clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27 using System;
28 using System.Collections.Generic;
29 using System.Reflection;
30 using log4net;
31 using OpenMetaverse;
32 using OpenSim.Framework;
33 using OpenSim.Region.Framework.Scenes;
34 using OpenSim.Services.Interfaces;
35  
36 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
37 {
38 public class PresenceDetector
39 {
40 // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
41  
42 private IPresenceService m_PresenceService;
43 private Scene m_aScene;
44  
45 public PresenceDetector(IPresenceService presenceservice)
46 {
47 m_PresenceService = presenceservice;
48 }
49  
50 public void AddRegion(Scene scene)
51 {
52 scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
53 scene.EventManager.OnNewClient += OnNewClient;
54  
55 m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
56  
57 if (m_aScene == null)
58 m_aScene = scene;
59 }
60  
61 public void RemoveRegion(Scene scene)
62 {
63 scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
64 scene.EventManager.OnNewClient -= OnNewClient;
65  
66 m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
67 }
68  
69 public void OnMakeRootAgent(ScenePresence sp)
70 {
71 // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
72 if (sp.PresenceType != PresenceType.Npc)
73 m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID);
74 }
75  
76 public void OnNewClient(IClientAPI client)
77 {
78 client.OnConnectionClosed += OnConnectionClose;
79 }
80  
81 public void OnConnectionClose(IClientAPI client)
82 {
83 if (client != null && client.SceneAgent != null && !client.SceneAgent.IsChildAgent)
84 {
85 // m_log.DebugFormat("[PRESENCE DETECTOR]: Detected client logout {0} in {1}", client.AgentId, client.Scene.RegionInfo.RegionName);
86 m_PresenceService.LogoutAgent(client.SessionId);
87 }
88 }
89 }
90 }