clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Security;
33 using System.Text;
34 using log4net;
35 using Nini.Config;
36 using OpenMetaverse;
37 using OpenSim.Framework;
38 using OpenSim.Framework.Console;
39 using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
40 using OpenSim.Region.Framework.Interfaces;
41 using OpenSim.Region.Framework.Scenes;
42 using OpenSim.Services.Interfaces;
43  
44 namespace OpenSim.Region.CoreModules.World.Estate
45 {
46 /// <summary>
47 /// Estate management console commands.
48 /// </summary>
49 public class EstateManagementCommands
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52  
53 protected EstateManagementModule m_module;
54  
55 public EstateManagementCommands(EstateManagementModule module)
56 {
57 m_module = module;
58 }
59  
60 public void Initialise()
61 {
62 // m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
63  
64 m_module.Scene.AddCommand("Regions", m_module, "set terrain texture",
65 "set terrain texture <number> <uuid> [<x>] [<y>]",
66 "Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
67 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
68 " that coordinate.",
69 consoleSetTerrainTexture);
70  
71 m_module.Scene.AddCommand("Regions", m_module, "set terrain heights",
72 "set terrain heights <corner> <min> <max> [<x>] [<y>]",
73 "Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
74 "set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
75 " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3, all corners = -1.",
76 consoleSetTerrainHeights);
77  
78 m_module.Scene.AddCommand("Regions", m_module, "set water height",
79 "set water height <height> [<x>] [<y>]",
80 "Sets the water height in meters. If <x> and <y> are specified, it will only set it on regions with a matching coordinate. " +
81 "Specify -1 in <x> or <y> to wildcard that coordinate.",
82 consoleSetWaterHeight);
83  
84 m_module.Scene.AddCommand(
85 "Estates", m_module, "estate show", "estate show", "Shows all estates on the simulator.", ShowEstatesCommand);
86 }
87  
88 public void Close() {}
89  
90 #region CommandHandlers
91 protected void consoleSetTerrainTexture(string module, string[] args)
92 {
93 string num = args[3];
94 string uuid = args[4];
95 int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
96 int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
97  
98 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
99 {
100 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
101 {
102 int corner = int.Parse(num);
103 UUID texture = UUID.Parse(uuid);
104  
105 m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName +
106 string.Format(" (C#{0} = {1})", corner, texture));
107  
108 switch (corner)
109 {
110 case 0:
111 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
112 break;
113 case 1:
114 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
115 break;
116 case 2:
117 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
118 break;
119 case 3:
120 m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
121 break;
122 }
123  
124 m_module.Scene.RegionInfo.RegionSettings.Save();
125 m_module.TriggerRegionInfoChange();
126 m_module.sendRegionHandshakeToAll();
127 }
128 }
129 }
130 protected void consoleSetWaterHeight(string module, string[] args)
131 {
132 string heightstring = args[3];
133  
134 int x = (args.Length > 4 ? int.Parse(args[4]) : -1);
135 int y = (args.Length > 5 ? int.Parse(args[5]) : -1);
136  
137 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
138 {
139 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
140 {
141 double selectedheight = double.Parse(heightstring);
142  
143 m_log.Debug("[ESTATEMODULE]: Setting water height in " + m_module.Scene.RegionInfo.RegionName + " to " +
144 string.Format(" {0}", selectedheight));
145 m_module.Scene.RegionInfo.RegionSettings.WaterHeight = selectedheight;
146  
147 m_module.Scene.RegionInfo.RegionSettings.Save();
148 m_module.TriggerRegionInfoChange();
149 m_module.sendRegionHandshakeToAll();
150 }
151 }
152 }
153 protected void consoleSetTerrainHeights(string module, string[] args)
154 {
155 string num = args[3];
156 string min = args[4];
157 string max = args[5];
158 int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
159 int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
160  
161 if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
162 {
163 if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
164 {
165 int corner = int.Parse(num);
166 float lowValue = float.Parse(min, Culture.NumberFormatInfo);
167 float highValue = float.Parse(max, Culture.NumberFormatInfo);
168  
169 m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName +
170 string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
171  
172 switch (corner)
173 {
174 case -1:
175 m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
176 m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
177 m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
178 m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
179 m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
180 m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
181 m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
182 m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
183 break;
184 case 0:
185 m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
186 m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
187 break;
188 case 1:
189 m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
190 m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
191 break;
192 case 2:
193 m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
194 m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
195 break;
196 case 3:
197 m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
198 m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
199 break;
200 }
201  
202 m_module.Scene.RegionInfo.RegionSettings.Save();
203 m_module.TriggerRegionInfoChange();
204 m_module.sendRegionHandshakeToAll();
205 }
206 }
207 }
208  
209 protected void ShowEstatesCommand(string module, string[] cmd)
210 {
211 StringBuilder report = new StringBuilder();
212 RegionInfo ri = m_module.Scene.RegionInfo;
213 EstateSettings es = ri.EstateSettings;
214  
215 report.AppendFormat("Estate information for region {0}\n", ri.RegionName);
216 report.AppendFormat(
217 "{0,-20} {1,-7} {2,-20}\n",
218 "Estate Name",
219 "ID",
220 "Owner");
221  
222 report.AppendFormat(
223 "{0,-20} {1,-7} {2,-20}\n",
224 es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
225  
226 MainConsole.Instance.Output(report.ToString());
227 }
228 #endregion
229 }
230 }