clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using Nini.Config; |
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31 | using NUnit.Framework; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Region.CoreModules.Framework; |
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35 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
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36 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
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37 | using OpenSim.Region.CoreModules.World.Land; |
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38 | using OpenSim.Region.OptionalModules; |
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39 | using OpenSim.Tests.Common; |
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40 | using OpenSim.Tests.Common.Mock; |
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41 | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests |
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43 | { |
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44 | public class SceneObjectCrossingTests : OpenSimTestCase |
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45 | { |
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46 | [TestFixtureSetUp] |
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47 | public void FixtureInit() |
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48 | { |
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49 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
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50 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
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51 | } |
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52 | |||
53 | [TestFixtureTearDown] |
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54 | public void TearDown() |
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55 | { |
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56 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
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57 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression |
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58 | // tests really shouldn't). |
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59 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
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60 | } |
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61 | |||
62 | /// <summary> |
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63 | /// Test cross with no prim limit module. |
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64 | /// </summary> |
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65 | [Test] |
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66 | public void TestCrossOnSameSimulator() |
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67 | { |
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68 | TestHelpers.InMethod(); |
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69 | // TestHelpers.EnableLogging(); |
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70 | |||
71 | UUID userId = TestHelpers.ParseTail(0x1); |
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72 | int sceneObjectIdTail = 0x2; |
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73 | |||
74 | EntityTransferModule etmA = new EntityTransferModule(); |
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75 | EntityTransferModule etmB = new EntityTransferModule(); |
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76 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
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77 | |||
78 | IConfigSource config = new IniConfigSource(); |
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79 | IConfig modulesConfig = config.AddConfig("Modules"); |
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80 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
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81 | modulesConfig.Set("SimulationServices", lscm.Name); |
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82 | |||
83 | SceneHelpers sh = new SceneHelpers(); |
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84 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
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85 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); |
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86 | |||
87 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
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88 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); |
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89 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); |
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90 | |||
91 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); |
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92 | UUID so1Id = so1.UUID; |
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93 | so1.AbsolutePosition = new Vector3(128, 10, 20); |
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94 | |||
95 | // Cross with a negative value |
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96 | so1.AbsolutePosition = new Vector3(128, -10, 20); |
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97 | |||
98 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id)); |
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99 | Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id)); |
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100 | } |
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101 | |||
102 | /// <summary> |
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103 | /// Test cross with no prim limit module. |
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104 | /// </summary> |
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105 | /// <remarks> |
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106 | /// Possibly this should belong in ScenePresenceCrossingTests, though here it is the object that is being moved |
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107 | /// where the avatar is just a passenger. |
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108 | /// </remarks> |
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109 | [Test] |
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110 | public void TestCrossOnSameSimulatorWithSittingAvatar() |
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111 | { |
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112 | TestHelpers.InMethod(); |
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113 | // TestHelpers.EnableLogging(); |
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114 | |||
115 | UUID userId = TestHelpers.ParseTail(0x1); |
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116 | int sceneObjectIdTail = 0x2; |
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117 | Vector3 so1StartPos = new Vector3(128, 10, 20); |
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118 | |||
119 | EntityTransferModule etmA = new EntityTransferModule(); |
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120 | EntityTransferModule etmB = new EntityTransferModule(); |
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121 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
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122 | |||
123 | IConfigSource config = new IniConfigSource(); |
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124 | IConfig modulesConfig = config.AddConfig("Modules"); |
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125 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
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126 | modulesConfig.Set("SimulationServices", lscm.Name); |
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127 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); |
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128 | |||
129 | // In order to run a single threaded regression test we do not want the entity transfer module waiting |
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130 | // for a callback from the destination scene before removing its avatar data. |
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131 | entityTransferConfig.Set("wait_for_callback", false); |
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132 | |||
133 | SceneHelpers sh = new SceneHelpers(); |
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134 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
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135 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); |
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136 | |||
137 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
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138 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
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139 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); |
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140 | |||
141 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); |
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142 | UUID so1Id = so1.UUID; |
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143 | so1.AbsolutePosition = so1StartPos; |
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144 | |||
145 | AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId); |
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146 | TestClient tc = new TestClient(acd, sceneA); |
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147 | List<TestClient> destinationTestClients = new List<TestClient>(); |
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148 | EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients); |
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149 | |||
150 | ScenePresence sp1SceneA = SceneHelpers.AddScenePresence(sceneA, tc, acd); |
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151 | sp1SceneA.AbsolutePosition = so1StartPos; |
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152 | sp1SceneA.HandleAgentRequestSit(sp1SceneA.ControllingClient, sp1SceneA.UUID, so1.UUID, Vector3.Zero); |
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153 | |||
154 | // Cross |
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155 | sceneA.SceneGraph.UpdatePrimGroupPosition( |
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156 | so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId); |
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157 | |||
158 | SceneObjectGroup so1PostCross; |
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159 | |||
160 | { |
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161 | ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId); |
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162 | Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false"); |
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163 | |||
164 | ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId); |
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165 | TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient); |
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166 | sceneBTc.CompleteMovement(); |
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167 | |||
168 | Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); |
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169 | Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject); |
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170 | |||
171 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck"); |
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172 | so1PostCross = sceneB.GetSceneObjectGroup(so1Id); |
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173 | Assert.NotNull(so1PostCross); |
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174 | Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount()); |
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175 | } |
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176 | |||
177 | Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; |
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178 | |||
179 | // Console.WriteLine("CRISSCROSS"); |
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180 | |||
181 | // Recross |
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182 | sceneB.SceneGraph.UpdatePrimGroupPosition( |
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183 | so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId); |
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184 | |||
185 | { |
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186 | ScenePresence sp1SceneBPostReCross = sceneB.GetScenePresence(userId); |
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187 | Assert.IsTrue(sp1SceneBPostReCross.IsChildAgent, "sp1SceneBPostReCross.IsChildAgent unexpectedly false"); |
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188 | |||
189 | ScenePresence sp1SceneAPostReCross = sceneA.GetScenePresence(userId); |
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190 | TestClient sceneATc = ((TestClient)sp1SceneAPostReCross.ControllingClient); |
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191 | sceneATc.CompleteMovement(); |
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192 | |||
193 | Assert.IsFalse(sp1SceneAPostReCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); |
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194 | Assert.IsTrue(sp1SceneAPostReCross.IsSatOnObject); |
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195 | |||
196 | Assert.IsNull(sceneB.GetSceneObjectGroup(so1Id), "uck2"); |
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197 | SceneObjectGroup so1PostReCross = sceneA.GetSceneObjectGroup(so1Id); |
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198 | Assert.NotNull(so1PostReCross); |
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199 | Assert.AreEqual(1, so1PostReCross.GetSittingAvatarsCount()); |
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200 | } |
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201 | } |
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202 | |||
203 | /// <summary> |
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204 | /// Test cross with no prim limit module. |
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205 | /// </summary> |
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206 | /// <remarks> |
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207 | /// XXX: This test may FCbe better off in a specific PrimLimitsModuleTest class in optional module tests in the |
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208 | /// future (though it is configured as active by default, so not really optional). |
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209 | /// </remarks> |
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210 | [Test] |
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211 | public void TestCrossOnSameSimulatorPrimLimitsOkay() |
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212 | { |
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213 | TestHelpers.InMethod(); |
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214 | // TestHelpers.EnableLogging(); |
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215 | |||
216 | UUID userId = TestHelpers.ParseTail(0x1); |
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217 | int sceneObjectIdTail = 0x2; |
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218 | |||
219 | EntityTransferModule etmA = new EntityTransferModule(); |
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220 | EntityTransferModule etmB = new EntityTransferModule(); |
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221 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
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222 | LandManagementModule lmmA = new LandManagementModule(); |
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223 | LandManagementModule lmmB = new LandManagementModule(); |
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224 | |||
225 | IConfigSource config = new IniConfigSource(); |
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226 | IConfig modulesConfig = config.AddConfig("Modules"); |
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227 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
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228 | modulesConfig.Set("SimulationServices", lscm.Name); |
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229 | |||
230 | IConfig permissionsConfig = config.AddConfig("Permissions"); |
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231 | permissionsConfig.Set("permissionmodules", "PrimLimitsModule"); |
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232 | |||
233 | SceneHelpers sh = new SceneHelpers(); |
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234 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
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235 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999); |
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236 | |||
237 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
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238 | SceneHelpers.SetupSceneModules( |
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239 | sceneA, config, etmA, lmmA, new PrimLimitsModule(), new PrimCountModule()); |
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240 | SceneHelpers.SetupSceneModules( |
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241 | sceneB, config, etmB, lmmB, new PrimLimitsModule(), new PrimCountModule()); |
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242 | |||
243 | // We must set up the parcel for this to work. Normally this is taken care of by OpenSimulator startup |
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244 | // code which is not yet easily invoked by tests. |
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245 | lmmA.EventManagerOnNoLandDataFromStorage(); |
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246 | lmmB.EventManagerOnNoLandDataFromStorage(); |
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247 | |||
248 | SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); |
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249 | UUID so1Id = so1.UUID; |
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250 | so1.AbsolutePosition = new Vector3(128, 10, 20); |
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251 | |||
252 | // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly |
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253 | // because only this will execute permission checks in the source region. |
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254 | sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId); |
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255 | |||
256 | Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id)); |
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257 | Assert.NotNull(sceneB.GetSceneObjectGroup(so1Id)); |
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258 | } |
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259 | } |
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260 | } |