clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Reflection;
30 using log4net;
31 using Nini.Config;
32 using OpenMetaverse;
33 using OpenSim.Framework;
34  
35 using OpenSim.Region.Framework.Interfaces;
36 using OpenSim.Region.Framework.Scenes;
37 using OpenSim.Services.Interfaces;
38  
39 using Mono.Addins;
40  
41 namespace OpenSim.Region.CoreModules.Avatar.Gestures
42 {
43 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GesturesModule")]
44 public class GesturesModule : INonSharedRegionModule
45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47  
48 protected Scene m_scene;
49  
50 public void Initialise(IConfigSource source)
51 {
52 }
53  
54 public void AddRegion(Scene scene)
55 {
56 m_scene = scene;
57  
58 m_scene.EventManager.OnNewClient += OnNewClient;
59 }
60  
61 public void RegionLoaded(Scene scene)
62 {
63 }
64  
65 public void RemoveRegion(Scene scene)
66 {
67 m_scene.EventManager.OnNewClient -= OnNewClient;
68 m_scene = null;
69 }
70  
71 public void Close() {}
72 public string Name { get { return "Gestures Module"; } }
73  
74 public Type ReplaceableInterface
75 {
76 get { return null; }
77 }
78  
79 private void OnNewClient(IClientAPI client)
80 {
81 client.OnActivateGesture += ActivateGesture;
82 client.OnDeactivateGesture += DeactivateGesture;
83 }
84  
85 public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
86 {
87 IInventoryService invService = m_scene.InventoryService;
88  
89 InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
90 item = invService.GetItem(item);
91 if (item != null)
92 {
93 item.Flags |= 1;
94 invService.UpdateItem(item);
95 }
96 else
97 m_log.WarnFormat(
98 "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
99 }
100  
101 public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
102 {
103 IInventoryService invService = m_scene.InventoryService;
104  
105 InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
106 item = invService.GetItem(item);
107 if (item != null)
108 {
109 item.Flags &= ~(uint)1;
110 invService.UpdateItem(item);
111 }
112 else
113 m_log.ErrorFormat(
114 "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
115 }
116 }
117 }