clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenSim.Region.Framework.Interfaces;
30 using OpenSim.Region.Framework.Scenes;
31  
32 namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
33 {
34 public class FlattenSphere : ITerrainPaintableEffect
35 {
36 #region ITerrainPaintableEffect Members
37  
38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
39 {
40 strength = TerrainUtil.MetersToSphericalStrength(strength);
41  
42 int x, y;
43  
44 // blend in map
45 for (x = 0; x < map.Width; x++)
46 {
47 for (y = 0; y < map.Height; y++)
48 {
49 if (!mask[x,y])
50 continue;
51  
52 double z;
53 if (duration < 4.0)
54 {
55 z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25;
56 }
57 else {
58 z = 1.0;
59 }
60  
61 double delta = rz - map[x, y];
62 if (Math.Abs(delta) > 0.1)
63 {
64 if (z > 1.0)
65 {
66 z = 1.0;
67 }
68 else if (z < 0.0)
69 {
70 z = 0.0;
71 }
72 delta *= z;
73 }
74  
75 if (delta != 0) // add in non-zero amount
76 {
77 map[x, y] += delta;
78 }
79  
80 }
81 }
82 }
83  
84 #endregion
85 }
86 }