clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenMetaverse;
29 using OpenSim.Framework;
30 using OpenSim.Services.Interfaces;
31  
32 namespace OpenSim.Region.Framework.Interfaces
33 {
34 public delegate void ChangeDelegate(UUID regionID);
35 public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
36  
37 public interface IEstateModule
38 {
39 event ChangeDelegate OnRegionInfoChange;
40 event ChangeDelegate OnEstateInfoChange;
41 event MessageDelegate OnEstateMessage;
42  
43 uint GetRegionFlags();
44 bool IsManager(UUID avatarID);
45  
46 string SetEstateOwner(int estateID, UserAccount account);
47 string SetEstateName(int estateID, string newName);
48 string SetRegionEstate(RegionInfo regionInfo, int estateID);
49 string CreateEstate(string estateName, UUID ownerID);
50  
51 /// <summary>
52 /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
53 /// </summary>
54 void sendRegionHandshakeToAll();
55 void TriggerEstateInfoChange();
56  
57 /// <summary>
58 /// Fires the OnRegionInfoChange event.
59 /// </summary>
60 void TriggerRegionInfoChange();
61  
62 void setEstateTerrainBaseTexture(int level, UUID texture);
63 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
64  
65 /// <summary>
66 /// Returns whether the transfer ID is being used for a terrain transfer.
67 /// </summary>
68 bool IsTerrainXfer(ulong xferID);
69 }
70 }