clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Region.Framework.Interfaces; |
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35 | using OpenSim.Region.CoreModules.World.Land; |
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36 | |||
37 | namespace OpenSim.Region.RegionCombinerModule |
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38 | { |
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39 | public class RegionCombinerLargeLandChannel : ILandChannel |
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40 | { |
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41 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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42 | |||
43 | private RegionData RegData; |
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44 | private ILandChannel RootRegionLandChannel; |
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45 | private readonly List<RegionData> RegionConnections; |
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46 | |||
47 | #region ILandChannel Members |
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48 | |||
49 | public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel, |
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50 | List<RegionData> regionConnections) |
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51 | { |
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52 | RegData = regData; |
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53 | RootRegionLandChannel = rootRegionLandChannel; |
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54 | RegionConnections = regionConnections; |
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55 | } |
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56 | |||
57 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
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58 | { |
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59 | //m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position); |
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60 | return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset); |
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61 | } |
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62 | |||
63 | public List<ILandObject> AllParcels() |
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64 | { |
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65 | return RootRegionLandChannel.AllParcels(); |
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66 | } |
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67 | |||
68 | public void Clear(bool setupDefaultParcel) |
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69 | { |
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70 | RootRegionLandChannel.Clear(setupDefaultParcel); |
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71 | } |
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72 | |||
73 | public ILandObject GetLandObject(Vector3 position) |
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74 | { |
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75 | return GetLandObject(position.X, position.Y); |
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76 | } |
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77 | |||
78 | public ILandObject GetLandObject(int x, int y) |
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79 | { |
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80 | return GetLandObject((float)x, (float)y); |
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81 | |||
82 | // m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y); |
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83 | // |
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84 | // if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) |
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85 | // { |
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86 | // return RootRegionLandChannel.GetLandObject(x, y); |
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87 | // } |
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88 | // else |
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89 | // { |
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90 | // int offsetX = (x / (int)Constants.RegionSize); |
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91 | // int offsetY = (y / (int)Constants.RegionSize); |
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92 | // offsetX *= (int)Constants.RegionSize; |
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93 | // offsetY *= (int)Constants.RegionSize; |
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94 | // |
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95 | // foreach (RegionData regionData in RegionConnections) |
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96 | // { |
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97 | // if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) |
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98 | // { |
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99 | // m_log.DebugFormat( |
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100 | // "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}", |
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101 | // regionData.RegionScene.Name, offsetX, offsetY); |
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102 | // |
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103 | // return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); |
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104 | // } |
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105 | // } |
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106 | // //ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); |
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107 | // //obj.LandData.Name = "NO LAND"; |
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108 | // //return obj; |
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109 | // } |
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110 | // |
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111 | // m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y); |
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112 | // |
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113 | // return null; |
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114 | } |
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115 | |||
116 | public ILandObject GetLandObject(int localID) |
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117 | { |
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118 | // XXX: Possibly should be looking in every land channel, not just the root. |
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119 | return RootRegionLandChannel.GetLandObject(localID); |
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120 | } |
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121 | |||
122 | public ILandObject GetLandObject(float x, float y) |
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123 | { |
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124 | // m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y); |
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125 | |||
126 | if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize) |
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127 | { |
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128 | return RootRegionLandChannel.GetLandObject(x, y); |
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129 | } |
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130 | else |
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131 | { |
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132 | int offsetX = (int)(x/(int) Constants.RegionSize); |
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133 | int offsetY = (int)(y/(int) Constants.RegionSize); |
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134 | offsetX *= (int) Constants.RegionSize; |
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135 | offsetY *= (int) Constants.RegionSize; |
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136 | |||
137 | foreach (RegionData regionData in RegionConnections) |
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138 | { |
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139 | if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY) |
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140 | { |
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141 | // m_log.DebugFormat( |
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142 | // "[REGION COMBINER LARGE LAND CHANNEL]: Found region {0} at offset {1},{2}", |
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143 | // regionData.RegionScene.Name, offsetX, offsetY); |
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144 | |||
145 | return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY); |
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146 | } |
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147 | } |
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148 | |||
149 | // ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene); |
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150 | // obj.LandData.Name = "NO LAND"; |
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151 | // return obj; |
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152 | } |
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153 | |||
154 | // m_log.DebugFormat("[REGION COMBINER LARGE LAND CHANNEL]: No region found at {0},{1}, returning null", x, y); |
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155 | |||
156 | return null; |
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157 | } |
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158 | |||
159 | public bool IsForcefulBansAllowed() |
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160 | { |
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161 | return RootRegionLandChannel.IsForcefulBansAllowed(); |
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162 | } |
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163 | |||
164 | public void UpdateLandObject(int localID, LandData data) |
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165 | { |
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166 | RootRegionLandChannel.UpdateLandObject(localID, data); |
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167 | } |
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168 | |||
169 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
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170 | { |
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171 | RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id); |
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172 | } |
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173 | |||
174 | public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
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175 | { |
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176 | RootRegionLandChannel.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id); |
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177 | } |
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178 | |||
179 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
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180 | { |
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181 | RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient); |
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182 | } |
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183 | |||
184 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) |
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185 | { |
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186 | RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel); |
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187 | } |
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188 | |||
189 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) |
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190 | { |
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191 | RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel); |
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192 | } |
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193 | |||
194 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) |
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195 | { |
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196 | RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime); |
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197 | } |
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198 | |||
199 | #endregion |
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200 | } |
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201 | } |