clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using log4net; |
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31 | using Mono.Addins; |
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32 | using Nini.Config; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | |||
38 | namespace OpenSim.Region.CoreModules.World.Vegetation |
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39 | { |
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40 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "VegetationModule")] |
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41 | public class VegetationModule : INonSharedRegionModule, IVegetationModule |
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42 | { |
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43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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44 | |||
45 | protected Scene m_scene; |
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46 | |||
47 | protected static readonly PCode[] creationCapabilities = new PCode[] { PCode.Grass, PCode.NewTree, PCode.Tree }; |
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48 | public PCode[] CreationCapabilities { get { return creationCapabilities; } } |
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49 | |||
50 | public void Initialise(IConfigSource source) |
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51 | { |
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52 | } |
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53 | |||
54 | public void AddRegion(Scene scene) |
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55 | { |
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56 | m_scene = scene; |
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57 | m_scene.RegisterModuleInterface<IVegetationModule>(this); |
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58 | } |
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59 | |||
60 | public void RemoveRegion(Scene scene) |
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61 | { |
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62 | m_scene.UnregisterModuleInterface<IVegetationModule>(this); |
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63 | } |
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64 | |||
65 | public void Close() {} |
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66 | public string Name { get { return "Vegetation Module"; } } |
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67 | |||
68 | public Type ReplaceableInterface |
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69 | { |
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70 | get { return null; } |
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71 | } |
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72 | |||
73 | public void RegionLoaded(Scene scene) |
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74 | { |
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75 | } |
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76 | |||
77 | public SceneObjectGroup AddTree( |
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78 | UUID uuid, UUID groupID, Vector3 scale, Quaternion rotation, Vector3 position, Tree treeType, bool newTree) |
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79 | { |
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80 | PrimitiveBaseShape treeShape = new PrimitiveBaseShape(); |
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81 | treeShape.PathCurve = 16; |
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82 | treeShape.PathEnd = 49900; |
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83 | treeShape.PCode = newTree ? (byte)PCode.NewTree : (byte)PCode.Tree; |
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84 | treeShape.Scale = scale; |
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85 | treeShape.State = (byte)treeType; |
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86 | |||
87 | return m_scene.AddNewPrim(uuid, groupID, position, rotation, treeShape); |
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88 | } |
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89 | |||
90 | public SceneObjectGroup CreateEntity( |
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91 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) |
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92 | { |
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93 | if (Array.IndexOf(creationCapabilities, (PCode)shape.PCode) < 0) |
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94 | { |
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95 | m_log.DebugFormat("[VEGETATION]: PCode {0} not handled by {1}", shape.PCode, Name); |
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96 | return null; |
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97 | } |
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98 | |||
99 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); |
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100 | SceneObjectPart rootPart = sceneObject.GetPart(sceneObject.UUID); |
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101 | |||
102 | // if grass or tree, make phantom |
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103 | //rootPart.TrimPermissions(); |
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104 | rootPart.AddFlag(PrimFlags.Phantom); |
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105 | if (rootPart.Shape.PCode != (byte)PCode.Grass) |
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106 | AdaptTree(ref shape); |
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107 | |||
108 | m_scene.AddNewSceneObject(sceneObject, true); |
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109 | sceneObject.SetGroup(groupID, null); |
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110 | |||
111 | return sceneObject; |
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112 | } |
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113 | |||
114 | protected void AdaptTree(ref PrimitiveBaseShape tree) |
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115 | { |
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116 | // Tree size has to be adapted depending on its type |
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117 | switch ((Tree)tree.State) |
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118 | { |
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119 | case Tree.Cypress1: |
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120 | case Tree.Cypress2: |
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121 | tree.Scale *= new Vector3(8, 8, 20); |
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122 | break; |
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123 | |||
124 | // case... other tree types |
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125 | // tree.Scale *= new Vector3(?, ?, ?); |
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126 | // break; |
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127 | |||
128 | default: |
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129 | tree.Scale *= new Vector3(8, 8, 8); |
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130 | break; |
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131 | } |
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132 | } |
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133 | } |
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134 | } |