clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenSim.Framework; |
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32 | using OpenSim.Region.Framework.Scenes; |
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33 | |||
34 | namespace OpenSim.Region.Framework.Interfaces |
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35 | { |
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36 | public interface ISimulationDataService |
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37 | { |
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38 | /// <summary> |
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39 | /// Stores all object's details apart from inventory |
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40 | /// </summary> |
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41 | /// <param name="obj"></param> |
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42 | /// <param name="regionUUID"></param> |
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43 | void StoreObject(SceneObjectGroup obj, UUID regionUUID); |
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44 | |||
45 | /// <summary> |
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46 | /// Entirely removes the object, including inventory |
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47 | /// </summary> |
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48 | /// <param name="uuid"></param> |
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49 | /// <param name="regionUUID"></param> |
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50 | /// <returns></returns> |
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51 | void RemoveObject(UUID uuid, UUID regionUUID); |
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52 | |||
53 | /// <summary> |
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54 | /// Store a prim's inventory |
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55 | /// </summary> |
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56 | /// <returns></returns> |
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57 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); |
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58 | |||
59 | /// <summary> |
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60 | /// Load persisted objects from region storage. |
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61 | /// </summary> |
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62 | /// <param name="regionUUID">the Region UUID</param> |
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63 | /// <returns>List of loaded groups</returns> |
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64 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); |
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65 | |||
66 | /// <summary> |
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67 | /// Store a terrain revision in region storage |
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68 | /// </summary> |
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69 | /// <param name="ter">HeightField data</param> |
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70 | /// <param name="regionID">region UUID</param> |
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71 | void StoreTerrain(TerrainData terrain, UUID regionID); |
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72 | |||
73 | // Legacy version kept for downward compabibility |
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74 | void StoreTerrain(double[,] terrain, UUID regionID); |
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75 | |||
76 | /// <summary> |
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77 | /// Load the latest terrain revision from region storage |
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78 | /// </summary> |
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79 | /// <param name="regionID">the region UUID</param> |
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80 | /// <param name="sizeX">the X dimension of the region being filled</param> |
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81 | /// <param name="sizeY">the Y dimension of the region being filled</param> |
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82 | /// <param name="sizeZ">the Z dimension of the region being filled</param> |
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83 | /// <returns>Heightfield data</returns> |
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84 | TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ); |
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85 | |||
86 | // Legacy version kept for downward compabibility |
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87 | double[,] LoadTerrain(UUID regionID); |
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88 | |||
89 | void StoreLandObject(ILandObject Parcel); |
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90 | |||
91 | /// <summary> |
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92 | /// <list type="bullet"> |
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93 | /// <item>delete from land where UUID=globalID</item> |
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94 | /// <item>delete from landaccesslist where LandUUID=globalID</item> |
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95 | /// </list> |
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96 | /// </summary> |
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97 | /// <param name="globalID"></param> |
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98 | void RemoveLandObject(UUID globalID); |
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99 | |||
100 | List<LandData> LoadLandObjects(UUID regionUUID); |
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101 | |||
102 | void StoreRegionSettings(RegionSettings rs); |
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103 | RegionSettings LoadRegionSettings(UUID regionUUID); |
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104 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); |
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105 | void StoreRegionWindlightSettings(RegionLightShareData wl); |
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106 | void RemoveRegionWindlightSettings(UUID regionID); |
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107 | |||
108 | /// <summary> |
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109 | /// Load Environment settings from region storage |
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110 | /// </summary> |
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111 | /// <param name="regionUUID">the region UUID</param> |
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112 | /// <returns>LLSD string for viewer</returns> |
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113 | string LoadRegionEnvironmentSettings(UUID regionUUID); |
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114 | |||
115 | /// <summary> |
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116 | /// Store Environment settings into region storage |
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117 | /// </summary> |
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118 | /// <param name="regionUUID">the region UUID</param> |
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119 | /// <param name="settings">LLSD string from viewer</param> |
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120 | void StoreRegionEnvironmentSettings(UUID regionUUID, string settings); |
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121 | |||
122 | /// <summary> |
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123 | /// Delete Environment settings from region storage |
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124 | /// </summary> |
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125 | /// <param name="regionUUID">the region UUID</param> |
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126 | void RemoveRegionEnvironmentSettings(UUID regionUUID); |
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127 | |||
128 | void SaveExtra(UUID regionID, string name, string value); |
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129 | |||
130 | void RemoveExtra(UUID regionID, string name); |
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131 | |||
132 | Dictionary<string, string> GetExtra(UUID regionID); |
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133 | } |
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134 | } |