clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using NUnit.Framework; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Framework.Communications; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | using OpenSim.Tests.Common; |
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37 | using OpenSim.Tests.Common.Mock; |
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38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests |
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40 | { |
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41 | /// <summary> |
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42 | /// Basic scene object status tests |
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43 | /// </summary> |
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44 | [TestFixture] |
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45 | public class SceneObjectStatusTests : OpenSimTestCase |
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46 | { |
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47 | private TestScene m_scene; |
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48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); |
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49 | private SceneObjectGroup m_so1; |
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50 | private SceneObjectGroup m_so2; |
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51 | |||
52 | [SetUp] |
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53 | public void Init() |
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54 | { |
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55 | m_scene = new SceneHelpers().SetupScene(); |
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56 | m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); |
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57 | m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); |
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58 | } |
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59 | |||
60 | [Test] |
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61 | public void TestSetTemporary() |
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62 | { |
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63 | TestHelpers.InMethod(); |
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64 | |||
65 | m_scene.AddSceneObject(m_so1); |
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66 | m_so1.ScriptSetTemporaryStatus(true); |
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67 | |||
68 | // Is this really the correct flag? |
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69 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.TemporaryOnRez)); |
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70 | Assert.That(m_so1.Backup, Is.False); |
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71 | |||
72 | // Test setting back to non-temporary |
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73 | m_so1.ScriptSetTemporaryStatus(false); |
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74 | |||
75 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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76 | Assert.That(m_so1.Backup, Is.True); |
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77 | } |
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78 | |||
79 | [Test] |
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80 | public void TestSetPhantomSinglePrim() |
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81 | { |
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82 | TestHelpers.InMethod(); |
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83 | |||
84 | m_scene.AddSceneObject(m_so1); |
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85 | |||
86 | SceneObjectPart rootPart = m_so1.RootPart; |
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87 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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88 | |||
89 | m_so1.ScriptSetPhantomStatus(true); |
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90 | |||
91 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); |
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92 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); |
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93 | |||
94 | m_so1.ScriptSetPhantomStatus(false); |
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95 | |||
96 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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97 | } |
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98 | |||
99 | [Test] |
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100 | public void TestSetNonPhysicsVolumeDetectSinglePrim() |
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101 | { |
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102 | TestHelpers.InMethod(); |
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103 | |||
104 | m_scene.AddSceneObject(m_so1); |
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105 | |||
106 | SceneObjectPart rootPart = m_so1.RootPart; |
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107 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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108 | |||
109 | m_so1.ScriptSetVolumeDetect(true); |
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110 | |||
111 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); |
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112 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); |
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113 | |||
114 | m_so1.ScriptSetVolumeDetect(false); |
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115 | |||
116 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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117 | } |
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118 | |||
119 | [Test] |
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120 | public void TestSetPhysicsSinglePrim() |
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121 | { |
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122 | TestHelpers.InMethod(); |
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123 | |||
124 | m_scene.AddSceneObject(m_so1); |
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125 | |||
126 | SceneObjectPart rootPart = m_so1.RootPart; |
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127 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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128 | |||
129 | m_so1.ScriptSetPhysicsStatus(true); |
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130 | |||
131 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
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132 | |||
133 | m_so1.ScriptSetPhysicsStatus(false); |
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134 | |||
135 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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136 | } |
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137 | |||
138 | [Test] |
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139 | public void TestSetPhysicsVolumeDetectSinglePrim() |
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140 | { |
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141 | TestHelpers.InMethod(); |
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142 | |||
143 | m_scene.AddSceneObject(m_so1); |
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144 | |||
145 | SceneObjectPart rootPart = m_so1.RootPart; |
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146 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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147 | |||
148 | m_so1.ScriptSetPhysicsStatus(true); |
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149 | m_so1.ScriptSetVolumeDetect(true); |
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150 | |||
151 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics)); |
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152 | |||
153 | m_so1.ScriptSetVolumeDetect(false); |
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154 | |||
155 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
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156 | } |
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157 | |||
158 | [Test] |
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159 | public void TestSetPhysicsLinkset() |
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160 | { |
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161 | TestHelpers.InMethod(); |
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162 | |||
163 | m_scene.AddSceneObject(m_so1); |
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164 | m_scene.AddSceneObject(m_so2); |
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165 | |||
166 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); |
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167 | |||
168 | m_so1.ScriptSetPhysicsStatus(true); |
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169 | |||
170 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
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171 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); |
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172 | |||
173 | m_so1.ScriptSetPhysicsStatus(false); |
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174 | |||
175 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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176 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); |
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177 | |||
178 | m_so1.ScriptSetPhysicsStatus(true); |
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179 | |||
180 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
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181 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); |
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182 | } |
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183 | |||
184 | /// <summary> |
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185 | /// Test that linking results in the correct physical status for all linkees. |
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186 | /// </summary> |
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187 | [Test] |
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188 | public void TestLinkPhysicsBothPhysical() |
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189 | { |
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190 | TestHelpers.InMethod(); |
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191 | |||
192 | m_scene.AddSceneObject(m_so1); |
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193 | m_scene.AddSceneObject(m_so2); |
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194 | |||
195 | m_so1.ScriptSetPhysicsStatus(true); |
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196 | m_so2.ScriptSetPhysicsStatus(true); |
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197 | |||
198 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); |
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199 | |||
200 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
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201 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); |
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202 | } |
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203 | |||
204 | /// <summary> |
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205 | /// Test that linking results in the correct physical status for all linkees. |
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206 | /// </summary> |
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207 | [Test] |
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208 | public void TestLinkPhysicsRootPhysicalOnly() |
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209 | { |
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210 | TestHelpers.InMethod(); |
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211 | |||
212 | m_scene.AddSceneObject(m_so1); |
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213 | m_scene.AddSceneObject(m_so2); |
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214 | |||
215 | m_so1.ScriptSetPhysicsStatus(true); |
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216 | |||
217 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); |
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218 | |||
219 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); |
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220 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); |
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221 | } |
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222 | |||
223 | /// <summary> |
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224 | /// Test that linking results in the correct physical status for all linkees. |
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225 | /// </summary> |
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226 | [Test] |
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227 | public void TestLinkPhysicsChildPhysicalOnly() |
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228 | { |
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229 | TestHelpers.InMethod(); |
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230 | |||
231 | m_scene.AddSceneObject(m_so1); |
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232 | m_scene.AddSceneObject(m_so2); |
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233 | |||
234 | m_so2.ScriptSetPhysicsStatus(true); |
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235 | |||
236 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); |
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237 | |||
238 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); |
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239 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); |
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240 | } |
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241 | } |
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242 | } |