clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using log4net;
29 using Mono.Addins;
30 using System;
31 using System.Collections.Generic;
32 using System.Reflection;
33 using Nini.Config;
34 using OpenSim.Framework;
35 using OpenSim.Services.Connectors;
36 using OpenSim.Region.Framework.Interfaces;
37 using OpenSim.Region.Framework.Scenes;
38 using OpenSim.Services.Interfaces;
39  
40 namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset
41 {
42 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAssetServicesConnector")]
43 public class RemoteAssetServicesConnector :
44 AssetServicesConnector, ISharedRegionModule, IAssetService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49  
50 private bool m_Enabled = false;
51 private IImprovedAssetCache m_Cache;
52  
53 public Type ReplaceableInterface
54 {
55 get { return null; }
56 }
57  
58 public string Name
59 {
60 get { return "RemoteAssetServicesConnector"; }
61 }
62  
63 public override void Initialise(IConfigSource source)
64 {
65 IConfig moduleConfig = source.Configs["Modules"];
66 if (moduleConfig != null)
67 {
68 string name = moduleConfig.GetString("AssetServices", "");
69 if (name == Name)
70 {
71 IConfig assetConfig = source.Configs["AssetService"];
72 if (assetConfig == null)
73 {
74 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini");
75 return;
76 }
77  
78 m_Enabled = true;
79  
80 base.Initialise(source);
81  
82 m_log.Info("[ASSET CONNECTOR]: Remote assets enabled");
83 }
84 }
85 }
86  
87 public void PostInitialise()
88 {
89 }
90  
91 public void Close()
92 {
93 }
94  
95 public void AddRegion(Scene scene)
96 {
97 if (!m_Enabled)
98 return;
99  
100 scene.RegisterModuleInterface<IAssetService>(this);
101 }
102  
103 public void RemoveRegion(Scene scene)
104 {
105 }
106  
107 public void RegionLoaded(Scene scene)
108 {
109 if (!m_Enabled)
110 return;
111  
112 if (m_Cache == null)
113 {
114 m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>();
115  
116 // Since we are a shared module and scene data is not
117 // available for every method, the cache must be shared, too
118 //
119 if (!(m_Cache is ISharedRegionModule))
120 m_Cache = null;
121 else
122 SetCache(m_Cache);
123  
124 }
125  
126 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName);
127  
128 if (m_Cache != null)
129 {
130 m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName);
131 }
132 }
133 }
134 }