clockwerk-opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System; |
||
29 | using System.Collections.Generic; |
||
30 | using System.IO; |
||
31 | using System.IO.Compression; |
||
32 | using System.Reflection; |
||
33 | using System.Xml; |
||
34 | using log4net; |
||
35 | using OpenMetaverse; |
||
36 | using OpenSim.Framework; |
||
37 | using OpenSim.Framework.Monitoring; |
||
38 | using OpenSim.Framework.Serialization; |
||
39 | using OpenSim.Framework.Serialization.External; |
||
40 | using OpenSim.Region.CoreModules.World.Archiver; |
||
41 | using OpenSim.Region.Framework.Scenes; |
||
42 | using OpenSim.Services.Interfaces; |
||
43 | using Ionic.Zlib; |
||
44 | using GZipStream = Ionic.Zlib.GZipStream; |
||
45 | using CompressionMode = Ionic.Zlib.CompressionMode; |
||
46 | using PermissionMask = OpenSim.Framework.PermissionMask; |
||
47 | |||
48 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver |
||
49 | { |
||
50 | public class InventoryArchiveWriteRequest |
||
51 | { |
||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
||
53 | |||
54 | /// <summary> |
||
55 | /// Determine whether this archive will save assets. Default is true. |
||
56 | /// </summary> |
||
57 | public bool SaveAssets { get; set; } |
||
58 | |||
59 | /// <summary> |
||
60 | /// Determines which items will be included in the archive, according to their permissions. |
||
61 | /// Default is null, meaning no permission checks. |
||
62 | /// </summary> |
||
63 | public string FilterContent { get; set; } |
||
64 | |||
65 | /// <summary> |
||
66 | /// Counter for inventory items saved to archive for passing to compltion event |
||
67 | /// </summary> |
||
68 | public int CountItems { get; set; } |
||
69 | |||
70 | /// <summary> |
||
71 | /// Counter for inventory items skipped due to permission filter option for passing to compltion event |
||
72 | /// </summary> |
||
73 | public int CountFiltered { get; set; } |
||
74 | |||
75 | /// <value> |
||
76 | /// Used to select all inventory nodes in a folder but not the folder itself |
||
77 | /// </value> |
||
78 | private const string STAR_WILDCARD = "*"; |
||
79 | |||
80 | private InventoryArchiverModule m_module; |
||
81 | private UserAccount m_userInfo; |
||
82 | private string m_invPath; |
||
83 | protected TarArchiveWriter m_archiveWriter; |
||
84 | protected UuidGatherer m_assetGatherer; |
||
85 | |||
86 | /// <value> |
||
87 | /// We only use this to request modules |
||
88 | /// </value> |
||
89 | protected Scene m_scene; |
||
90 | |||
91 | /// <value> |
||
92 | /// ID of this request |
||
93 | /// </value> |
||
94 | protected UUID m_id; |
||
95 | |||
96 | /// <value> |
||
97 | /// Used to collect the uuids of the assets that we need to save into the archive |
||
98 | /// </value> |
||
99 | protected Dictionary<UUID, sbyte> m_assetUuids = new Dictionary<UUID, sbyte>(); |
||
100 | |||
101 | /// <value> |
||
102 | /// Used to collect the uuids of the users that we need to save into the archive |
||
103 | /// </value> |
||
104 | protected Dictionary<UUID, int> m_userUuids = new Dictionary<UUID, int>(); |
||
105 | |||
106 | /// <value> |
||
107 | /// The stream to which the inventory archive will be saved. |
||
108 | /// </value> |
||
109 | private Stream m_saveStream; |
||
110 | |||
111 | /// <summary> |
||
112 | /// Constructor |
||
113 | /// </summary> |
||
114 | public InventoryArchiveWriteRequest( |
||
115 | UUID id, InventoryArchiverModule module, Scene scene, |
||
116 | UserAccount userInfo, string invPath, string savePath) |
||
117 | : this( |
||
118 | id, |
||
119 | module, |
||
120 | scene, |
||
121 | userInfo, |
||
122 | invPath, |
||
123 | new GZipStream(new FileStream(savePath, FileMode.Create), CompressionMode.Compress, CompressionLevel.BestCompression)) |
||
124 | { |
||
125 | } |
||
126 | |||
127 | /// <summary> |
||
128 | /// Constructor |
||
129 | /// </summary> |
||
130 | public InventoryArchiveWriteRequest( |
||
131 | UUID id, InventoryArchiverModule module, Scene scene, |
||
132 | UserAccount userInfo, string invPath, Stream saveStream) |
||
133 | { |
||
134 | m_id = id; |
||
135 | m_module = module; |
||
136 | m_scene = scene; |
||
137 | m_userInfo = userInfo; |
||
138 | m_invPath = invPath; |
||
139 | m_saveStream = saveStream; |
||
140 | m_assetGatherer = new UuidGatherer(m_scene.AssetService); |
||
141 | |||
142 | SaveAssets = true; |
||
143 | FilterContent = null; |
||
144 | } |
||
145 | |||
146 | protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut) |
||
147 | { |
||
148 | Exception reportedException = null; |
||
149 | bool succeeded = true; |
||
150 | |||
151 | try |
||
152 | { |
||
153 | m_archiveWriter.Close(); |
||
154 | } |
||
155 | catch (Exception e) |
||
156 | { |
||
157 | reportedException = e; |
||
158 | succeeded = false; |
||
159 | } |
||
160 | finally |
||
161 | { |
||
162 | m_saveStream.Close(); |
||
163 | } |
||
164 | |||
165 | if (timedOut) |
||
166 | { |
||
167 | succeeded = false; |
||
168 | reportedException = new Exception("Loading assets timed out"); |
||
169 | } |
||
170 | |||
171 | m_module.TriggerInventoryArchiveSaved( |
||
172 | m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException, CountItems, CountFiltered); |
||
173 | } |
||
174 | |||
175 | protected void SaveInvItem(InventoryItemBase inventoryItem, string path, Dictionary<string, object> options, IUserAccountService userAccountService) |
||
176 | { |
||
177 | if (options.ContainsKey("exclude")) |
||
178 | { |
||
179 | if (((List<String>)options["exclude"]).Contains(inventoryItem.Name) || |
||
180 | ((List<String>)options["exclude"]).Contains(inventoryItem.ID.ToString())) |
||
181 | { |
||
182 | if (options.ContainsKey("verbose")) |
||
183 | { |
||
184 | m_log.InfoFormat( |
||
185 | "[INVENTORY ARCHIVER]: Skipping inventory item {0} {1} at {2}", |
||
186 | inventoryItem.Name, inventoryItem.ID, path); |
||
187 | } |
||
188 | |||
189 | CountFiltered++; |
||
190 | |||
191 | return; |
||
192 | } |
||
193 | } |
||
194 | |||
195 | // Check For Permissions Filter Flags |
||
196 | if (!CanUserArchiveObject(m_userInfo.PrincipalID, inventoryItem)) |
||
197 | { |
||
198 | m_log.InfoFormat( |
||
199 | "[INVENTORY ARCHIVER]: Insufficient permissions, skipping inventory item {0} {1} at {2}", |
||
200 | inventoryItem.Name, inventoryItem.ID, path); |
||
201 | |||
202 | // Count Items Excluded |
||
203 | CountFiltered++; |
||
204 | |||
205 | return; |
||
206 | } |
||
207 | |||
208 | if (options.ContainsKey("verbose")) |
||
209 | m_log.InfoFormat( |
||
210 | "[INVENTORY ARCHIVER]: Saving item {0} {1} (asset UUID {2})", |
||
211 | inventoryItem.ID, inventoryItem.Name, inventoryItem.AssetID); |
||
212 | |||
213 | string filename = path + CreateArchiveItemName(inventoryItem); |
||
214 | |||
215 | // Record the creator of this item for user record purposes (which might go away soon) |
||
216 | m_userUuids[inventoryItem.CreatorIdAsUuid] = 1; |
||
217 | |||
218 | string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService); |
||
219 | m_archiveWriter.WriteFile(filename, serialization); |
||
220 | |||
221 | AssetType itemAssetType = (AssetType)inventoryItem.AssetType; |
||
222 | |||
223 | // Count inventory items (different to asset count) |
||
224 | CountItems++; |
||
225 | |||
226 | // Don't chase down link asset items as they actually point to their target item IDs rather than an asset |
||
227 | if (SaveAssets && itemAssetType != AssetType.Link && itemAssetType != AssetType.LinkFolder) |
||
228 | m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (sbyte)inventoryItem.AssetType, m_assetUuids); |
||
229 | } |
||
230 | |||
231 | /// <summary> |
||
232 | /// Save an inventory folder |
||
233 | /// </summary> |
||
234 | /// <param name="inventoryFolder">The inventory folder to save</param> |
||
235 | /// <param name="path">The path to which the folder should be saved</param> |
||
236 | /// <param name="saveThisFolderItself">If true, save this folder itself. If false, only saves contents</param> |
||
237 | /// <param name="options"></param> |
||
238 | /// <param name="userAccountService"></param> |
||
239 | protected void SaveInvFolder( |
||
240 | InventoryFolderBase inventoryFolder, string path, bool saveThisFolderItself, |
||
241 | Dictionary<string, object> options, IUserAccountService userAccountService) |
||
242 | { |
||
243 | if (options.ContainsKey("excludefolders")) |
||
244 | { |
||
245 | if (((List<String>)options["excludefolders"]).Contains(inventoryFolder.Name) || |
||
246 | ((List<String>)options["excludefolders"]).Contains(inventoryFolder.ID.ToString())) |
||
247 | { |
||
248 | if (options.ContainsKey("verbose")) |
||
249 | { |
||
250 | m_log.InfoFormat( |
||
251 | "[INVENTORY ARCHIVER]: Skipping folder {0} at {1}", |
||
252 | inventoryFolder.Name, path); |
||
253 | } |
||
254 | return; |
||
255 | } |
||
256 | } |
||
257 | |||
258 | if (options.ContainsKey("verbose")) |
||
259 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving folder {0}", inventoryFolder.Name); |
||
260 | |||
261 | if (saveThisFolderItself) |
||
262 | { |
||
263 | path += CreateArchiveFolderName(inventoryFolder); |
||
264 | |||
265 | // We need to make sure that we record empty folders |
||
266 | m_archiveWriter.WriteDir(path); |
||
267 | } |
||
268 | |||
269 | InventoryCollection contents |
||
270 | = m_scene.InventoryService.GetFolderContent(inventoryFolder.Owner, inventoryFolder.ID); |
||
271 | |||
272 | foreach (InventoryFolderBase childFolder in contents.Folders) |
||
273 | { |
||
274 | SaveInvFolder(childFolder, path, true, options, userAccountService); |
||
275 | } |
||
276 | |||
277 | foreach (InventoryItemBase item in contents.Items) |
||
278 | { |
||
279 | SaveInvItem(item, path, options, userAccountService); |
||
280 | } |
||
281 | } |
||
282 | |||
283 | /// <summary> |
||
284 | /// Checks whether the user has permission to export an inventory item to an IAR. |
||
285 | /// </summary> |
||
286 | /// <param name="UserID">The user</param> |
||
287 | /// <param name="InvItem">The inventory item</param> |
||
288 | /// <returns>Whether the user is allowed to export the object to an IAR</returns> |
||
289 | private bool CanUserArchiveObject(UUID UserID, InventoryItemBase InvItem) |
||
290 | { |
||
291 | if (FilterContent == null) |
||
292 | return true;// Default To Allow Export |
||
293 | |||
294 | bool permitted = true; |
||
295 | |||
296 | bool canCopy = (InvItem.CurrentPermissions & (uint)PermissionMask.Copy) != 0; |
||
297 | bool canTransfer = (InvItem.CurrentPermissions & (uint)PermissionMask.Transfer) != 0; |
||
298 | bool canMod = (InvItem.CurrentPermissions & (uint)PermissionMask.Modify) != 0; |
||
299 | |||
300 | if (FilterContent.Contains("C") && !canCopy) |
||
301 | permitted = false; |
||
302 | |||
303 | if (FilterContent.Contains("T") && !canTransfer) |
||
304 | permitted = false; |
||
305 | |||
306 | if (FilterContent.Contains("M") && !canMod) |
||
307 | permitted = false; |
||
308 | |||
309 | return permitted; |
||
310 | } |
||
311 | |||
312 | /// <summary> |
||
313 | /// Execute the inventory write request |
||
314 | /// </summary> |
||
315 | public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService) |
||
316 | { |
||
317 | if (options.ContainsKey("noassets") && (bool)options["noassets"]) |
||
318 | SaveAssets = false; |
||
319 | |||
320 | // Set Permission filter if flag is set |
||
321 | if (options.ContainsKey("checkPermissions")) |
||
322 | { |
||
323 | Object temp; |
||
324 | if (options.TryGetValue("checkPermissions", out temp)) |
||
325 | FilterContent = temp.ToString().ToUpper(); |
||
326 | } |
||
327 | |||
328 | try |
||
329 | { |
||
330 | InventoryFolderBase inventoryFolder = null; |
||
331 | InventoryItemBase inventoryItem = null; |
||
332 | InventoryFolderBase rootFolder = m_scene.InventoryService.GetRootFolder(m_userInfo.PrincipalID); |
||
333 | |||
334 | bool saveFolderContentsOnly = false; |
||
335 | |||
336 | // Eliminate double slashes and any leading / on the path. |
||
337 | string[] components |
||
338 | = m_invPath.Split( |
||
339 | new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries); |
||
340 | |||
341 | int maxComponentIndex = components.Length - 1; |
||
342 | |||
343 | // If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the |
||
344 | // folder itself. This may get more sophisicated later on |
||
345 | if (maxComponentIndex >= 0 && components[maxComponentIndex] == STAR_WILDCARD) |
||
346 | { |
||
347 | saveFolderContentsOnly = true; |
||
348 | maxComponentIndex--; |
||
349 | } |
||
350 | else if (maxComponentIndex == -1) |
||
351 | { |
||
352 | // If the user has just specified "/", then don't save the root "My Inventory" folder. This is |
||
353 | // more intuitive then requiring the user to specify "/*" for this. |
||
354 | saveFolderContentsOnly = true; |
||
355 | } |
||
356 | |||
357 | m_invPath = String.Empty; |
||
358 | for (int i = 0; i <= maxComponentIndex; i++) |
||
359 | { |
||
360 | m_invPath += components[i] + InventoryFolderImpl.PATH_DELIMITER; |
||
361 | } |
||
362 | |||
363 | // Annoyingly Split actually returns the original string if the input string consists only of delimiters |
||
364 | // Therefore if we still start with a / after the split, then we need the root folder |
||
365 | if (m_invPath.Length == 0) |
||
366 | { |
||
367 | inventoryFolder = rootFolder; |
||
368 | } |
||
369 | else |
||
370 | { |
||
371 | m_invPath = m_invPath.Remove(m_invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER)); |
||
372 | List<InventoryFolderBase> candidateFolders |
||
373 | = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, rootFolder, m_invPath); |
||
374 | if (candidateFolders.Count > 0) |
||
375 | inventoryFolder = candidateFolders[0]; |
||
376 | } |
||
377 | |||
378 | // The path may point to an item instead |
||
379 | if (inventoryFolder == null) |
||
380 | inventoryItem = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, rootFolder, m_invPath); |
||
381 | |||
382 | if (null == inventoryFolder && null == inventoryItem) |
||
383 | { |
||
384 | // We couldn't find the path indicated |
||
385 | string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath); |
||
386 | Exception e = new InventoryArchiverException(errorMessage); |
||
387 | m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e, 0, 0); |
||
388 | throw e; |
||
389 | } |
||
390 | |||
391 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
||
392 | |||
393 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); |
||
394 | |||
395 | // Write out control file. This has to be done first so that subsequent loaders will see this file first |
||
396 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this |
||
397 | // not sure how to fix this though, short of going with a completely different file format. |
||
398 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); |
||
399 | |||
400 | if (inventoryFolder != null) |
||
401 | { |
||
402 | m_log.DebugFormat( |
||
403 | "[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}", |
||
404 | inventoryFolder.Name, |
||
405 | inventoryFolder.ID, |
||
406 | m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath); |
||
407 | |||
408 | //recurse through all dirs getting dirs and files |
||
409 | SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly, options, userAccountService); |
||
410 | } |
||
411 | else if (inventoryItem != null) |
||
412 | { |
||
413 | m_log.DebugFormat( |
||
414 | "[INVENTORY ARCHIVER]: Found item {0} {1} at {2}", |
||
415 | inventoryItem.Name, inventoryItem.ID, m_invPath); |
||
416 | |||
417 | SaveInvItem(inventoryItem, ArchiveConstants.INVENTORY_PATH, options, userAccountService); |
||
418 | } |
||
419 | |||
420 | // Don't put all this profile information into the archive right now. |
||
421 | //SaveUsers(); |
||
422 | |||
423 | if (SaveAssets) |
||
424 | { |
||
425 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count); |
||
426 | |||
427 | AssetsRequest ar |
||
428 | = new AssetsRequest( |
||
429 | new AssetsArchiver(m_archiveWriter), |
||
430 | m_assetUuids, m_scene.AssetService, |
||
431 | m_scene.UserAccountService, m_scene.RegionInfo.ScopeID, |
||
432 | options, ReceivedAllAssets); |
||
433 | |||
434 | Watchdog.RunInThread(o => ar.Execute(), string.Format("AssetsRequest ({0})", m_scene.Name), null); |
||
435 | } |
||
436 | else |
||
437 | { |
||
438 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Not saving assets since --noassets was specified"); |
||
439 | |||
440 | ReceivedAllAssets(new List<UUID>(), new List<UUID>(), false); |
||
441 | } |
||
442 | } |
||
443 | catch (Exception) |
||
444 | { |
||
445 | m_saveStream.Close(); |
||
446 | throw; |
||
447 | } |
||
448 | } |
||
449 | |||
450 | /// <summary> |
||
451 | /// Save information for the users that we've collected. |
||
452 | /// </summary> |
||
453 | protected void SaveUsers() |
||
454 | { |
||
455 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving user information for {0} users", m_userUuids.Count); |
||
456 | |||
457 | foreach (UUID creatorId in m_userUuids.Keys) |
||
458 | { |
||
459 | // Record the creator of this item |
||
460 | UserAccount creator = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, creatorId); |
||
461 | |||
462 | if (creator != null) |
||
463 | { |
||
464 | m_archiveWriter.WriteFile( |
||
465 | ArchiveConstants.USERS_PATH + creator.FirstName + " " + creator.LastName + ".xml", |
||
466 | UserProfileSerializer.Serialize(creator.PrincipalID, creator.FirstName, creator.LastName)); |
||
467 | } |
||
468 | else |
||
469 | { |
||
470 | m_log.WarnFormat("[INVENTORY ARCHIVER]: Failed to get creator profile for {0}", creatorId); |
||
471 | } |
||
472 | } |
||
473 | } |
||
474 | |||
475 | /// <summary> |
||
476 | /// Create the archive name for a particular folder. |
||
477 | /// </summary> |
||
478 | /// |
||
479 | /// These names are prepended with an inventory folder's UUID so that more than one folder can have the |
||
480 | /// same name |
||
481 | /// |
||
482 | /// <param name="folder"></param> |
||
483 | /// <returns></returns> |
||
484 | public static string CreateArchiveFolderName(InventoryFolderBase folder) |
||
485 | { |
||
486 | return CreateArchiveFolderName(folder.Name, folder.ID); |
||
487 | } |
||
488 | |||
489 | /// <summary> |
||
490 | /// Create the archive name for a particular item. |
||
491 | /// </summary> |
||
492 | /// |
||
493 | /// These names are prepended with an inventory item's UUID so that more than one item can have the |
||
494 | /// same name |
||
495 | /// |
||
496 | /// <param name="item"></param> |
||
497 | /// <returns></returns> |
||
498 | public static string CreateArchiveItemName(InventoryItemBase item) |
||
499 | { |
||
500 | return CreateArchiveItemName(item.Name, item.ID); |
||
501 | } |
||
502 | |||
503 | /// <summary> |
||
504 | /// Create an archive folder name given its constituent components |
||
505 | /// </summary> |
||
506 | /// <param name="name"></param> |
||
507 | /// <param name="id"></param> |
||
508 | /// <returns></returns> |
||
509 | public static string CreateArchiveFolderName(string name, UUID id) |
||
510 | { |
||
511 | return string.Format( |
||
512 | "{0}{1}{2}/", |
||
513 | InventoryArchiveUtils.EscapeArchivePath(name), |
||
514 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, |
||
515 | id); |
||
516 | } |
||
517 | |||
518 | /// <summary> |
||
519 | /// Create an archive item name given its constituent components |
||
520 | /// </summary> |
||
521 | /// <param name="name"></param> |
||
522 | /// <param name="id"></param> |
||
523 | /// <returns></returns> |
||
524 | public static string CreateArchiveItemName(string name, UUID id) |
||
525 | { |
||
526 | return string.Format( |
||
527 | "{0}{1}{2}.xml", |
||
528 | InventoryArchiveUtils.EscapeArchivePath(name), |
||
529 | ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, |
||
530 | id); |
||
531 | } |
||
532 | |||
533 | /// <summary> |
||
534 | /// Create the control file for the archive |
||
535 | /// </summary> |
||
536 | /// <param name="options"></param> |
||
537 | /// <returns></returns> |
||
538 | public string CreateControlFile(Dictionary<string, object> options) |
||
539 | { |
||
540 | int majorVersion, minorVersion; |
||
541 | |||
542 | if (options.ContainsKey("home")) |
||
543 | { |
||
544 | majorVersion = 1; |
||
545 | minorVersion = 2; |
||
546 | } |
||
547 | else |
||
548 | { |
||
549 | majorVersion = 0; |
||
550 | minorVersion = 3; |
||
551 | } |
||
552 | |||
553 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion); |
||
554 | |||
555 | StringWriter sw = new StringWriter(); |
||
556 | XmlTextWriter xtw = new XmlTextWriter(sw); |
||
557 | xtw.Formatting = Formatting.Indented; |
||
558 | xtw.WriteStartDocument(); |
||
559 | xtw.WriteStartElement("archive"); |
||
560 | xtw.WriteAttributeString("major_version", majorVersion.ToString()); |
||
561 | xtw.WriteAttributeString("minor_version", minorVersion.ToString()); |
||
562 | |||
563 | xtw.WriteElementString("assets_included", SaveAssets.ToString()); |
||
564 | |||
565 | xtw.WriteEndElement(); |
||
566 | |||
567 | xtw.Flush(); |
||
568 | xtw.Close(); |
||
569 | |||
570 | String s = sw.ToString(); |
||
571 | sw.Close(); |
||
572 | |||
573 | return s; |
||
574 | } |
||
575 | } |
||
576 | } |