clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using System.Collections.Generic; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Console; |
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36 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
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37 | using OpenSim.Region.Framework.Interfaces; |
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38 | using OpenSim.Region.Framework.Scenes; |
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39 | using OpenSim.Region.Physics.Manager; |
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40 | |||
41 | namespace OpenSim.Region.OptionalModules.PhysicsParameters |
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42 | { |
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43 | /// <summary> |
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44 | /// </summary> |
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45 | /// <remarks> |
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46 | /// </remarks> |
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47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PhysicsParameters")] |
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48 | public class PhysicsParameters : ISharedRegionModule |
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49 | { |
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50 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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51 | // private static string LogHeader = "[PHYSICS PARAMETERS]"; |
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52 | |||
53 | private List<Scene> m_scenes = new List<Scene>(); |
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54 | private static bool m_commandsLoaded = false; |
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55 | |||
56 | #region ISharedRegionModule |
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57 | public string Name { get { return "Runtime Physics Parameter Module"; } } |
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58 | |||
59 | public Type ReplaceableInterface { get { return null; } } |
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60 | |||
61 | public void Initialise(IConfigSource source) |
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62 | { |
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63 | // m_log.DebugFormat("{0}: INITIALIZED MODULE", LogHeader); |
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64 | } |
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65 | |||
66 | public void PostInitialise() |
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67 | { |
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68 | // m_log.DebugFormat("[{0}: POST INITIALIZED MODULE", LogHeader); |
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69 | InstallInterfaces(); |
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70 | } |
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71 | |||
72 | public void Close() |
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73 | { |
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74 | // m_log.DebugFormat("{0}: CLOSED MODULE", LogHeader); |
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75 | } |
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76 | |||
77 | public void AddRegion(Scene scene) |
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78 | { |
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79 | // m_log.DebugFormat("{0}: REGION {1} ADDED", LogHeader, scene.RegionInfo.RegionName); |
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80 | m_scenes.Add(scene); |
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81 | } |
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82 | |||
83 | public void RemoveRegion(Scene scene) |
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84 | { |
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85 | // m_log.DebugFormat("{0}: REGION {1} REMOVED", LogHeader, scene.RegionInfo.RegionName); |
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86 | if (m_scenes.Contains(scene)) |
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87 | m_scenes.Remove(scene); |
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88 | } |
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89 | |||
90 | public void RegionLoaded(Scene scene) |
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91 | { |
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92 | // m_log.DebugFormat("{0}: REGION {1} LOADED", LogHeader, scene.RegionInfo.RegionName); |
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93 | } |
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94 | #endregion INonSharedRegionModule |
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95 | |||
96 | private const string getInvocation = "physics get [<param>|ALL]"; |
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97 | private const string setInvocation = "physics set <param> [<value>|TRUE|FALSE] [localID|ALL]"; |
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98 | private const string listInvocation = "physics list"; |
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99 | private void InstallInterfaces() |
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100 | { |
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101 | if (!m_commandsLoaded) |
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102 | { |
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103 | MainConsole.Instance.Commands.AddCommand( |
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104 | "Regions", false, "physics set", |
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105 | setInvocation, |
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106 | "Set physics parameter from currently selected region", |
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107 | ProcessPhysicsSet); |
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108 | |||
109 | MainConsole.Instance.Commands.AddCommand( |
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110 | "Regions", false, "physics get", |
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111 | getInvocation, |
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112 | "Get physics parameter from currently selected region", |
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113 | ProcessPhysicsGet); |
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114 | |||
115 | MainConsole.Instance.Commands.AddCommand( |
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116 | "Regions", false, "physics list", |
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117 | listInvocation, |
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118 | "List settable physics parameters", |
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119 | ProcessPhysicsList); |
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120 | |||
121 | m_commandsLoaded = true; |
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122 | } |
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123 | } |
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124 | |||
125 | // TODO: extend get so you can get a value from an individual localID |
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126 | private void ProcessPhysicsGet(string module, string[] cmdparms) |
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127 | { |
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128 | if (cmdparms.Length != 3) |
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129 | { |
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130 | WriteError("Parameter count error. Invocation: " + getInvocation); |
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131 | return; |
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132 | } |
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133 | string parm = cmdparms[2]; |
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134 | |||
135 | if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null) |
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136 | { |
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137 | WriteError("Error: no region selected. Use 'change region' to select a region."); |
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138 | return; |
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139 | } |
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140 | |||
141 | Scene scene = SceneManager.Instance.CurrentScene; |
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142 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; |
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143 | if (physScene != null) |
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144 | { |
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145 | if (parm.ToLower() == "all") |
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146 | { |
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147 | foreach (PhysParameterEntry ppe in physScene.GetParameterList()) |
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148 | { |
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149 | string val = string.Empty; |
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150 | if (physScene.GetPhysicsParameter(ppe.name, out val)) |
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151 | { |
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152 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); |
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153 | } |
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154 | else |
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155 | { |
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156 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, "unknown"); |
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157 | } |
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158 | } |
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159 | } |
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160 | else |
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161 | { |
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162 | string val = string.Empty; |
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163 | if (physScene.GetPhysicsParameter(parm, out val)) |
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164 | { |
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165 | WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); |
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166 | } |
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167 | else |
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168 | { |
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169 | WriteError("Failed fetch of parameter '{0}' from region '{1}'", parm, scene.RegionInfo.RegionName); |
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170 | } |
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171 | } |
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172 | } |
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173 | else |
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174 | { |
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175 | WriteError("Region '{0}' physics engine has no gettable physics parameters", scene.RegionInfo.RegionName); |
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176 | } |
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177 | return; |
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178 | } |
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179 | |||
180 | private void ProcessPhysicsSet(string module, string[] cmdparms) |
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181 | { |
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182 | if (cmdparms.Length < 4 || cmdparms.Length > 5) |
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183 | { |
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184 | WriteError("Parameter count error. Invocation: " + getInvocation); |
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185 | return; |
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186 | } |
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187 | string parm = "xxx"; |
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188 | string valparm = String.Empty; |
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189 | uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value |
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190 | try |
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191 | { |
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192 | parm = cmdparms[2]; |
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193 | valparm = cmdparms[3].ToLower(); |
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194 | if (cmdparms.Length > 4) |
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195 | { |
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196 | if (cmdparms[4].ToLower() == "all") |
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197 | localID = (uint)PhysParameterEntry.APPLY_TO_ALL; |
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198 | else |
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199 | localID = uint.Parse(cmdparms[2], Culture.NumberFormatInfo); |
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200 | } |
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201 | } |
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202 | catch |
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203 | { |
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204 | WriteError(" Error parsing parameters. Invocation: " + setInvocation); |
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205 | return; |
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206 | } |
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207 | |||
208 | if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null) |
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209 | { |
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210 | WriteError("Error: no region selected. Use 'change region' to select a region."); |
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211 | return; |
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212 | } |
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213 | |||
214 | Scene scene = SceneManager.Instance.CurrentScene; |
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215 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; |
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216 | if (physScene != null) |
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217 | { |
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218 | if (!physScene.SetPhysicsParameter(parm, valparm, localID)) |
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219 | { |
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220 | WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); |
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221 | } |
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222 | } |
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223 | else |
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224 | { |
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225 | WriteOut("Region '{0}'s physics engine has no settable physics parameters", scene.RegionInfo.RegionName); |
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226 | } |
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227 | return; |
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228 | } |
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229 | |||
230 | private void ProcessPhysicsList(string module, string[] cmdparms) |
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231 | { |
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232 | if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null) |
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233 | { |
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234 | WriteError("Error: no region selected. Use 'change region' to select a region."); |
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235 | return; |
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236 | } |
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237 | Scene scene = SceneManager.Instance.CurrentScene; |
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238 | |||
239 | IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; |
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240 | if (physScene != null) |
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241 | { |
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242 | WriteOut("Available physics parameters:"); |
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243 | PhysParameterEntry[] parms = physScene.GetParameterList(); |
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244 | foreach (PhysParameterEntry ent in parms) |
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245 | { |
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246 | WriteOut(" {0}: {1}", ent.name, ent.desc); |
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247 | } |
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248 | } |
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249 | else |
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250 | { |
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251 | WriteError("Current regions's physics engine has no settable physics parameters"); |
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252 | } |
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253 | return; |
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254 | } |
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255 | |||
256 | private void WriteOut(string msg, params object[] args) |
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257 | { |
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258 | // m_log.InfoFormat(msg, args); |
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259 | MainConsole.Instance.OutputFormat(msg, args); |
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260 | } |
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261 | |||
262 | private void WriteError(string msg, params object[] args) |
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263 | { |
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264 | // m_log.ErrorFormat(msg, args); |
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265 | MainConsole.Instance.OutputFormat(msg, args); |
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266 | } |
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267 | } |
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268 | } |