clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Reflection;
30 using log4net;
31 using Mono.Addins;
32 using Nini.Config;
33 using OpenSim.Region.Framework.Interfaces;
34 using OpenSim.Region.Framework.Scenes;
35  
36 // You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
37 // specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
38 // the available DLLs
39 //[assembly: Addin("MyModule", "1.0")]
40 //[assembly: AddinDependency("OpenSim", "0.5")]
41  
42 namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared
43 {
44 /// <summary>
45 /// Simplest possible example of a non-shared region module.
46 /// </summary>
47 /// <remarks>
48 /// This module is the simplest possible example of a non-shared region module (a module where each scene/region
49 /// in the simulator has its own copy). If anybody wants to create a more complex example in the future then
50 /// please create a separate class.
51 ///
52 /// This module is not active by default. If you want to see it in action,
53 /// then just uncomment the line below starting with [Extension(Path...
54 ///
55 /// When the module is enabled it will print messages when it receives certain events to the screen and the log
56 /// file.
57 /// </remarks>
58 //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesNonSharedModule")]
59 public class BareBonesNonSharedModule : INonSharedRegionModule
60 {
61 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
62  
63 public string Name { get { return "Bare Bones Non Shared Module"; } }
64  
65 public Type ReplaceableInterface { get { return null; } }
66  
67 public void Initialise(IConfigSource source)
68 {
69 m_log.DebugFormat("[BARE BONES NON SHARED]: INITIALIZED MODULE");
70 }
71  
72 public void Close()
73 {
74 m_log.DebugFormat("[BARE BONES NON SHARED]: CLOSED MODULE");
75 }
76  
77 public void AddRegion(Scene scene)
78 {
79 m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName);
80 }
81  
82 public void RemoveRegion(Scene scene)
83 {
84 m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
85 }
86  
87 public void RegionLoaded(Scene scene)
88 {
89 m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName);
90 }
91 }
92 }