clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Text;
32 using System.Text.RegularExpressions;
33 using log4net;
34 using Mono.Addins;
35 using NDesk.Options;
36 using Nini.Config;
37 using OpenMetaverse;
38 using OpenSim.Framework;
39 using OpenSim.Framework.Console;
40 using OpenSim.Framework.Monitoring;
41 using OpenSim.Region.Framework.Interfaces;
42 using OpenSim.Region.Framework.Scenes;
43  
44 namespace OpenSim.Region.CoreModules.World.Objects.Commands
45 {
46 /// <summary>
47 /// A module that holds commands for manipulating objects in the scene.
48 /// </summary>
49 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionCommandsModule")]
50 public class RegionCommandsModule : INonSharedRegionModule
51 {
52 private Scene m_scene;
53 private ICommandConsole m_console;
54  
55 public string Name { get { return "Region Commands Module"; } }
56  
57 public Type ReplaceableInterface { get { return null; } }
58  
59 public void Initialise(IConfigSource source)
60 {
61 // m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE");
62 }
63  
64 public void PostInitialise()
65 {
66 // m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE");
67 }
68  
69 public void Close()
70 {
71 // m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE");
72 }
73  
74 public void AddRegion(Scene scene)
75 {
76 // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
77  
78 m_scene = scene;
79 m_console = MainConsole.Instance;
80  
81 m_console.Commands.AddCommand(
82 "Regions", false, "show scene",
83 "show scene",
84 "Show live information for the currently selected scene (fps, prims, etc.).", HandleShowScene);
85  
86 m_console.Commands.AddCommand(
87 "Regions", false, "show region",
88 "show region",
89 "Show control information for the currently selected region (host name, max physical prim size, etc).",
90 HandleShowRegion);
91 }
92  
93 public void RemoveRegion(Scene scene)
94 {
95 // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
96 }
97  
98 public void RegionLoaded(Scene scene)
99 {
100 // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
101 }
102  
103 private void HandleShowRegion(string module, string[] cmd)
104 {
105 if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
106 return;
107  
108 RegionInfo ri = m_scene.RegionInfo;
109 RegionSettings rs = ri.RegionSettings;
110  
111 StringBuilder sb = new StringBuilder();
112 sb.AppendFormat("Region information for {0}\n", m_scene.Name);
113  
114 ConsoleDisplayList dispList = new ConsoleDisplayList();
115 dispList.AddRow("Region ID", ri.RegionID);
116 dispList.AddRow("Region handle", ri.RegionHandle);
117 dispList.AddRow("Region location", string.Format("{0},{1}", ri.RegionLocX, ri.RegionLocY));
118 dispList.AddRow("Region size", string.Format("{0}x{1}", ri.RegionSizeX, ri.RegionSizeY));
119 //dispList.AddRow("Region type", ri.RegionType);
120 dispList.AddRow("Maturity", rs.Maturity);
121 dispList.AddRow("Region address", ri.ServerURI);
122 dispList.AddRow("From region file", ri.RegionFile);
123 dispList.AddRow("External endpoint", ri.ExternalEndPoint);
124 dispList.AddRow("Internal endpoint", ri.InternalEndPoint);
125 dispList.AddRow("Access level", ri.AccessLevel);
126 dispList.AddRow("Max agent limit", ri.AgentCapacity);
127 dispList.AddRow("Current agent limit", rs.AgentLimit);
128 dispList.AddRow("Linkset capacity", ri.LinksetCapacity <= 0 ? "not set" : ri.LinksetCapacity.ToString());
129 dispList.AddRow("Prim capacity", ri.ObjectCapacity);
130 dispList.AddRow("Prim bonus", rs.ObjectBonus);
131 dispList.AddRow("Max prims per user", ri.MaxPrimsPerUser < 0 ? "n/a" : ri.MaxPrimsPerUser.ToString());
132 dispList.AddRow("Clamp prim size", ri.ClampPrimSize);
133 dispList.AddRow("Non physical prim min size", ri.NonphysPrimMin <= 0 ? "not set" : string.Format("{0} m", ri.NonphysPrimMin));
134 dispList.AddRow("Non physical prim max size", ri.NonphysPrimMax <= 0 ? "not set" : string.Format("{0} m", ri.NonphysPrimMax));
135 dispList.AddRow("Physical prim min size", ri.PhysPrimMin <= 0 ? "not set" : string.Format("{0} m", ri.PhysPrimMin));
136 dispList.AddRow("Physical prim max size", ri.PhysPrimMax <= 0 ? "not set" : string.Format("{0} m", ri.PhysPrimMax));
137  
138 dispList.AddRow("Allow Damage", rs.AllowDamage);
139 dispList.AddRow("Allow Land join/divide", rs.AllowLandJoinDivide);
140 dispList.AddRow("Allow land resell", rs.AllowLandResell);
141 dispList.AddRow("Block fly", rs.BlockFly);
142 dispList.AddRow("Block show in search", rs.BlockShowInSearch);
143 dispList.AddRow("Block terraform", rs.BlockTerraform);
144 dispList.AddRow("Covenant UUID", rs.Covenant);
145 dispList.AddRow("Convenant change Unix time", rs.CovenantChangedDateTime);
146 dispList.AddRow("Disable collisions", rs.DisableCollisions);
147 dispList.AddRow("Disable physics", rs.DisablePhysics);
148 dispList.AddRow("Disable scripts", rs.DisableScripts);
149 dispList.AddRow("Restrict pushing", rs.RestrictPushing);
150 dispList.AddRow("Fixed sun", rs.FixedSun);
151 dispList.AddRow("Sun position", rs.SunPosition);
152 dispList.AddRow("Sun vector", rs.SunVector);
153 dispList.AddRow("Use estate sun", rs.UseEstateSun);
154 dispList.AddRow("Telehub UUID", rs.TelehubObject);
155 dispList.AddRow("Terrain lower limit", string.Format("{0} m", rs.TerrainLowerLimit));
156 dispList.AddRow("Terrain raise limit", string.Format("{0} m", rs.TerrainRaiseLimit));
157 dispList.AddRow("Water height", string.Format("{0} m", rs.WaterHeight));
158  
159 dispList.AddRow("Maptile static file", ri.MaptileStaticFile);
160 dispList.AddRow("Maptile static UUID", ri.MaptileStaticUUID);
161 dispList.AddRow("Last map refresh", ri.lastMapRefresh);
162 dispList.AddRow("Last map UUID", ri.lastMapUUID);
163  
164 dispList.AddToStringBuilder(sb);
165  
166 MainConsole.Instance.Output(sb.ToString());
167 }
168  
169 private void HandleShowScene(string module, string[] cmd)
170 {
171 if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_scene))
172 return;
173  
174 SimStatsReporter r = m_scene.StatsReporter;
175 float[] stats = r.LastReportedSimStats;
176  
177 float timeDilation = stats[0];
178 float simFps = stats[1];
179 float physicsFps = stats[2];
180 float agentUpdates = stats[3];
181 float rootAgents = stats[4];
182 float childAgents = stats[5];
183 float totalPrims = stats[6];
184 float activePrims = stats[7];
185 float totalFrameTime = stats[8];
186 // float netFrameTime = stats.StatsBlock[9].StatValue; // Ignored - not used by OpenSimulator
187 float physicsFrameTime = stats[10];
188 float otherFrameTime = stats[11];
189 // float imageFrameTime = stats.StatsBlock[12].StatValue; // Ignored
190 float inPacketsPerSecond = stats[13];
191 float outPacketsPerSecond = stats[14];
192 float unackedBytes = stats[15];
193 // float agentFrameTime = stats.StatsBlock[16].StatValue; // Not really used
194 float pendingDownloads = stats[17];
195 float pendingUploads = stats[18];
196 float activeScripts = stats[19];
197 float scriptLinesPerSecond = stats[20];
198  
199 StringBuilder sb = new StringBuilder();
200 sb.AppendFormat("Scene statistics for {0}\n", m_scene.RegionInfo.RegionName);
201  
202 ConsoleDisplayList dispList = new ConsoleDisplayList();
203 dispList.AddRow("Time Dilation", timeDilation);
204 dispList.AddRow("Sim FPS", simFps);
205 dispList.AddRow("Physics FPS", physicsFps);
206 dispList.AddRow("Avatars", rootAgents);
207 dispList.AddRow("Child agents", childAgents);
208 dispList.AddRow("Total prims", totalPrims);
209 dispList.AddRow("Scripts", activeScripts);
210 dispList.AddRow("Script lines processed per second", scriptLinesPerSecond);
211 dispList.AddRow("Physics enabled prims", activePrims);
212 dispList.AddRow("Total frame time", totalFrameTime);
213 dispList.AddRow("Physics frame time", physicsFrameTime);
214 dispList.AddRow("Other frame time", otherFrameTime);
215 dispList.AddRow("Agent Updates per second", agentUpdates);
216 dispList.AddRow("Packets processed from clients per second", inPacketsPerSecond);
217 dispList.AddRow("Packets sent to clients per second", outPacketsPerSecond);
218 dispList.AddRow("Bytes unacknowledged by clients", unackedBytes);
219 dispList.AddRow("Pending asset downloads to clients", pendingDownloads);
220 dispList.AddRow("Pending asset uploads from clients", pendingUploads);
221  
222 dispList.AddToStringBuilder(sb);
223  
224 MainConsole.Instance.Output(sb.ToString());
225 }
226 }
227 }