clockwerk-opensim – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenSim.Region.Framework.Interfaces;
29 using OpenSim.Region.Framework.Scenes;
30  
31 namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
32 {
33 public class SmoothSphere : ITerrainPaintableEffect
34 {
35 #region ITerrainPaintableEffect Members
36  
37 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
38 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength);
40  
41 int x, y;
42 double[,] tweak = new double[map.Width,map.Height];
43  
44 double area = strength;
45 double step = strength / 4.0;
46 duration = 0.03; //MCP Should be read from ini file
47  
48  
49 // compute delta map
50 for (x = 0; x < map.Width; x++)
51 {
52 for (y = 0; y < map.Height; y++)
53 {
54 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
55  
56 if (z > 0) // add in non-zero amount
57 {
58 double average = 0.0;
59 int avgsteps = 0;
60  
61 double n;
62 for (n = 0.0 - area; n < area; n += step)
63 {
64 double l;
65 for (l = 0.0 - area; l < area; l += step)
66 {
67 avgsteps++;
68 average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
69 }
70 }
71 tweak[x, y] = average / avgsteps;
72 }
73 }
74 }
75 // blend in map
76 for (x = 0; x < map.Width; x++)
77 {
78 for (y = 0; y < map.Height; y++)
79 {
80 if (!mask[x,y])
81 continue;
82  
83 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
84  
85 if (z > 0) // add in non-zero amount
86 {
87 double da = z;
88 double a = (map[x, y] - tweak[x, y]) * da;
89 double newz = map[x, y] - (a * duration);
90  
91 if (newz > 0.0)
92 map[x, y] = newz;
93 }
94 }
95 }
96 }
97  
98 #endregion
99 }
100 }