 offsetY *= (int) Constants.RegionSize;
136  
137 foreach (RegionData regionData in RegionConnections)
138 {
139 if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
140 {
141 // m_log.DebugFormat(
142 // "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}",
143 // regionData.RegionScene.Name, offsetX, offsetY);
144  
145 return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
146 }
147 }
148  
149 // ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
150 // obj.LandData.Name = "NO LAND";
151 // return obj;
152 }
153  
154 // m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y);
155  
156 return null;
157 }
158  
159 public bool IsForcefulBansAllowed()
160 {
161 return RootRegionLandChannel.IsForcefulBansAllowed();
162 }
163  
164 public void UpdateLandObject(int localID, LandData data)
165 {
166 RootRegionLandChannel.UpdateLandObject(localID, data);
167 }
168  
169 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
170 {
171 RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id);
172 }
173  
174 public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
175 {
176 RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
177 }
178  
179 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
180 {
181 RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
182 }
183  
184 public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
185 {
186 RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
187 }
188  
189 public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
190 {
191 RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
192 }
193  
194 public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
195 {
196 RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
197 }
198  
199 #endregion
200 }
201 }