clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Threading;
33 using Nini.Config;
34 using NUnit.Framework;
35 using OpenMetaverse;
36 using OpenSim.Data;
37 using OpenSim.Framework;
38 using OpenSim.Framework.Serialization;
39 using OpenSim.Framework.Serialization.External;
40 using OpenSim.Framework.Communications;
41 using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
42 using OpenSim.Region.CoreModules.Framework.InventoryAccess;
43 using OpenSim.Region.Framework.Scenes;
44 using OpenSim.Region.Framework.Scenes.Serialization;
45 using OpenSim.Services.Interfaces;
46 using OpenSim.Tests.Common;
47 using OpenSim.Tests.Common.Mock;
48  
49 namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
50 {
51 [TestFixture]
52 public class InventoryAccessModuleTests : OpenSimTestCase
53 {
54 protected TestScene m_scene;
55 protected BasicInventoryAccessModule m_iam;
56 protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
57 protected TestClient m_tc;
58  
59 [SetUp]
60 public override void SetUp()
61 {
62 base.SetUp();
63  
64 m_iam = new BasicInventoryAccessModule();
65  
66 IConfigSource config = new IniConfigSource();
67 config.AddConfig("Modules");
68 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
69  
70 SceneHelpers sceneHelpers = new SceneHelpers();
71 m_scene = sceneHelpers.SetupScene();
72 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
73  
74 // Create user
75 string userFirstName = "Jock";
76 string userLastName = "Stirrup";
77 string userPassword = "troll";
78 UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
79  
80 AgentCircuitData acd = new AgentCircuitData();
81 acd.AgentID = m_userId;
82 m_tc = new TestClient(acd, m_scene);
83 }
84  
85 [Test]
86 public void TestRezCoalescedObject()
87 {
88 TestHelpers.InMethod();
89 // log4net.Config.XmlConfigurator.Configure();
90  
91 // Create asset
92 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
93 object1.AbsolutePosition = new Vector3(15, 30, 45);
94  
95 SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
96 object2.AbsolutePosition = new Vector3(25, 50, 75);
97  
98 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
99  
100 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
101 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
102 m_scene.AssetService.Store(asset1);
103  
104 // Create item
105 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
106 string item1Name = "My Little Dog";
107 InventoryItemBase item1 = new InventoryItemBase();
108 item1.Name = item1Name;
109 item1.AssetID = asset1.FullID;
110 item1.ID = item1Id;
111 InventoryFolderBase objsFolder
112 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
113 item1.Folder = objsFolder.ID;
114 item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
115 m_scene.AddInventoryItem(item1);
116  
117 SceneObjectGroup so
118 = m_iam.RezObject(
119 m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
120  
121 Assert.That(so, Is.Not.Null);
122  
123 Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
124  
125 SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
126 Assert.That(retrievedObj1Part, Is.Null);
127  
128 retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
129 Assert.That(retrievedObj1Part, Is.Not.Null);
130 Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
131  
132 // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
133 // object is unit square.
134 Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
135  
136 SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
137 Assert.That(retrievedObj2Part, Is.Not.Null);
138 Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
139 Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
140 }
141  
142 [Test]
143 public void TestRezObject()
144 {
145 TestHelpers.InMethod();
146 // log4net.Config.XmlConfigurator.Configure();
147  
148 // Create asset
149 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
150  
151 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
152 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
153 m_scene.AssetService.Store(asset1);
154  
155 // Create item
156 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
157 string item1Name = "My Little Dog";
158 InventoryItemBase item1 = new InventoryItemBase();
159 item1.Name = item1Name;
160 item1.AssetID = asset1.FullID;
161 item1.ID = item1Id;
162 InventoryFolderBase objsFolder
163 = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
164 item1.Folder = objsFolder.ID;
165 m_scene.AddInventoryItem(item1);
166  
167 SceneObjectGroup so
168 = m_iam.RezObject(
169 m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
170  
171 Assert.That(so, Is.Not.Null);
172  
173 SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
174 Assert.That(retrievedPart, Is.Not.Null);
175 }
176 }
177 }