clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using log4net;
32 using Mono.Addins;
33 using Nini.Config;
34 using OpenMetaverse;
35 using OpenSim.Framework;
36 using OpenSim.Framework.Console;
37 using OpenSim.Region.Framework.Interfaces;
38 using OpenSim.Region.Framework.Scenes;
39 using OpenSim.Services.Interfaces;
40  
41 namespace OpenSim.Region.CoreModules.World
42 {
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AccessModule")]
44 public class AccessModule : ISharedRegionModule
45 {
46 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47  
48 private List<Scene> m_SceneList = new List<Scene>();
49  
50 public void Initialise(IConfigSource config)
51 {
52 MainConsole.Instance.Commands.AddCommand("Users", true,
53 "login enable",
54 "login enable",
55 "Enable simulator logins",
56 String.Empty,
57 HandleLoginCommand);
58  
59 MainConsole.Instance.Commands.AddCommand("Users", true,
60 "login disable",
61 "login disable",
62 "Disable simulator logins",
63 String.Empty,
64 HandleLoginCommand);
65  
66 MainConsole.Instance.Commands.AddCommand("Users", true,
67 "login status",
68 "login status",
69 "Show login status",
70 String.Empty,
71 HandleLoginCommand);
72 }
73  
74 public void PostInitialise()
75 {
76 }
77  
78 public void Close()
79 {
80 }
81  
82 public string Name
83 {
84 get { return "AccessModule"; }
85 }
86  
87 public Type ReplaceableInterface
88 {
89 get { return null; }
90 }
91  
92 public void AddRegion(Scene scene)
93 {
94 lock (m_SceneList)
95 {
96 if (!m_SceneList.Contains(scene))
97 m_SceneList.Add(scene);
98 }
99 }
100  
101 public void RemoveRegion(Scene scene)
102 {
103 lock (m_SceneList)
104 m_SceneList.Remove(scene);
105 }
106  
107 public void RegionLoaded(Scene scene)
108 {
109 }
110  
111 public void HandleLoginCommand(string module, string[] cmd)
112 {
113 if ((Scene)MainConsole.Instance.ConsoleScene == null)
114 {
115 foreach (Scene s in m_SceneList)
116 {
117 if (!ProcessCommand(s, cmd))
118 break;
119 }
120 }
121 else
122 {
123 ProcessCommand((Scene)MainConsole.Instance.ConsoleScene, cmd);
124 }
125 }
126  
127 bool ProcessCommand(Scene scene, string[] cmd)
128 {
129 if (cmd.Length < 2)
130 {
131 MainConsole.Instance.Output("Syntax: login enable|disable|status");
132 return false;
133 }
134  
135 switch (cmd[1])
136 {
137 case "enable":
138 scene.LoginsEnabled = true;
139 MainConsole.Instance.Output(String.Format("Logins are enabled for region {0}", scene.RegionInfo.RegionName));
140 break;
141 case "disable":
142 scene.LoginsEnabled = false;
143 MainConsole.Instance.Output(String.Format("Logins are disabled for region {0}", scene.RegionInfo.RegionName));
144 break;
145 case "status":
146 if (scene.LoginsEnabled)
147 MainConsole.Instance.Output(String.Format("Login in {0} are enabled", scene.RegionInfo.RegionName));
148 else
149 MainConsole.Instance.Output(String.Format("Login in {0} are disabled", scene.RegionInfo.RegionName));
150 break;
151 default:
152 MainConsole.Instance.Output("Syntax: login enable|disable|status");
153 return false;
154 }
155  
156 return true;
157 }
158 }
159 }