clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.IO; |
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32 | using System.Linq; |
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33 | using System.Reflection; |
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34 | using System.Security; |
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35 | using System.Timers; |
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36 | using log4net; |
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37 | using Mono.Addins; |
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38 | using Nini.Config; |
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39 | using OpenMetaverse; |
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40 | using OpenSim.Framework; |
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41 | using OpenSim.Region.Framework.Interfaces; |
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42 | using OpenSim.Region.Framework.Scenes; |
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43 | using OpenSim.Services.Interfaces; |
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44 | using RegionFlags = OpenMetaverse.RegionFlags; |
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45 | |||
46 | namespace OpenSim.Region.CoreModules.World.Estate |
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47 | { |
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48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")] |
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49 | public class EstateManagementModule : IEstateModule, INonSharedRegionModule |
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50 | { |
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51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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52 | |||
53 | private Timer m_regionChangeTimer = new Timer(); |
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54 | public Scene Scene { get; private set; } |
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55 | public IUserManagement UserManager { get; private set; } |
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56 | |||
57 | protected EstateManagementCommands m_commands; |
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58 | |||
59 | /// <summary> |
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60 | /// If false, region restart requests from the client are blocked even if they are otherwise legitimate. |
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61 | /// </summary> |
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62 | public bool AllowRegionRestartFromClient { get; set; } |
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63 | |||
64 | private EstateTerrainXferHandler TerrainUploader; |
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65 | public TelehubManager m_Telehub; |
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66 | |||
67 | public event ChangeDelegate OnRegionInfoChange; |
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68 | public event ChangeDelegate OnEstateInfoChange; |
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69 | public event MessageDelegate OnEstateMessage; |
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70 | |||
71 | #region Region Module interface |
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72 | |||
73 | public string Name { get { return "EstateManagementModule"; } } |
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74 | |||
75 | public Type ReplaceableInterface { get { return null; } } |
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76 | |||
77 | public void Initialise(IConfigSource source) |
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78 | { |
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79 | AllowRegionRestartFromClient = true; |
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80 | |||
81 | IConfig config = source.Configs["EstateManagement"]; |
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82 | |||
83 | if (config != null) |
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84 | AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true); |
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85 | } |
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86 | |||
87 | public void AddRegion(Scene scene) |
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88 | { |
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89 | Scene = scene; |
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90 | Scene.RegisterModuleInterface<IEstateModule>(this); |
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91 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; |
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92 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; |
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93 | |||
94 | m_Telehub = new TelehubManager(scene); |
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95 | |||
96 | m_commands = new EstateManagementCommands(this); |
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97 | m_commands.Initialise(); |
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98 | } |
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99 | |||
100 | public void RemoveRegion(Scene scene) {} |
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101 | |||
102 | public void RegionLoaded(Scene scene) |
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103 | { |
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104 | // Sets up the sun module based no the saved Estate and Region Settings |
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105 | // DO NOT REMOVE or the sun will stop working |
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106 | scene.TriggerEstateSunUpdate(); |
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107 | |||
108 | UserManager = scene.RequestModuleInterface<IUserManagement>(); |
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109 | } |
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110 | |||
111 | public void Close() |
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112 | { |
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113 | m_commands.Close(); |
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114 | } |
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115 | |||
116 | #endregion |
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117 | |||
118 | #region IEstateModule Functions |
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119 | public uint GetRegionFlags() |
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120 | { |
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121 | RegionFlags flags = RegionFlags.None; |
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122 | |||
123 | // Fully implemented |
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124 | // |
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125 | if (Scene.RegionInfo.RegionSettings.AllowDamage) |
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126 | flags |= RegionFlags.AllowDamage; |
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127 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) |
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128 | flags |= RegionFlags.BlockTerraform; |
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129 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) |
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130 | flags |= RegionFlags.BlockLandResell; |
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131 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) |
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132 | flags |= RegionFlags.SkipCollisions; |
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133 | if (Scene.RegionInfo.RegionSettings.DisableScripts) |
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134 | flags |= RegionFlags.SkipScripts; |
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135 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) |
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136 | flags |= RegionFlags.SkipPhysics; |
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137 | if (Scene.RegionInfo.RegionSettings.BlockFly) |
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138 | flags |= RegionFlags.NoFly; |
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139 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) |
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140 | flags |= RegionFlags.RestrictPushObject; |
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141 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) |
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142 | flags |= RegionFlags.AllowParcelChanges; |
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143 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) |
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144 | flags |= RegionFlags.BlockParcelSearch; |
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145 | |||
146 | if (Scene.RegionInfo.RegionSettings.FixedSun) |
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147 | flags |= RegionFlags.SunFixed; |
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148 | if (Scene.RegionInfo.RegionSettings.Sandbox) |
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149 | flags |= RegionFlags.Sandbox; |
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150 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
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151 | flags |= RegionFlags.AllowVoice; |
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152 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) |
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153 | flags |= RegionFlags.AllowLandmark; |
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154 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) |
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155 | flags |= RegionFlags.AllowSetHome; |
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156 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
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157 | flags |= RegionFlags.BlockDwell; |
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158 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
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159 | flags |= RegionFlags.ResetHomeOnTeleport; |
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160 | |||
161 | |||
162 | // TODO: SkipUpdateInterestList |
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163 | |||
164 | // Omitted |
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165 | // |
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166 | // Omitted: NullLayer (what is that?) |
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167 | // Omitted: SkipAgentAction (what does it do?) |
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168 | |||
169 | return (uint)flags; |
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170 | } |
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171 | |||
172 | public bool IsManager(UUID avatarID) |
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173 | { |
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174 | if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner) |
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175 | return true; |
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176 | |||
177 | List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers); |
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178 | if (ems.Contains(avatarID)) |
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179 | return true; |
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180 | |||
181 | return false; |
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182 | } |
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183 | |||
184 | public void sendRegionHandshakeToAll() |
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185 | { |
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186 | Scene.ForEachClient(sendRegionHandshake); |
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187 | } |
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188 | |||
189 | public void TriggerEstateInfoChange() |
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190 | { |
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191 | ChangeDelegate change = OnEstateInfoChange; |
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192 | |||
193 | if (change != null) |
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194 | change(Scene.RegionInfo.RegionID); |
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195 | } |
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196 | |||
197 | public void TriggerRegionInfoChange() |
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198 | { |
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199 | m_regionChangeTimer.Stop(); |
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200 | m_regionChangeTimer.Start(); |
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201 | |||
202 | ChangeDelegate change = OnRegionInfoChange; |
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203 | |||
204 | if (change != null) |
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205 | change(Scene.RegionInfo.RegionID); |
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206 | } |
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207 | |||
208 | public void setEstateTerrainBaseTexture(int level, UUID texture) |
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209 | { |
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210 | setEstateTerrainBaseTexture(null, level, texture); |
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211 | sendRegionHandshakeToAll(); |
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212 | } |
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213 | |||
214 | public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue) |
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215 | { |
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216 | setEstateTerrainTextureHeights(null, corner, lowValue, highValue); |
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217 | } |
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218 | |||
219 | public bool IsTerrainXfer(ulong xferID) |
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220 | { |
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221 | lock (this) |
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222 | { |
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223 | if (TerrainUploader == null) |
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224 | return false; |
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225 | else |
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226 | return TerrainUploader.XferID == xferID; |
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227 | } |
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228 | } |
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229 | |||
230 | public string SetEstateOwner(int estateID, UserAccount account) |
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231 | { |
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232 | string response; |
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233 | |||
234 | // get the current settings from DB |
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235 | EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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236 | if (dbSettings.EstateID == 0) |
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237 | { |
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238 | response = String.Format("No estate found with ID {0}", estateID); |
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239 | } |
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240 | else if (account.PrincipalID == dbSettings.EstateOwner) |
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241 | { |
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242 | response = String.Format("Estate already belongs to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName); |
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243 | } |
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244 | else |
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245 | { |
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246 | dbSettings.EstateOwner = account.PrincipalID; |
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247 | Scene.EstateDataService.StoreEstateSettings(dbSettings); |
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248 | response = String.Empty; |
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249 | |||
250 | // make sure there's a log entry to document the change |
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251 | m_log.InfoFormat("[ESTATE]: Estate Owner for {0} changed to {1} ({2} {3})", dbSettings.EstateName, |
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252 | account.PrincipalID, account.FirstName, account.LastName); |
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253 | |||
254 | // propagate the change |
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255 | List<UUID> regions = Scene.GetEstateRegions(estateID); |
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256 | UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero; |
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257 | if (regionId != UUID.Zero) |
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258 | { |
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259 | ChangeDelegate change = OnEstateInfoChange; |
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260 | |||
261 | if (change != null) |
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262 | change(regionId); |
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263 | } |
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264 | |||
265 | } |
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266 | return response; |
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267 | } |
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268 | |||
269 | public string SetEstateName(int estateID, string newName) |
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270 | { |
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271 | string response; |
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272 | |||
273 | // get the current settings from DB |
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274 | EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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275 | |||
276 | if (dbSettings.EstateID == 0) |
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277 | { |
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278 | response = String.Format("No estate found with ID {0}", estateID); |
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279 | } |
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280 | else if (newName == dbSettings.EstateName) |
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281 | { |
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282 | response = String.Format("Estate {0} is already named \"{1}\"", estateID, newName); |
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283 | } |
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284 | else |
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285 | { |
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286 | List<int> estates = Scene.EstateDataService.GetEstates(newName); |
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287 | if (estates.Count() > 0) |
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288 | { |
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289 | response = String.Format("An estate named \"{0}\" already exists.", newName); |
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290 | } |
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291 | else |
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292 | { |
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293 | string oldName = dbSettings.EstateName; |
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294 | dbSettings.EstateName = newName; |
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295 | Scene.EstateDataService.StoreEstateSettings(dbSettings); |
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296 | response = String.Empty; |
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297 | |||
298 | // make sure there's a log entry to document the change |
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299 | m_log.InfoFormat("[ESTATE]: Estate {0} renamed from \"{1}\" to \"{2}\"", estateID, oldName, newName); |
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300 | |||
301 | // propagate the change |
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302 | List<UUID> regions = Scene.GetEstateRegions(estateID); |
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303 | UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero; |
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304 | if (regionId != UUID.Zero) |
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305 | { |
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306 | ChangeDelegate change = OnEstateInfoChange; |
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307 | |||
308 | if (change != null) |
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309 | change(regionId); |
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310 | } |
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311 | } |
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312 | } |
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313 | return response; |
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314 | } |
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315 | |||
316 | public string SetRegionEstate(RegionInfo regionInfo, int estateID) |
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317 | { |
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318 | string response; |
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319 | |||
320 | if (regionInfo.EstateSettings.EstateID == estateID) |
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321 | { |
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322 | response = String.Format("\"{0}\" is already part of estate {1}", regionInfo.RegionName, estateID); |
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323 | } |
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324 | else |
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325 | { |
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326 | // get the current settings from DB |
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327 | EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
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328 | if (dbSettings.EstateID == 0) |
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329 | { |
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330 | response = String.Format("No estate found with ID {0}", estateID); |
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331 | } |
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332 | else if (Scene.EstateDataService.LinkRegion(regionInfo.RegionID, estateID)) |
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333 | { |
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334 | // make sure there's a log entry to document the change |
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335 | m_log.InfoFormat("[ESTATE]: Region {0} ({1}) moved to Estate {2} ({3}).", regionInfo.RegionID, regionInfo.RegionName, estateID, dbSettings.EstateName); |
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336 | |||
337 | // propagate the change |
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338 | ChangeDelegate change = OnEstateInfoChange; |
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339 | |||
340 | if (change != null) |
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341 | change(regionInfo.RegionID); |
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342 | |||
343 | response = String.Empty; |
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344 | } |
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345 | else |
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346 | { |
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347 | response = String.Format("Could not move \"{0}\" to estate {1}", regionInfo.RegionName, estateID); |
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348 | } |
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349 | } |
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350 | return response; |
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351 | } |
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352 | |||
353 | public string CreateEstate(string estateName, UUID ownerID) |
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354 | { |
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355 | string response; |
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356 | if (string.IsNullOrEmpty(estateName)) |
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357 | { |
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358 | response = "No estate name specified."; |
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359 | } |
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360 | else |
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361 | { |
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362 | List<int> estates = Scene.EstateDataService.GetEstates(estateName); |
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363 | if (estates.Count() > 0) |
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364 | { |
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365 | response = String.Format("An estate named \"{0}\" already exists.", estateName); |
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366 | } |
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367 | else |
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368 | { |
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369 | EstateSettings settings = Scene.EstateDataService.CreateNewEstate(); |
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370 | if (settings == null) |
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371 | response = String.Format("Unable to create estate \"{0}\" at this simulator", estateName); |
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372 | else |
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373 | { |
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374 | settings.EstateOwner = ownerID; |
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375 | settings.EstateName = estateName; |
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376 | Scene.EstateDataService.StoreEstateSettings(settings); |
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377 | response = String.Empty; |
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378 | } |
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379 | } |
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380 | } |
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381 | return response; |
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382 | } |
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383 | |||
384 | #endregion |
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385 | |||
386 | #region Packet Data Responders |
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387 | |||
388 | private void clientSendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
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389 | { |
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390 | sendDetailedEstateData(remote_client, invoice); |
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391 | sendEstateLists(remote_client, invoice); |
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392 | } |
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393 | |||
394 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
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395 | { |
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396 | uint sun = 0; |
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397 | |||
398 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
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399 | sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800; |
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400 | UUID estateOwner; |
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401 | estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
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402 | |||
403 | if (Scene.Permissions.IsGod(remote_client.AgentId)) |
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404 | estateOwner = remote_client.AgentId; |
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405 | |||
406 | remote_client.SendDetailedEstateData(invoice, |
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407 | Scene.RegionInfo.EstateSettings.EstateName, |
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408 | Scene.RegionInfo.EstateSettings.EstateID, |
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409 | Scene.RegionInfo.EstateSettings.ParentEstateID, |
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410 | GetEstateFlags(), |
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411 | sun, |
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412 | Scene.RegionInfo.RegionSettings.Covenant, |
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413 | (uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime, |
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414 | Scene.RegionInfo.EstateSettings.AbuseEmail, |
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415 | estateOwner); |
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416 | } |
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417 | |||
418 | private void sendEstateLists(IClientAPI remote_client, UUID invoice) |
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419 | { |
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420 | remote_client.SendEstateList(invoice, |
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421 | (int)Constants.EstateAccessCodex.EstateManagers, |
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422 | Scene.RegionInfo.EstateSettings.EstateManagers, |
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423 | Scene.RegionInfo.EstateSettings.EstateID); |
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424 | |||
425 | remote_client.SendEstateList(invoice, |
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426 | (int)Constants.EstateAccessCodex.AccessOptions, |
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427 | Scene.RegionInfo.EstateSettings.EstateAccess, |
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428 | Scene.RegionInfo.EstateSettings.EstateID); |
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429 | |||
430 | remote_client.SendEstateList(invoice, |
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431 | (int)Constants.EstateAccessCodex.AllowedGroups, |
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432 | Scene.RegionInfo.EstateSettings.EstateGroups, |
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433 | Scene.RegionInfo.EstateSettings.EstateID); |
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434 | |||
435 | remote_client.SendBannedUserList(invoice, |
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436 | Scene.RegionInfo.EstateSettings.EstateBans, |
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437 | Scene.RegionInfo.EstateSettings.EstateID); |
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438 | } |
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439 | |||
440 | private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, |
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441 | int matureLevel, bool restrictPushObject, bool allowParcelChanges) |
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442 | { |
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443 | if (blockTerraform) |
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444 | Scene.RegionInfo.RegionSettings.BlockTerraform = true; |
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445 | else |
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446 | Scene.RegionInfo.RegionSettings.BlockTerraform = false; |
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447 | |||
448 | if (noFly) |
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449 | Scene.RegionInfo.RegionSettings.BlockFly = true; |
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450 | else |
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451 | Scene.RegionInfo.RegionSettings.BlockFly = false; |
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452 | |||
453 | if (allowDamage) |
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454 | Scene.RegionInfo.RegionSettings.AllowDamage = true; |
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455 | else |
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456 | Scene.RegionInfo.RegionSettings.AllowDamage = false; |
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457 | |||
458 | if (blockLandResell) |
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459 | Scene.RegionInfo.RegionSettings.AllowLandResell = false; |
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460 | else |
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461 | Scene.RegionInfo.RegionSettings.AllowLandResell = true; |
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462 | |||
463 | if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity) |
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464 | Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents; |
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465 | else |
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466 | Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity; |
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467 | |||
468 | Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor; |
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469 | |||
470 | if (matureLevel <= 13) |
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471 | Scene.RegionInfo.RegionSettings.Maturity = 0; |
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472 | else if (matureLevel <= 21) |
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473 | Scene.RegionInfo.RegionSettings.Maturity = 1; |
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474 | else |
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475 | Scene.RegionInfo.RegionSettings.Maturity = 2; |
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476 | |||
477 | if (restrictPushObject) |
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478 | Scene.RegionInfo.RegionSettings.RestrictPushing = true; |
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479 | else |
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480 | Scene.RegionInfo.RegionSettings.RestrictPushing = false; |
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481 | |||
482 | if (allowParcelChanges) |
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483 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true; |
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484 | else |
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485 | Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false; |
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486 | |||
487 | Scene.RegionInfo.RegionSettings.Save(); |
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488 | TriggerRegionInfoChange(); |
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489 | |||
490 | sendRegionInfoPacketToAll(); |
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491 | } |
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492 | |||
493 | public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture) |
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494 | { |
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495 | if (texture == UUID.Zero) |
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496 | return; |
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497 | |||
498 | switch (level) |
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499 | { |
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500 | case 0: |
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501 | Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture; |
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502 | break; |
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503 | case 1: |
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504 | Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture; |
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505 | break; |
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506 | case 2: |
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507 | Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture; |
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508 | break; |
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509 | case 3: |
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510 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
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511 | break; |
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512 | } |
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513 | |||
514 | Scene.RegionInfo.RegionSettings.Save(); |
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515 | TriggerRegionInfoChange(); |
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516 | sendRegionInfoPacketToAll(); |
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517 | } |
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518 | |||
519 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
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520 | { |
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521 | switch (corner) |
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522 | { |
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523 | case 0: |
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524 | Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue; |
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525 | Scene.RegionInfo.RegionSettings.Elevation2SW = highValue; |
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526 | break; |
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527 | case 1: |
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528 | Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue; |
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529 | Scene.RegionInfo.RegionSettings.Elevation2NW = highValue; |
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530 | break; |
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531 | case 2: |
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532 | Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue; |
||
533 | Scene.RegionInfo.RegionSettings.Elevation2SE = highValue; |
||
534 | break; |
||
535 | case 3: |
||
536 | Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue; |
||
537 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
||
538 | break; |
||
539 | } |
||
540 | |||
541 | Scene.RegionInfo.RegionSettings.Save(); |
||
542 | TriggerRegionInfoChange(); |
||
543 | sendRegionHandshakeToAll(); |
||
544 | sendRegionInfoPacketToAll(); |
||
545 | } |
||
546 | |||
547 | private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) |
||
548 | { |
||
549 | // sendRegionHandshakeToAll(); |
||
550 | } |
||
551 | |||
552 | public void setRegionTerrainSettings(float WaterHeight, |
||
553 | float TerrainRaiseLimit, float TerrainLowerLimit, |
||
554 | bool UseEstateSun, bool UseFixedSun, float SunHour, |
||
555 | bool UseGlobal, bool EstateFixedSun, float EstateSunHour) |
||
556 | { |
||
557 | // Water Height |
||
558 | Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight; |
||
559 | |||
560 | // Terraforming limits |
||
561 | Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit; |
||
562 | Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit; |
||
563 | |||
564 | // Time of day / fixed sun |
||
565 | Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun; |
||
566 | Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
||
567 | Scene.RegionInfo.RegionSettings.SunPosition = SunHour; |
||
568 | |||
569 | Scene.TriggerEstateSunUpdate(); |
||
570 | |||
571 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
||
572 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
||
573 | |||
574 | sendRegionInfoPacketToAll(); |
||
575 | Scene.RegionInfo.RegionSettings.Save(); |
||
576 | TriggerRegionInfoChange(); |
||
577 | } |
||
578 | |||
579 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
||
580 | { |
||
581 | if (!AllowRegionRestartFromClient) |
||
582 | { |
||
583 | remoteClient.SendAlertMessage("Region restart has been disabled on this simulator."); |
||
584 | return; |
||
585 | } |
||
586 | |||
587 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
||
588 | if (restartModule != null) |
||
589 | { |
||
590 | List<int> times = new List<int>(); |
||
591 | while (timeInSeconds > 0) |
||
592 | { |
||
593 | times.Add(timeInSeconds); |
||
594 | if (timeInSeconds > 300) |
||
595 | timeInSeconds -= 120; |
||
596 | else if (timeInSeconds > 30) |
||
597 | timeInSeconds -= 30; |
||
598 | else |
||
599 | timeInSeconds -= 15; |
||
600 | } |
||
601 | |||
602 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false); |
||
603 | |||
604 | m_log.InfoFormat( |
||
605 | "User {0} requested restart of region {1} in {2} seconds", |
||
606 | remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0); |
||
607 | } |
||
608 | } |
||
609 | |||
610 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
||
611 | { |
||
612 | // m_log.DebugFormat( |
||
613 | // "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}", |
||
614 | // remoteClient.Name, estateCovenantID); |
||
615 | |||
616 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
||
617 | Scene.RegionInfo.RegionSettings.CovenantChangedDateTime = Util.UnixTimeSinceEpoch(); |
||
618 | Scene.RegionInfo.RegionSettings.Save(); |
||
619 | TriggerRegionInfoChange(); |
||
620 | } |
||
621 | |||
622 | private void handleEstateAccessDeltaRequest(IClientAPI remote_client, UUID invoice, int estateAccessType, UUID user) |
||
623 | { |
||
624 | // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc. |
||
625 | |||
626 | if (user == Scene.RegionInfo.EstateSettings.EstateOwner) |
||
627 | return; // never process EO |
||
628 | |||
629 | if ((estateAccessType & 4) != 0) // User add |
||
630 | { |
||
631 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
632 | { |
||
633 | if ((estateAccessType & 1) != 0) // All estates |
||
634 | { |
||
635 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
636 | EstateSettings estateSettings; |
||
637 | |||
638 | foreach (int estateID in estateIDs) |
||
639 | { |
||
640 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
641 | { |
||
642 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
643 | estateSettings.AddEstateUser(user); |
||
644 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
645 | } |
||
646 | } |
||
647 | } |
||
648 | |||
649 | Scene.RegionInfo.EstateSettings.AddEstateUser(user); |
||
650 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
651 | |||
652 | TriggerEstateInfoChange(); |
||
653 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
||
654 | } |
||
655 | else |
||
656 | { |
||
657 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
658 | } |
||
659 | |||
660 | } |
||
661 | |||
662 | if ((estateAccessType & 8) != 0) // User remove |
||
663 | { |
||
664 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
665 | { |
||
666 | if ((estateAccessType & 1) != 0) // All estates |
||
667 | { |
||
668 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
669 | EstateSettings estateSettings; |
||
670 | |||
671 | foreach (int estateID in estateIDs) |
||
672 | { |
||
673 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
674 | { |
||
675 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
676 | estateSettings.RemoveEstateUser(user); |
||
677 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
678 | } |
||
679 | } |
||
680 | } |
||
681 | |||
682 | Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); |
||
683 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
684 | |||
685 | TriggerEstateInfoChange(); |
||
686 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); |
||
687 | } |
||
688 | else |
||
689 | { |
||
690 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
691 | } |
||
692 | } |
||
693 | |||
694 | if ((estateAccessType & 16) != 0) // Group add |
||
695 | { |
||
696 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
697 | { |
||
698 | if ((estateAccessType & 1) != 0) // All estates |
||
699 | { |
||
700 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
701 | EstateSettings estateSettings; |
||
702 | |||
703 | foreach (int estateID in estateIDs) |
||
704 | { |
||
705 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
706 | { |
||
707 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
708 | estateSettings.AddEstateGroup(user); |
||
709 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
710 | } |
||
711 | } |
||
712 | } |
||
713 | |||
714 | Scene.RegionInfo.EstateSettings.AddEstateGroup(user); |
||
715 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
716 | |||
717 | TriggerEstateInfoChange(); |
||
718 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
||
719 | } |
||
720 | else |
||
721 | { |
||
722 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
723 | } |
||
724 | } |
||
725 | |||
726 | if ((estateAccessType & 32) != 0) // Group remove |
||
727 | { |
||
728 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
729 | { |
||
730 | if ((estateAccessType & 1) != 0) // All estates |
||
731 | { |
||
732 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
733 | EstateSettings estateSettings; |
||
734 | |||
735 | foreach (int estateID in estateIDs) |
||
736 | { |
||
737 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
738 | { |
||
739 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
740 | estateSettings.RemoveEstateGroup(user); |
||
741 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
742 | } |
||
743 | } |
||
744 | } |
||
745 | |||
746 | Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); |
||
747 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
748 | |||
749 | TriggerEstateInfoChange(); |
||
750 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); |
||
751 | } |
||
752 | else |
||
753 | { |
||
754 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
755 | } |
||
756 | } |
||
757 | |||
758 | if ((estateAccessType & 64) != 0) // Ban add |
||
759 | { |
||
760 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
||
761 | { |
||
762 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
||
763 | |||
764 | bool alreadyInList = false; |
||
765 | |||
766 | for (int i = 0; i < banlistcheck.Length; i++) |
||
767 | { |
||
768 | if (user == banlistcheck[i].BannedUserID) |
||
769 | { |
||
770 | alreadyInList = true; |
||
771 | break; |
||
772 | } |
||
773 | |||
774 | } |
||
775 | if (!alreadyInList) |
||
776 | { |
||
777 | |||
778 | if ((estateAccessType & 1) != 0) // All estates |
||
779 | { |
||
780 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
781 | EstateSettings estateSettings; |
||
782 | |||
783 | foreach (int estateID in estateIDs) |
||
784 | { |
||
785 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
786 | { |
||
787 | EstateBan bitem = new EstateBan(); |
||
788 | |||
789 | bitem.BannedUserID = user; |
||
790 | bitem.EstateID = (uint)estateID; |
||
791 | bitem.BannedHostAddress = "0.0.0.0"; |
||
792 | bitem.BannedHostIPMask = "0.0.0.0"; |
||
793 | |||
794 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
795 | estateSettings.AddBan(bitem); |
||
796 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
797 | } |
||
798 | } |
||
799 | } |
||
800 | |||
801 | EstateBan item = new EstateBan(); |
||
802 | |||
803 | item.BannedUserID = user; |
||
804 | item.EstateID = Scene.RegionInfo.EstateSettings.EstateID; |
||
805 | item.BannedHostAddress = "0.0.0.0"; |
||
806 | item.BannedHostIPMask = "0.0.0.0"; |
||
807 | |||
808 | Scene.RegionInfo.EstateSettings.AddBan(item); |
||
809 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
810 | |||
811 | TriggerEstateInfoChange(); |
||
812 | |||
813 | ScenePresence s = Scene.GetScenePresence(user); |
||
814 | if (s != null) |
||
815 | { |
||
816 | if (!s.IsChildAgent) |
||
817 | { |
||
818 | if (!Scene.TeleportClientHome(user, s.ControllingClient)) |
||
819 | { |
||
820 | s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out."); |
||
821 | Scene.CloseAgent(s.UUID, false); |
||
822 | } |
||
823 | } |
||
824 | } |
||
825 | |||
826 | } |
||
827 | else |
||
828 | { |
||
829 | remote_client.SendAlertMessage("User is already on the region ban list"); |
||
830 | } |
||
831 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
||
832 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
||
833 | } |
||
834 | else |
||
835 | { |
||
836 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
837 | } |
||
838 | } |
||
839 | |||
840 | if ((estateAccessType & 128) != 0) // Ban remove |
||
841 | { |
||
842 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
||
843 | { |
||
844 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
||
845 | |||
846 | bool alreadyInList = false; |
||
847 | EstateBan listitem = null; |
||
848 | |||
849 | for (int i = 0; i < banlistcheck.Length; i++) |
||
850 | { |
||
851 | if (user == banlistcheck[i].BannedUserID) |
||
852 | { |
||
853 | alreadyInList = true; |
||
854 | listitem = banlistcheck[i]; |
||
855 | break; |
||
856 | } |
||
857 | } |
||
858 | |||
859 | if (alreadyInList && listitem != null) |
||
860 | { |
||
861 | if ((estateAccessType & 1) != 0) // All estates |
||
862 | { |
||
863 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
864 | EstateSettings estateSettings; |
||
865 | |||
866 | foreach (int estateID in estateIDs) |
||
867 | { |
||
868 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
869 | { |
||
870 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
871 | estateSettings.RemoveBan(user); |
||
872 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
873 | } |
||
874 | } |
||
875 | } |
||
876 | |||
877 | Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); |
||
878 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
879 | |||
880 | TriggerEstateInfoChange(); |
||
881 | } |
||
882 | else |
||
883 | { |
||
884 | remote_client.SendAlertMessage("User is not on the region ban list"); |
||
885 | } |
||
886 | |||
887 | //Scene.RegionInfo.regionBanlist.Add(Manager(user); |
||
888 | remote_client.SendBannedUserList(invoice, Scene.RegionInfo.EstateSettings.EstateBans, Scene.RegionInfo.EstateSettings.EstateID); |
||
889 | } |
||
890 | else |
||
891 | { |
||
892 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
893 | } |
||
894 | } |
||
895 | |||
896 | if ((estateAccessType & 256) != 0) // Manager add |
||
897 | { |
||
898 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
899 | { |
||
900 | if ((estateAccessType & 1) != 0) // All estates |
||
901 | { |
||
902 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
903 | EstateSettings estateSettings; |
||
904 | |||
905 | foreach (int estateID in estateIDs) |
||
906 | { |
||
907 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
908 | { |
||
909 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
910 | estateSettings.AddEstateManager(user); |
||
911 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
912 | } |
||
913 | } |
||
914 | } |
||
915 | |||
916 | Scene.RegionInfo.EstateSettings.AddEstateManager(user); |
||
917 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
918 | |||
919 | TriggerEstateInfoChange(); |
||
920 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
||
921 | } |
||
922 | else |
||
923 | { |
||
924 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
925 | } |
||
926 | } |
||
927 | |||
928 | if ((estateAccessType & 512) != 0) // Manager remove |
||
929 | { |
||
930 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
||
931 | { |
||
932 | if ((estateAccessType & 1) != 0) // All estates |
||
933 | { |
||
934 | List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner); |
||
935 | EstateSettings estateSettings; |
||
936 | |||
937 | foreach (int estateID in estateIDs) |
||
938 | { |
||
939 | if (estateID != Scene.RegionInfo.EstateSettings.EstateID) |
||
940 | { |
||
941 | estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID); |
||
942 | estateSettings.RemoveEstateManager(user); |
||
943 | Scene.EstateDataService.StoreEstateSettings(estateSettings); |
||
944 | } |
||
945 | } |
||
946 | } |
||
947 | |||
948 | Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); |
||
949 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
950 | |||
951 | TriggerEstateInfoChange(); |
||
952 | remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); |
||
953 | } |
||
954 | else |
||
955 | { |
||
956 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
||
957 | } |
||
958 | } |
||
959 | } |
||
960 | |||
961 | public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) |
||
962 | { |
||
963 | SceneObjectPart part; |
||
964 | |||
965 | switch (cmd) |
||
966 | { |
||
967 | case "info ui": |
||
968 | break; |
||
969 | |||
970 | case "connect": |
||
971 | // Add the Telehub |
||
972 | part = Scene.GetSceneObjectPart((uint)param1); |
||
973 | if (part == null) |
||
974 | return; |
||
975 | SceneObjectGroup grp = part.ParentGroup; |
||
976 | |||
977 | m_Telehub.Connect(grp); |
||
978 | break; |
||
979 | |||
980 | case "delete": |
||
981 | // Disconnect Telehub |
||
982 | m_Telehub.Disconnect(); |
||
983 | break; |
||
984 | |||
985 | case "spawnpoint add": |
||
986 | // Add SpawnPoint to the Telehub |
||
987 | part = Scene.GetSceneObjectPart((uint)param1); |
||
988 | if (part == null) |
||
989 | return; |
||
990 | m_Telehub.AddSpawnPoint(part.AbsolutePosition); |
||
991 | break; |
||
992 | |||
993 | case "spawnpoint remove": |
||
994 | // Remove SpawnPoint from Telehub |
||
995 | m_Telehub.RemoveSpawnPoint((int)param1); |
||
996 | break; |
||
997 | |||
998 | default: |
||
999 | break; |
||
1000 | } |
||
1001 | |||
1002 | if (client != null) |
||
1003 | SendTelehubInfo(client); |
||
1004 | } |
||
1005 | |||
1006 | private void SendSimulatorBlueBoxMessage( |
||
1007 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
||
1008 | { |
||
1009 | IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>(); |
||
1010 | |||
1011 | if (dm != null) |
||
1012 | dm.SendNotificationToUsersInRegion(senderID, senderName, message); |
||
1013 | } |
||
1014 | |||
1015 | private void SendEstateBlueBoxMessage( |
||
1016 | IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message) |
||
1017 | { |
||
1018 | TriggerEstateMessage(senderID, senderName, message); |
||
1019 | } |
||
1020 | |||
1021 | private void handleEstateDebugRegionRequest( |
||
1022 | IClientAPI remote_client, UUID invoice, UUID senderID, |
||
1023 | bool disableScripts, bool disableCollisions, bool disablePhysics) |
||
1024 | { |
||
1025 | Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics; |
||
1026 | Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts; |
||
1027 | Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions; |
||
1028 | Scene.RegionInfo.RegionSettings.Save(); |
||
1029 | TriggerRegionInfoChange(); |
||
1030 | |||
1031 | ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>(); |
||
1032 | |||
1033 | if (scm != null) |
||
1034 | { |
||
1035 | scm.SetSceneDebugOptions( |
||
1036 | new Dictionary<string, string>() { |
||
1037 | { "scripting", (!disableScripts).ToString() }, |
||
1038 | { "collisions", (!disableCollisions).ToString() }, |
||
1039 | { "physics", (!disablePhysics).ToString() } |
||
1040 | } |
||
1041 | ); |
||
1042 | } |
||
1043 | } |
||
1044 | |||
1045 | private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) |
||
1046 | { |
||
1047 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
||
1048 | return; |
||
1049 | |||
1050 | if (prey != UUID.Zero) |
||
1051 | { |
||
1052 | ScenePresence s = Scene.GetScenePresence(prey); |
||
1053 | if (s != null) |
||
1054 | { |
||
1055 | if (!Scene.TeleportClientHome(prey, s.ControllingClient)) |
||
1056 | { |
||
1057 | s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
||
1058 | Scene.CloseAgent(s.UUID, false); |
||
1059 | } |
||
1060 | } |
||
1061 | } |
||
1062 | } |
||
1063 | |||
1064 | private void handleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID) |
||
1065 | { |
||
1066 | if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) |
||
1067 | return; |
||
1068 | |||
1069 | Scene.ForEachRootClient(delegate(IClientAPI client) |
||
1070 | { |
||
1071 | if (client.AgentId != senderID) |
||
1072 | { |
||
1073 | // make sure they are still there, we could be working down a long list |
||
1074 | // Also make sure they are actually in the region |
||
1075 | ScenePresence p; |
||
1076 | if(Scene.TryGetScenePresence(client.AgentId, out p)) |
||
1077 | { |
||
1078 | if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient)) |
||
1079 | { |
||
1080 | p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out."); |
||
1081 | Scene.CloseAgent(p.UUID, false); |
||
1082 | } |
||
1083 | } |
||
1084 | } |
||
1085 | }); |
||
1086 | } |
||
1087 | |||
1088 | private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID) |
||
1089 | { |
||
1090 | lock (this) |
||
1091 | { |
||
1092 | if ((TerrainUploader != null) && (XferID == TerrainUploader.XferID)) |
||
1093 | { |
||
1094 | remoteClient.OnXferReceive -= TerrainUploader.XferReceive; |
||
1095 | remoteClient.OnAbortXfer -= AbortTerrainXferHandler; |
||
1096 | TerrainUploader.TerrainUploadDone -= HandleTerrainApplication; |
||
1097 | |||
1098 | TerrainUploader = null; |
||
1099 | remoteClient.SendAlertMessage("Terrain Upload aborted by the client"); |
||
1100 | } |
||
1101 | } |
||
1102 | } |
||
1103 | |||
1104 | private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient) |
||
1105 | { |
||
1106 | lock (this) |
||
1107 | { |
||
1108 | remoteClient.OnXferReceive -= TerrainUploader.XferReceive; |
||
1109 | remoteClient.OnAbortXfer -= AbortTerrainXferHandler; |
||
1110 | TerrainUploader.TerrainUploadDone -= HandleTerrainApplication; |
||
1111 | |||
1112 | TerrainUploader = null; |
||
1113 | } |
||
1114 | |||
1115 | m_log.DebugFormat("[CLIENT]: Terrain upload from {0} to {1} complete.", remoteClient.Name, Scene.Name); |
||
1116 | remoteClient.SendAlertMessage("Terrain Upload Complete. Loading...."); |
||
1117 | |||
1118 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
||
1119 | |||
1120 | if (terr != null) |
||
1121 | { |
||
1122 | try |
||
1123 | { |
||
1124 | using (MemoryStream terrainStream = new MemoryStream(terrainData)) |
||
1125 | terr.LoadFromStream(filename, terrainStream); |
||
1126 | |||
1127 | FileInfo x = new FileInfo(filename); |
||
1128 | remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear."); |
||
1129 | } |
||
1130 | catch (IOException e) |
||
1131 | { |
||
1132 | m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
1133 | remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space."); |
||
1134 | |||
1135 | return; |
||
1136 | } |
||
1137 | catch (SecurityException e) |
||
1138 | { |
||
1139 | m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
1140 | remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive"); |
||
1141 | |||
1142 | return; |
||
1143 | } |
||
1144 | catch (UnauthorizedAccessException e) |
||
1145 | { |
||
1146 | m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
1147 | remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive"); |
||
1148 | |||
1149 | return; |
||
1150 | } |
||
1151 | catch (Exception e) |
||
1152 | { |
||
1153 | m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString()); |
||
1154 | remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again"); |
||
1155 | } |
||
1156 | } |
||
1157 | else |
||
1158 | { |
||
1159 | remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module"); |
||
1160 | } |
||
1161 | } |
||
1162 | |||
1163 | private void handleUploadTerrain(IClientAPI remote_client, string clientFileName) |
||
1164 | { |
||
1165 | lock (this) |
||
1166 | { |
||
1167 | if (TerrainUploader == null) |
||
1168 | { |
||
1169 | m_log.DebugFormat( |
||
1170 | "[TERRAIN]: Started receiving terrain upload for region {0} from {1}", |
||
1171 | Scene.Name, remote_client.Name); |
||
1172 | |||
1173 | TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName); |
||
1174 | remote_client.OnXferReceive += TerrainUploader.XferReceive; |
||
1175 | remote_client.OnAbortXfer += AbortTerrainXferHandler; |
||
1176 | TerrainUploader.TerrainUploadDone += HandleTerrainApplication; |
||
1177 | TerrainUploader.RequestStartXfer(remote_client); |
||
1178 | } |
||
1179 | else |
||
1180 | { |
||
1181 | remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!"); |
||
1182 | } |
||
1183 | } |
||
1184 | } |
||
1185 | |||
1186 | private void handleTerrainRequest(IClientAPI remote_client, string clientFileName) |
||
1187 | { |
||
1188 | // Save terrain here |
||
1189 | ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>(); |
||
1190 | |||
1191 | if (terr != null) |
||
1192 | { |
||
1193 | // m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName); |
||
1194 | if (File.Exists(Util.dataDir() + "/terrain.raw")) |
||
1195 | { |
||
1196 | File.Delete(Util.dataDir() + "/terrain.raw"); |
||
1197 | } |
||
1198 | terr.SaveToFile(Util.dataDir() + "/terrain.raw"); |
||
1199 | |||
1200 | FileStream input = new FileStream(Util.dataDir() + "/terrain.raw", FileMode.Open); |
||
1201 | byte[] bdata = new byte[input.Length]; |
||
1202 | input.Read(bdata, 0, (int)input.Length); |
||
1203 | remote_client.SendAlertMessage("Terrain file written, starting download..."); |
||
1204 | Scene.XferManager.AddNewFile("terrain.raw", bdata); |
||
1205 | |||
1206 | m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name); |
||
1207 | |||
1208 | remote_client.SendInitiateDownload("terrain.raw", clientFileName); |
||
1209 | } |
||
1210 | } |
||
1211 | |||
1212 | private void HandleRegionInfoRequest(IClientAPI remote_client) |
||
1213 | { |
||
1214 | RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs(); |
||
1215 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
||
1216 | args.estateID = Scene.RegionInfo.EstateSettings.EstateID; |
||
1217 | args.maxAgents = (byte)Scene.RegionInfo.RegionSettings.AgentLimit; |
||
1218 | args.objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus; |
||
1219 | args.parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID; |
||
1220 | args.pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter; |
||
1221 | args.redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX; |
||
1222 | args.redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY; |
||
1223 | args.regionFlags = GetRegionFlags(); |
||
1224 | args.simAccess = Scene.RegionInfo.AccessLevel; |
||
1225 | args.sunHour = (float)Scene.RegionInfo.RegionSettings.SunPosition; |
||
1226 | args.terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit; |
||
1227 | args.terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
||
1228 | args.useEstateSun = Scene.RegionInfo.RegionSettings.UseEstateSun; |
||
1229 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
||
1230 | args.simName = Scene.RegionInfo.RegionName; |
||
1231 | args.regionType = Scene.RegionInfo.RegionType; |
||
1232 | |||
1233 | remote_client.SendRegionInfoToEstateMenu(args); |
||
1234 | } |
||
1235 | |||
1236 | private void HandleEstateCovenantRequest(IClientAPI remote_client) |
||
1237 | { |
||
1238 | remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant); |
||
1239 | } |
||
1240 | |||
1241 | private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient) |
||
1242 | { |
||
1243 | if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false)) |
||
1244 | return; |
||
1245 | |||
1246 | Dictionary<uint, float> sceneData = null; |
||
1247 | |||
1248 | if (reportType == 1) |
||
1249 | { |
||
1250 | sceneData = Scene.PhysicsScene.GetTopColliders(); |
||
1251 | } |
||
1252 | else if (reportType == 0) |
||
1253 | { |
||
1254 | IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>(); |
||
1255 | |||
1256 | if (scriptModule != null) |
||
1257 | sceneData = scriptModule.GetObjectScriptsExecutionTimes(); |
||
1258 | } |
||
1259 | |||
1260 | List<LandStatReportItem> SceneReport = new List<LandStatReportItem>(); |
||
1261 | if (sceneData != null) |
||
1262 | { |
||
1263 | var sortedSceneData |
||
1264 | = sceneData.Select( |
||
1265 | item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) }); |
||
1266 | |||
1267 | sortedSceneData.OrderBy(item => item.Measurement); |
||
1268 | |||
1269 | int items = 0; |
||
1270 | |||
1271 | foreach (var entry in sortedSceneData) |
||
1272 | { |
||
1273 | // The object may have been deleted since we received the data. |
||
1274 | if (entry.Part == null) |
||
1275 | continue; |
||
1276 | |||
1277 | // Don't show scripts that haven't executed or where execution time is below one microsecond in |
||
1278 | // order to produce a more readable report. |
||
1279 | if (entry.Measurement < 0.001) |
||
1280 | continue; |
||
1281 | |||
1282 | items++; |
||
1283 | SceneObjectGroup so = entry.Part.ParentGroup; |
||
1284 | |||
1285 | LandStatReportItem lsri = new LandStatReportItem(); |
||
1286 | lsri.LocationX = so.AbsolutePosition.X; |
||
1287 | lsri.LocationY = so.AbsolutePosition.Y; |
||
1288 | lsri.LocationZ = so.AbsolutePosition.Z; |
||
1289 | lsri.Score = entry.Measurement; |
||
1290 | lsri.TaskID = so.UUID; |
||
1291 | lsri.TaskLocalID = so.LocalId; |
||
1292 | lsri.TaskName = entry.Part.Name; |
||
1293 | lsri.OwnerName = UserManager.GetUserName(so.OwnerID); |
||
1294 | |||
1295 | if (filter.Length != 0) |
||
1296 | { |
||
1297 | if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter))) |
||
1298 | { |
||
1299 | } |
||
1300 | else |
||
1301 | { |
||
1302 | continue; |
||
1303 | } |
||
1304 | } |
||
1305 | |||
1306 | SceneReport.Add(lsri); |
||
1307 | |||
1308 | if (items >= 100) |
||
1309 | break; |
||
1310 | } |
||
1311 | } |
||
1312 | |||
1313 | remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray()); |
||
1314 | } |
||
1315 | |||
1316 | #endregion |
||
1317 | |||
1318 | #region Outgoing Packets |
||
1319 | |||
1320 | public void sendRegionInfoPacketToAll() |
||
1321 | { |
||
1322 | Scene.ForEachRootClient(delegate(IClientAPI client) |
||
1323 | { |
||
1324 | HandleRegionInfoRequest(client); |
||
1325 | }); |
||
1326 | } |
||
1327 | |||
1328 | public void sendRegionHandshake(IClientAPI remoteClient) |
||
1329 | { |
||
1330 | RegionHandshakeArgs args = new RegionHandshakeArgs(); |
||
1331 | |||
1332 | args.isEstateManager = Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(remoteClient.AgentId); |
||
1333 | if (Scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero && Scene.RegionInfo.EstateSettings.EstateOwner == remoteClient.AgentId) |
||
1334 | args.isEstateManager = true; |
||
1335 | |||
1336 | args.billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor; |
||
1337 | args.terrainStartHeight0 = (float)Scene.RegionInfo.RegionSettings.Elevation1SW; |
||
1338 | args.terrainHeightRange0 = (float)Scene.RegionInfo.RegionSettings.Elevation2SW; |
||
1339 | args.terrainStartHeight1 = (float)Scene.RegionInfo.RegionSettings.Elevation1NW; |
||
1340 | args.terrainHeightRange1 = (float)Scene.RegionInfo.RegionSettings.Elevation2NW; |
||
1341 | args.terrainStartHeight2 = (float)Scene.RegionInfo.RegionSettings.Elevation1SE; |
||
1342 | args.terrainHeightRange2 = (float)Scene.RegionInfo.RegionSettings.Elevation2SE; |
||
1343 | args.terrainStartHeight3 = (float)Scene.RegionInfo.RegionSettings.Elevation1NE; |
||
1344 | args.terrainHeightRange3 = (float)Scene.RegionInfo.RegionSettings.Elevation2NE; |
||
1345 | args.simAccess = Scene.RegionInfo.AccessLevel; |
||
1346 | args.waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight; |
||
1347 | args.regionFlags = GetRegionFlags(); |
||
1348 | args.regionName = Scene.RegionInfo.RegionName; |
||
1349 | args.SimOwner = Scene.RegionInfo.EstateSettings.EstateOwner; |
||
1350 | |||
1351 | args.terrainBase0 = UUID.Zero; |
||
1352 | args.terrainBase1 = UUID.Zero; |
||
1353 | args.terrainBase2 = UUID.Zero; |
||
1354 | args.terrainBase3 = UUID.Zero; |
||
1355 | args.terrainDetail0 = Scene.RegionInfo.RegionSettings.TerrainTexture1; |
||
1356 | args.terrainDetail1 = Scene.RegionInfo.RegionSettings.TerrainTexture2; |
||
1357 | args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; |
||
1358 | args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; |
||
1359 | |||
1360 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName); |
||
1361 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName); |
||
1362 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName); |
||
1363 | // m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName); |
||
1364 | |||
1365 | remoteClient.SendRegionHandshake(Scene.RegionInfo,args); |
||
1366 | } |
||
1367 | |||
1368 | public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) |
||
1369 | { |
||
1370 | if (parms2 == 0) |
||
1371 | { |
||
1372 | Scene.RegionInfo.EstateSettings.UseGlobalTime = true; |
||
1373 | Scene.RegionInfo.EstateSettings.SunPosition = 0.0; |
||
1374 | } |
||
1375 | else |
||
1376 | { |
||
1377 | Scene.RegionInfo.EstateSettings.UseGlobalTime = false; |
||
1378 | Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; |
||
1379 | // Warning: FixedSun should be set to True, otherwise this sun position won't be used. |
||
1380 | } |
||
1381 | |||
1382 | if ((parms1 & 0x00000010) != 0) |
||
1383 | Scene.RegionInfo.EstateSettings.FixedSun = true; |
||
1384 | else |
||
1385 | Scene.RegionInfo.EstateSettings.FixedSun = false; |
||
1386 | |||
1387 | if ((parms1 & 0x00008000) != 0) |
||
1388 | Scene.RegionInfo.EstateSettings.PublicAccess = true; |
||
1389 | else |
||
1390 | Scene.RegionInfo.EstateSettings.PublicAccess = false; |
||
1391 | |||
1392 | if ((parms1 & 0x10000000) != 0) |
||
1393 | Scene.RegionInfo.EstateSettings.AllowVoice = true; |
||
1394 | else |
||
1395 | Scene.RegionInfo.EstateSettings.AllowVoice = false; |
||
1396 | |||
1397 | if ((parms1 & 0x00100000) != 0) |
||
1398 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true; |
||
1399 | else |
||
1400 | Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
||
1401 | |||
1402 | if ((parms1 & 0x00800000) != 0) |
||
1403 | Scene.RegionInfo.EstateSettings.DenyAnonymous = true; |
||
1404 | else |
||
1405 | Scene.RegionInfo.EstateSettings.DenyAnonymous = false; |
||
1406 | |||
1407 | if ((parms1 & 0x01000000) != 0) |
||
1408 | Scene.RegionInfo.EstateSettings.DenyIdentified = true; |
||
1409 | else |
||
1410 | Scene.RegionInfo.EstateSettings.DenyIdentified = false; |
||
1411 | |||
1412 | if ((parms1 & 0x02000000) != 0) |
||
1413 | Scene.RegionInfo.EstateSettings.DenyTransacted = true; |
||
1414 | else |
||
1415 | Scene.RegionInfo.EstateSettings.DenyTransacted = false; |
||
1416 | |||
1417 | if ((parms1 & 0x40000000) != 0) |
||
1418 | Scene.RegionInfo.EstateSettings.DenyMinors = true; |
||
1419 | else |
||
1420 | Scene.RegionInfo.EstateSettings.DenyMinors = false; |
||
1421 | |||
1422 | Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings); |
||
1423 | TriggerEstateInfoChange(); |
||
1424 | |||
1425 | Scene.TriggerEstateSunUpdate(); |
||
1426 | |||
1427 | sendDetailedEstateData(remoteClient, invoice); |
||
1428 | } |
||
1429 | |||
1430 | #endregion |
||
1431 | |||
1432 | #region Other Functions |
||
1433 | |||
1434 | public void changeWaterHeight(float height) |
||
1435 | { |
||
1436 | setRegionTerrainSettings(height, |
||
1437 | (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit, |
||
1438 | (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit, |
||
1439 | Scene.RegionInfo.RegionSettings.UseEstateSun, |
||
1440 | Scene.RegionInfo.RegionSettings.FixedSun, |
||
1441 | (float)Scene.RegionInfo.RegionSettings.SunPosition, |
||
1442 | Scene.RegionInfo.EstateSettings.UseGlobalTime, |
||
1443 | Scene.RegionInfo.EstateSettings.FixedSun, |
||
1444 | (float)Scene.RegionInfo.EstateSettings.SunPosition); |
||
1445 | |||
1446 | sendRegionInfoPacketToAll(); |
||
1447 | } |
||
1448 | |||
1449 | |||
1450 | #endregion |
||
1451 | |||
1452 | private void EventManager_OnNewClient(IClientAPI client) |
||
1453 | { |
||
1454 | client.OnDetailedEstateDataRequest += clientSendDetailedEstateData; |
||
1455 | client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; |
||
1456 | // client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; |
||
1457 | client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; |
||
1458 | client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; |
||
1459 | client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; |
||
1460 | client.OnSetRegionTerrainSettings += setRegionTerrainSettings; |
||
1461 | client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; |
||
1462 | client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; |
||
1463 | client.OnEstateChangeInfo += handleEstateChangeInfo; |
||
1464 | client.OnEstateManageTelehub += HandleOnEstateManageTelehub; |
||
1465 | client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; |
||
1466 | client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; |
||
1467 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; |
||
1468 | client.OnEstateDebugRegionRequest += handleEstateDebugRegionRequest; |
||
1469 | client.OnEstateTeleportOneUserHomeRequest += handleEstateTeleportOneUserHomeRequest; |
||
1470 | client.OnEstateTeleportAllUsersHomeRequest += handleEstateTeleportAllUsersHomeRequest; |
||
1471 | client.OnRequestTerrain += handleTerrainRequest; |
||
1472 | client.OnUploadTerrain += handleUploadTerrain; |
||
1473 | |||
1474 | client.OnRegionInfoRequest += HandleRegionInfoRequest; |
||
1475 | client.OnEstateCovenantRequest += HandleEstateCovenantRequest; |
||
1476 | client.OnLandStatRequest += HandleLandStatRequest; |
||
1477 | sendRegionHandshake(client); |
||
1478 | } |
||
1479 | |||
1480 | private uint GetEstateFlags() |
||
1481 | { |
||
1482 | RegionFlags flags = RegionFlags.None; |
||
1483 | |||
1484 | if (Scene.RegionInfo.EstateSettings.FixedSun) |
||
1485 | flags |= RegionFlags.SunFixed; |
||
1486 | if (Scene.RegionInfo.EstateSettings.PublicAccess) |
||
1487 | flags |= (RegionFlags.PublicAllowed | |
||
1488 | RegionFlags.ExternallyVisible); |
||
1489 | if (Scene.RegionInfo.EstateSettings.AllowVoice) |
||
1490 | flags |= RegionFlags.AllowVoice; |
||
1491 | if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport) |
||
1492 | flags |= RegionFlags.AllowDirectTeleport; |
||
1493 | if (Scene.RegionInfo.EstateSettings.DenyAnonymous) |
||
1494 | flags |= RegionFlags.DenyAnonymous; |
||
1495 | if (Scene.RegionInfo.EstateSettings.DenyIdentified) |
||
1496 | flags |= RegionFlags.DenyIdentified; |
||
1497 | if (Scene.RegionInfo.EstateSettings.DenyTransacted) |
||
1498 | flags |= RegionFlags.DenyTransacted; |
||
1499 | if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) |
||
1500 | flags |= RegionFlags.AbuseEmailToEstateOwner; |
||
1501 | if (Scene.RegionInfo.EstateSettings.BlockDwell) |
||
1502 | flags |= RegionFlags.BlockDwell; |
||
1503 | if (Scene.RegionInfo.EstateSettings.EstateSkipScripts) |
||
1504 | flags |= RegionFlags.EstateSkipScripts; |
||
1505 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) |
||
1506 | flags |= RegionFlags.ResetHomeOnTeleport; |
||
1507 | if (Scene.RegionInfo.EstateSettings.TaxFree) |
||
1508 | flags |= RegionFlags.TaxFree; |
||
1509 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) |
||
1510 | flags |= RegionFlags.AllowLandmark; |
||
1511 | if (Scene.RegionInfo.EstateSettings.AllowParcelChanges) |
||
1512 | flags |= RegionFlags.AllowParcelChanges; |
||
1513 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) |
||
1514 | flags |= RegionFlags.AllowSetHome; |
||
1515 | if (Scene.RegionInfo.EstateSettings.DenyMinors) |
||
1516 | flags |= (RegionFlags)(1 << 30); |
||
1517 | |||
1518 | return (uint)flags; |
||
1519 | } |
||
1520 | |||
1521 | public void TriggerEstateMessage(UUID fromID, string fromName, string message) |
||
1522 | { |
||
1523 | MessageDelegate onmessage = OnEstateMessage; |
||
1524 | |||
1525 | if (onmessage != null) |
||
1526 | onmessage(Scene.RegionInfo.RegionID, fromID, fromName, message); |
||
1527 | } |
||
1528 | |||
1529 | |||
1530 | private void SendTelehubInfo(IClientAPI client) |
||
1531 | { |
||
1532 | RegionSettings settings = |
||
1533 | this.Scene.RegionInfo.RegionSettings; |
||
1534 | |||
1535 | SceneObjectGroup telehub = null; |
||
1536 | if (settings.TelehubObject != UUID.Zero && |
||
1537 | (telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null) |
||
1538 | { |
||
1539 | List<Vector3> spawnPoints = new List<Vector3>(); |
||
1540 | |||
1541 | foreach (SpawnPoint sp in settings.SpawnPoints()) |
||
1542 | { |
||
1543 | spawnPoints.Add(sp.GetLocation(Vector3.Zero, Quaternion.Identity)); |
||
1544 | } |
||
1545 | |||
1546 | client.SendTelehubInfo(settings.TelehubObject, |
||
1547 | telehub.Name, |
||
1548 | telehub.AbsolutePosition, |
||
1549 | telehub.GroupRotation, |
||
1550 | spawnPoints); |
||
1551 | } |
||
1552 | else |
||
1553 | { |
||
1554 | client.SendTelehubInfo(UUID.Zero, |
||
1555 | String.Empty, |
||
1556 | Vector3.Zero, |
||
1557 | Quaternion.Identity, |
||
1558 | new List<Vector3>()); |
||
1559 | } |
||
1560 | } |
||
1561 | } |
||
1562 | } |
||
1563 |