clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | |||
32 | using OpenSim.Framework; |
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33 | using OpenSim.Framework.Client; |
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34 | using OpenSim.Region.Framework.Interfaces; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | using OpenSim.Services.Connectors.Hypergrid; |
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37 | using OpenSim.Services.Interfaces; |
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38 | using OpenSim.Server.Base; |
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39 | |||
40 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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41 | |||
42 | using OpenMetaverse; |
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43 | using log4net; |
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44 | using Nini.Config; |
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45 | using Mono.Addins; |
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46 | |||
47 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess |
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48 | { |
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49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGInventoryAccessModule")] |
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50 | public class HGInventoryAccessModule : BasicInventoryAccessModule, INonSharedRegionModule, IInventoryAccessModule |
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51 | { |
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52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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53 | |||
54 | private static HGAssetMapper m_assMapper; |
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55 | public static HGAssetMapper AssetMapper |
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56 | { |
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57 | get { return m_assMapper; } |
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58 | } |
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59 | |||
60 | private string m_HomeURI; |
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61 | private bool m_OutboundPermission; |
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62 | private string m_ThisGatekeeper; |
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63 | private bool m_RestrictInventoryAccessAbroad; |
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64 | |||
65 | private bool m_bypassPermissions = true; |
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66 | |||
67 | // This simple check makes it possible to support grids in which all the simulators |
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68 | // share all central services of the Robust server EXCEPT assets. In other words, |
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69 | // grids where the simulators' assets are kept in one DB and the users' inventory assets |
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70 | // are kept on another. When users rez items from inventory or take objects from world, |
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71 | // an HG-like asset copy takes place between the 2 servers, the world asset server and |
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72 | // the user's asset server. |
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73 | private bool m_CheckSeparateAssets = false; |
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74 | private string m_LocalAssetsURL = string.Empty; |
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75 | |||
76 | // private bool m_Initialized = false; |
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77 | |||
78 | #region INonSharedRegionModule |
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79 | |||
80 | public override string Name |
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81 | { |
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82 | get { return "HGInventoryAccessModule"; } |
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83 | } |
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84 | |||
85 | public override void Initialise(IConfigSource source) |
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86 | { |
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87 | IConfig moduleConfig = source.Configs["Modules"]; |
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88 | if (moduleConfig != null) |
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89 | { |
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90 | string name = moduleConfig.GetString("InventoryAccessModule", ""); |
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91 | if (name == Name) |
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92 | { |
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93 | m_Enabled = true; |
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94 | |||
95 | InitialiseCommon(source); |
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96 | |||
97 | m_log.InfoFormat("[HG INVENTORY ACCESS MODULE]: {0} enabled.", Name); |
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98 | |||
99 | IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; |
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100 | if (thisModuleConfig != null) |
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101 | { |
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102 | m_HomeURI = Util.GetConfigVarFromSections<string>(source, "HomeURI", |
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103 | new string[] { "Startup", "Hypergrid", "HGInventoryAccessModule" }, String.Empty); |
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104 | m_ThisGatekeeper = Util.GetConfigVarFromSections<string>(source, "GatekeeperURI", |
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105 | new string[] { "Startup", "Hypergrid", "HGInventoryAccessModule" }, String.Empty); |
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106 | // Legacy. Renove soon! |
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107 | m_ThisGatekeeper = thisModuleConfig.GetString("Gatekeeper", m_ThisGatekeeper); |
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108 | |||
109 | m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true); |
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110 | m_RestrictInventoryAccessAbroad = thisModuleConfig.GetBoolean("RestrictInventoryAccessAbroad", true); |
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111 | m_CheckSeparateAssets = thisModuleConfig.GetBoolean("CheckSeparateAssets", false); |
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112 | m_LocalAssetsURL = thisModuleConfig.GetString("RegionHGAssetServerURI", string.Empty); |
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113 | m_LocalAssetsURL = m_LocalAssetsURL.Trim(new char[] { '/' }); |
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114 | |||
115 | } |
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116 | else |
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117 | m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); |
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118 | |||
119 | m_bypassPermissions = !Util.GetConfigVarFromSections<bool>(source, "serverside_object_permissions", |
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120 | new string[] { "Startup", "Permissions" }, true); |
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121 | |||
122 | } |
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123 | } |
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124 | } |
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125 | |||
126 | public override void AddRegion(Scene scene) |
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127 | { |
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128 | if (!m_Enabled) |
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129 | return; |
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130 | |||
131 | base.AddRegion(scene); |
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132 | m_assMapper = new HGAssetMapper(scene, m_HomeURI); |
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133 | scene.EventManager.OnNewInventoryItemUploadComplete += PostInventoryAsset; |
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134 | scene.EventManager.OnTeleportStart += TeleportStart; |
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135 | scene.EventManager.OnTeleportFail += TeleportFail; |
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136 | |||
137 | // We're fgoing to enforce some stricter permissions if Outbound is false |
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138 | scene.Permissions.OnTakeObject += CanTakeObject; |
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139 | scene.Permissions.OnTakeCopyObject += CanTakeObject; |
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140 | scene.Permissions.OnTransferUserInventory += OnTransferUserInventory; |
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141 | } |
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142 | |||
143 | #endregion |
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144 | |||
145 | #region Event handlers |
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146 | |||
147 | protected override void OnNewClient(IClientAPI client) |
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148 | { |
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149 | base.OnNewClient(client); |
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150 | client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion); |
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151 | } |
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152 | |||
153 | protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2) |
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154 | { |
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155 | //m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: OnCompleteMovementToRegion of user {0}", client.Name); |
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156 | object sp = null; |
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157 | if (client.Scene.TryGetScenePresence(client.AgentId, out sp)) |
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158 | { |
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159 | if (sp is ScenePresence) |
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160 | { |
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161 | AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); |
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162 | if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) |
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163 | { |
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164 | if (m_RestrictInventoryAccessAbroad) |
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165 | { |
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166 | IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>(); |
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167 | if (uMan.IsLocalGridUser(client.AgentId)) |
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168 | ProcessInventoryForComingHome(client); |
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169 | else |
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170 | ProcessInventoryForArriving(client); |
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171 | } |
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172 | } |
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173 | } |
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174 | } |
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175 | } |
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176 | |||
177 | protected void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout) |
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178 | { |
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179 | if (gridLogout && m_RestrictInventoryAccessAbroad) |
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180 | { |
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181 | IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>(); |
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182 | if (uMan != null && uMan.IsLocalGridUser(client.AgentId)) |
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183 | { |
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184 | // local grid user |
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185 | ProcessInventoryForHypergriding(client); |
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186 | } |
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187 | else |
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188 | { |
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189 | // Foreigner |
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190 | ProcessInventoryForLeaving(client); |
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191 | } |
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192 | } |
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193 | |||
194 | } |
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195 | |||
196 | protected void TeleportFail(IClientAPI client, bool gridLogout) |
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197 | { |
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198 | if (gridLogout && m_RestrictInventoryAccessAbroad) |
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199 | { |
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200 | IUserManagement uMan = m_Scene.RequestModuleInterface<IUserManagement>(); |
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201 | if (uMan.IsLocalGridUser(client.AgentId)) |
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202 | { |
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203 | ProcessInventoryForComingHome(client); |
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204 | } |
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205 | else |
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206 | { |
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207 | ProcessInventoryForArriving(client); |
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208 | } |
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209 | } |
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210 | } |
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211 | |||
212 | public void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel) |
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213 | { |
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214 | if (type == AssetType.Link) |
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215 | return; |
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216 | |||
217 | string userAssetServer = string.Empty; |
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218 | if (IsForeignUser(avatarID, out userAssetServer) && userAssetServer != string.Empty && m_OutboundPermission) |
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219 | { |
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220 | m_assMapper.Post(assetID, avatarID, userAssetServer); |
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221 | } |
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222 | } |
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223 | |||
224 | #endregion |
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225 | |||
226 | #region Overrides of Basic Inventory Access methods |
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227 | |||
228 | protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix) |
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229 | { |
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230 | if (UserManagementModule != null && !UserManagementModule.IsLocalGridUser(presence.UUID)) |
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231 | prefix = "HG "; |
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232 | else |
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233 | prefix = string.Empty; |
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234 | suffix = " @ " + m_ThisGatekeeper; |
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235 | Vector3 pos = presence.AbsolutePosition; |
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236 | return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\ngatekeeper {5}\n", |
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237 | presence.Scene.RegionInfo.RegionID, |
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238 | pos.X, pos.Y, pos.Z, |
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239 | presence.RegionHandle, |
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240 | m_ThisGatekeeper); |
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241 | } |
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242 | |||
243 | |||
244 | /// |
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245 | /// CapsUpdateInventoryItemAsset |
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246 | /// |
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247 | public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data) |
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248 | { |
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249 | UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data); |
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250 | |||
251 | PostInventoryAsset(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0); |
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252 | |||
253 | return newAssetID; |
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254 | } |
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255 | |||
256 | /// |
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257 | /// UpdateInventoryItemAsset |
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258 | /// |
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259 | public override bool UpdateInventoryItemAsset(UUID ownerID, InventoryItemBase item, AssetBase asset) |
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260 | { |
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261 | if (base.UpdateInventoryItemAsset(ownerID, item, asset)) |
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262 | { |
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263 | PostInventoryAsset(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0); |
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264 | return true; |
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265 | } |
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266 | |||
267 | return false; |
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268 | } |
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269 | |||
270 | /// |
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271 | /// Used in DeleteToInventory |
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272 | /// |
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273 | protected override void ExportAsset(UUID agentID, UUID assetID) |
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274 | { |
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275 | if (!assetID.Equals(UUID.Zero)) |
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276 | PostInventoryAsset(agentID, AssetType.Unknown, assetID, "", 0); |
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277 | else |
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278 | m_log.Debug("[HGScene]: Scene.Inventory did not create asset"); |
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279 | } |
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280 | |||
281 | /// |
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282 | /// RezObject |
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283 | /// |
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284 | public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, |
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285 | UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, |
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286 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
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287 | { |
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288 | m_log.DebugFormat("[HGScene]: RezObject itemID={0} fromTaskID={1}", itemID, fromTaskID); |
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289 | |||
290 | //if (fromTaskID.Equals(UUID.Zero)) |
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291 | //{ |
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292 | InventoryItemBase item = new InventoryItemBase(itemID); |
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293 | item.Owner = remoteClient.AgentId; |
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294 | item = m_Scene.InventoryService.GetItem(item); |
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295 | //if (item == null) |
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296 | //{ // Fetch the item |
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297 | // item = new InventoryItemBase(); |
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298 | // item.Owner = remoteClient.AgentId; |
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299 | // item.ID = itemID; |
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300 | // item = m_assMapper.Get(item, userInfo.RootFolder.ID, userInfo); |
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301 | //} |
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302 | string userAssetServer = string.Empty; |
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303 | if (item != null && IsForeignUser(remoteClient.AgentId, out userAssetServer)) |
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304 | { |
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305 | m_assMapper.Get(item.AssetID, remoteClient.AgentId, userAssetServer); |
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306 | |||
307 | } |
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308 | //} |
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309 | |||
310 | // OK, we're done fetching. Pass it up to the default RezObject |
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311 | SceneObjectGroup sog = base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, |
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312 | RezSelected, RemoveItem, fromTaskID, attachment); |
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313 | |||
314 | return sog; |
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315 | |||
316 | } |
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317 | |||
318 | public override void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver) |
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319 | { |
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320 | string senderAssetServer = string.Empty; |
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321 | string receiverAssetServer = string.Empty; |
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322 | bool isForeignSender, isForeignReceiver; |
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323 | isForeignSender = IsForeignUser(sender, out senderAssetServer); |
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324 | isForeignReceiver = IsForeignUser(receiver, out receiverAssetServer); |
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325 | |||
326 | // They're both local. Nothing to do. |
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327 | if (!isForeignSender && !isForeignReceiver) |
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328 | return; |
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329 | |||
330 | // At least one of them is foreign. |
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331 | // If both users have the same asset server, no need to transfer the asset |
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332 | if (senderAssetServer.Equals(receiverAssetServer)) |
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333 | { |
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334 | m_log.DebugFormat("[HGScene]: Asset transfer between foreign users, but they have the same server. No transfer."); |
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335 | return; |
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336 | } |
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337 | |||
338 | if (isForeignSender && senderAssetServer != string.Empty) |
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339 | m_assMapper.Get(item.AssetID, sender, senderAssetServer); |
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340 | |||
341 | if (isForeignReceiver && receiverAssetServer != string.Empty && m_OutboundPermission) |
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342 | m_assMapper.Post(item.AssetID, receiver, receiverAssetServer); |
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343 | } |
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344 | |||
345 | public override bool IsForeignUser(UUID userID, out string assetServerURL) |
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346 | { |
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347 | assetServerURL = string.Empty; |
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348 | |||
349 | if (UserManagementModule != null) |
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350 | { |
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351 | if (!m_CheckSeparateAssets) |
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352 | { |
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353 | if (!UserManagementModule.IsLocalGridUser(userID)) |
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354 | { // foreign |
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355 | ScenePresence sp = null; |
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356 | if (m_Scene.TryGetScenePresence(userID, out sp)) |
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357 | { |
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358 | AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
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359 | if (aCircuit != null && aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) |
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360 | { |
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361 | assetServerURL = aCircuit.ServiceURLs["AssetServerURI"].ToString(); |
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362 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); |
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363 | } |
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364 | } |
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365 | else |
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366 | { |
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367 | assetServerURL = UserManagementModule.GetUserServerURL(userID, "AssetServerURI"); |
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368 | assetServerURL = assetServerURL.Trim(new char[] { '/' }); |
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369 | } |
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370 | return true; |
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371 | } |
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372 | } |
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373 | else |
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374 | { |
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375 | if (IsLocalInventoryAssetsUser(userID, out assetServerURL)) |
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376 | { |
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377 | m_log.DebugFormat("[HGScene]: user {0} has local assets {1}", userID, assetServerURL); |
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378 | return false; |
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379 | } |
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380 | else |
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381 | { |
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382 | m_log.DebugFormat("[HGScene]: user {0} has foreign assets {1}", userID, assetServerURL); |
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383 | return true; |
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384 | } |
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385 | } |
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386 | } |
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387 | return false; |
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388 | } |
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389 | |||
390 | private bool IsLocalInventoryAssetsUser(UUID uuid, out string assetsURL) |
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391 | { |
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392 | assetsURL = UserManagementModule.GetUserServerURL(uuid, "AssetServerURI"); |
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393 | if (assetsURL == string.Empty) |
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394 | { |
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395 | AgentCircuitData agent = m_Scene.AuthenticateHandler.GetAgentCircuitData(uuid); |
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396 | if (agent != null) |
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397 | { |
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398 | assetsURL = agent.ServiceURLs["AssetServerURI"].ToString(); |
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399 | assetsURL = assetsURL.Trim(new char[] { '/' }); |
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400 | } |
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401 | } |
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402 | return m_LocalAssetsURL.Equals(assetsURL); |
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403 | } |
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404 | |||
405 | |||
406 | protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) |
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407 | { |
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408 | InventoryItemBase item = base.GetItem(agentID, itemID); |
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409 | if (item == null) |
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410 | return null; |
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411 | |||
412 | string userAssetServer = string.Empty; |
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413 | if (IsForeignUser(agentID, out userAssetServer)) |
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414 | m_assMapper.Get(item.AssetID, agentID, userAssetServer); |
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415 | |||
416 | return item; |
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417 | } |
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418 | |||
419 | #endregion |
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420 | |||
421 | #region Inventory manipulation upon arriving/leaving |
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422 | |||
423 | // |
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424 | // These 2 are for local and foreign users coming back, respectively |
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425 | // |
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426 | |||
427 | private void ProcessInventoryForComingHome(IClientAPI client) |
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428 | { |
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429 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Restoring root folder for local user {0}", client.Name); |
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430 | if (client is IClientCore) |
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431 | { |
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432 | IClientCore core = (IClientCore)client; |
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433 | IClientInventory inv; |
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434 | |||
435 | if (core.TryGet<IClientInventory>(out inv)) |
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436 | { |
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437 | InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId); |
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438 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); |
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439 | |||
440 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); |
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441 | |||
442 | foreach (InventoryFolderBase f in content.Folders) |
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443 | { |
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444 | if (f.Name != "My Suitcase" && f.Name != "Current Outfit") |
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445 | keep.Add(f); |
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446 | } |
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447 | |||
448 | inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray()); |
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449 | } |
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450 | } |
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451 | } |
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452 | |||
453 | private void ProcessInventoryForArriving(IClientAPI client) |
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454 | { |
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455 | // No-op for now, but we may need to do something for freign users inventory |
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456 | } |
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457 | |||
458 | // |
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459 | // These 2 are for local and foreign users going away respectively |
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460 | // |
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461 | |||
462 | private void ProcessInventoryForHypergriding(IClientAPI client) |
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463 | { |
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464 | if (client is IClientCore) |
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465 | { |
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466 | IClientCore core = (IClientCore)client; |
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467 | IClientInventory inv; |
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468 | |||
469 | if (core.TryGet<IClientInventory>(out inv)) |
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470 | { |
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471 | InventoryFolderBase root = m_Scene.InventoryService.GetRootFolder(client.AgentId); |
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472 | if (root != null) |
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473 | { |
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474 | m_log.DebugFormat("[HG INVENTORY ACCESS MODULE]: Changing root inventory for user {0}", client.Name); |
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475 | InventoryCollection content = m_Scene.InventoryService.GetFolderContent(client.AgentId, root.ID); |
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476 | |||
477 | List<InventoryFolderBase> keep = new List<InventoryFolderBase>(); |
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478 | |||
479 | foreach (InventoryFolderBase f in content.Folders) |
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480 | { |
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481 | if (f.Name != "My Suitcase" && f.Name != "Current Outfit") |
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482 | { |
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483 | f.Name = f.Name + " (Unavailable)"; |
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484 | keep.Add(f); |
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485 | } |
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486 | } |
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487 | |||
488 | // items directly under the root folder |
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489 | foreach (InventoryItemBase it in content.Items) |
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490 | it.Name = it.Name + " (Unavailable)"; ; |
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491 | |||
492 | // Send the new names |
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493 | inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray()); |
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494 | |||
495 | } |
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496 | } |
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497 | } |
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498 | } |
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499 | |||
500 | private void ProcessInventoryForLeaving(IClientAPI client) |
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501 | { |
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502 | // No-op for now |
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503 | } |
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504 | |||
505 | #endregion |
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506 | |||
507 | #region Permissions |
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508 | |||
509 | private bool CanTakeObject(UUID objectID, UUID stealer, Scene scene) |
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510 | { |
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511 | if (m_bypassPermissions) return true; |
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512 | |||
513 | if (!m_OutboundPermission && !UserManagementModule.IsLocalGridUser(stealer)) |
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514 | { |
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515 | SceneObjectGroup sog = null; |
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516 | if (m_Scene.TryGetSceneObjectGroup(objectID, out sog) && sog.OwnerID == stealer) |
||
517 | return true; |
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518 | |||
519 | return false; |
||
520 | } |
||
521 | |||
522 | return true; |
||
523 | } |
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524 | |||
525 | private bool OnTransferUserInventory(UUID itemID, UUID userID, UUID recipientID) |
||
526 | { |
||
527 | if (m_bypassPermissions) return true; |
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528 | |||
529 | if (!m_OutboundPermission && !UserManagementModule.IsLocalGridUser(recipientID)) |
||
530 | return false; |
||
531 | |||
532 | return true; |
||
533 | } |
||
534 | |||
535 | |||
536 | #endregion |
||
537 | } |
||
538 | } |