clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using log4net.Config; |
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31 | using Nini.Config; |
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32 | using NUnit.Framework; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Servers; |
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36 | using OpenSim.Framework.Servers.HttpServer; |
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37 | using OpenSim.Region.CoreModules.Avatar.Chat; |
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38 | using OpenSim.Region.CoreModules.Framework; |
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39 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; |
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40 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | using OpenSim.Services.Interfaces; |
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43 | using OpenSim.Tests.Common; |
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44 | using OpenSim.Tests.Common.Mock; |
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45 | |||
46 | namespace OpenSim.Region.CoreModules.Avatar.Chat.Tests |
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47 | { |
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48 | [TestFixture] |
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49 | public class ChatModuleTests : OpenSimTestCase |
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50 | { |
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51 | [TestFixtureSetUp] |
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52 | public void FixtureInit() |
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53 | { |
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54 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
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55 | // We must do this here so that child agent positions are updated in a predictable manner. |
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56 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
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57 | } |
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58 | |||
59 | [TestFixtureTearDown] |
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60 | public void TearDown() |
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61 | { |
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62 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
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63 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression |
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64 | // tests really shouldn't). |
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65 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
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66 | } |
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67 | |||
68 | private void SetupNeighbourRegions(TestScene sceneA, TestScene sceneB) |
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69 | { |
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70 | // XXX: HTTP server is not (and should not be) necessary for this test, though it's absence makes the |
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71 | // CapabilitiesModule complain when it can't set up HTTP endpoints. |
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72 | // BaseHttpServer httpServer = new BaseHttpServer(99999); |
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73 | // MainServer.AddHttpServer(httpServer); |
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74 | // MainServer.Instance = httpServer; |
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75 | |||
76 | // We need entity transfer modules so that when sp2 logs into the east region, the region calls |
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77 | // EntityTransferModuleto set up a child agent on the west region. |
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78 | // XXX: However, this is not an entity transfer so is misleading. |
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79 | EntityTransferModule etmA = new EntityTransferModule(); |
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80 | EntityTransferModule etmB = new EntityTransferModule(); |
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81 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
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82 | |||
83 | IConfigSource config = new IniConfigSource(); |
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84 | config.AddConfig("Chat"); |
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85 | IConfig modulesConfig = config.AddConfig("Modules"); |
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86 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
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87 | modulesConfig.Set("SimulationServices", lscm.Name); |
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88 | |||
89 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); |
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90 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA, new ChatModule()); |
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91 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB, new ChatModule()); |
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92 | } |
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93 | |||
94 | /// <summary> |
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95 | /// Tests chat between neighbour regions on the east-west axis |
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96 | /// </summary> |
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97 | /// <remarks> |
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98 | /// Really, this is a combination of a child agent position update test and a chat range test. These need |
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99 | /// to be separated later on. |
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100 | /// </remarks> |
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101 | [Test] |
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102 | public void TestInterRegionChatDistanceEastWest() |
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103 | { |
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104 | TestHelpers.InMethod(); |
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105 | // TestHelpers.EnableLogging(); |
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106 | |||
107 | UUID sp1Uuid = TestHelpers.ParseTail(0x11); |
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108 | UUID sp2Uuid = TestHelpers.ParseTail(0x12); |
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109 | |||
110 | Vector3 sp1Position = new Vector3(6, 128, 20); |
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111 | Vector3 sp2Position = new Vector3(250, 128, 20); |
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112 | |||
113 | SceneHelpers sh = new SceneHelpers(); |
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114 | TestScene sceneWest = sh.SetupScene("sceneWest", TestHelpers.ParseTail(0x1), 1000, 1000); |
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115 | TestScene sceneEast = sh.SetupScene("sceneEast", TestHelpers.ParseTail(0x2), 1001, 1000); |
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116 | |||
117 | SetupNeighbourRegions(sceneWest, sceneEast); |
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118 | |||
119 | ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneEast, sp1Uuid); |
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120 | TestClient sp1Client = (TestClient)sp1.ControllingClient; |
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121 | |||
122 | // If we don't set agents to flying, test will go wrong as they instantly fall to z = 0. |
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123 | // TODO: May need to create special complete no-op test physics module rather than basic physics, since |
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124 | // physics is irrelevant to this test. |
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125 | sp1.Flying = true; |
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126 | |||
127 | // When sp1 logs in to sceneEast, it sets up a child agent in sceneWest and informs the sp2 client to |
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128 | // make the connection. For this test, will simplify this chain by making the connection directly. |
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129 | ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneWest, sp1Uuid); |
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130 | TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient; |
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131 | |||
132 | sp1.AbsolutePosition = sp1Position; |
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133 | |||
134 | ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneWest, sp2Uuid); |
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135 | TestClient sp2Client = (TestClient)sp2.ControllingClient; |
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136 | sp2.Flying = true; |
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137 | |||
138 | ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneEast, sp2Uuid); |
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139 | TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient; |
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140 | |||
141 | sp2.AbsolutePosition = sp2Position; |
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142 | |||
143 | // We must update the scenes in order to make the root new root agents trigger position updates in their |
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144 | // children. |
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145 | sceneWest.Update(1); |
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146 | sceneEast.Update(1); |
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147 | |||
148 | // Check child positions are correct. |
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149 | Assert.AreEqual( |
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150 | new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z), |
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151 | sp1ChildClient.SceneAgent.AbsolutePosition); |
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152 | |||
153 | Assert.AreEqual( |
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154 | new Vector3(sp2Position.X - sceneWest.RegionInfo.RegionSizeX, sp2Position.Y, sp2Position.Z), |
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155 | sp2ChildClient.SceneAgent.AbsolutePosition); |
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156 | |||
157 | string receivedSp1ChatMessage = ""; |
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158 | string receivedSp2ChatMessage = ""; |
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159 | |||
160 | sp1ChildClient.OnReceivedChatMessage |
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161 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message; |
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162 | sp2ChildClient.OnReceivedChatMessage |
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163 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message; |
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164 | |||
165 | TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage); |
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166 | TestUserInRange(sp2Client, "fantastic cats", ref receivedSp1ChatMessage); |
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167 | |||
168 | sp1Position = new Vector3(30, 128, 20); |
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169 | sp1.AbsolutePosition = sp1Position; |
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170 | sceneEast.Update(1); |
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171 | |||
172 | // Check child position is correct. |
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173 | Assert.AreEqual( |
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174 | new Vector3(sp1Position.X + sceneEast.RegionInfo.RegionSizeX, sp1Position.Y, sp1Position.Z), |
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175 | sp1ChildClient.SceneAgent.AbsolutePosition); |
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176 | |||
177 | TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage); |
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178 | TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage); |
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179 | } |
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180 | |||
181 | /// <summary> |
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182 | /// Tests chat between neighbour regions on the north-south axis |
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183 | /// </summary> |
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184 | /// <remarks> |
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185 | /// Really, this is a combination of a child agent position update test and a chat range test. These need |
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186 | /// to be separated later on. |
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187 | /// </remarks> |
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188 | [Test] |
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189 | public void TestInterRegionChatDistanceNorthSouth() |
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190 | { |
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191 | TestHelpers.InMethod(); |
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192 | // TestHelpers.EnableLogging(); |
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193 | |||
194 | UUID sp1Uuid = TestHelpers.ParseTail(0x11); |
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195 | UUID sp2Uuid = TestHelpers.ParseTail(0x12); |
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196 | |||
197 | Vector3 sp1Position = new Vector3(128, 250, 20); |
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198 | Vector3 sp2Position = new Vector3(128, 6, 20); |
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199 | |||
200 | SceneHelpers sh = new SceneHelpers(); |
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201 | TestScene sceneNorth = sh.SetupScene("sceneNorth", TestHelpers.ParseTail(0x1), 1000, 1000); |
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202 | TestScene sceneSouth = sh.SetupScene("sceneSouth", TestHelpers.ParseTail(0x2), 1000, 1001); |
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203 | |||
204 | SetupNeighbourRegions(sceneNorth, sceneSouth); |
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205 | |||
206 | ScenePresence sp1 = SceneHelpers.AddScenePresence(sceneNorth, sp1Uuid); |
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207 | TestClient sp1Client = (TestClient)sp1.ControllingClient; |
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208 | |||
209 | // If we don't set agents to flying, test will go wrong as they instantly fall to z = 0. |
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210 | // TODO: May need to create special complete no-op test physics module rather than basic physics, since |
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211 | // physics is irrelevant to this test. |
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212 | sp1.Flying = true; |
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213 | |||
214 | // When sp1 logs in to sceneEast, it sets up a child agent in sceneNorth and informs the sp2 client to |
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215 | // make the connection. For this test, will simplify this chain by making the connection directly. |
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216 | ScenePresence sp1Child = SceneHelpers.AddChildScenePresence(sceneSouth, sp1Uuid); |
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217 | TestClient sp1ChildClient = (TestClient)sp1Child.ControllingClient; |
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218 | |||
219 | sp1.AbsolutePosition = sp1Position; |
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220 | |||
221 | ScenePresence sp2 = SceneHelpers.AddScenePresence(sceneSouth, sp2Uuid); |
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222 | TestClient sp2Client = (TestClient)sp2.ControllingClient; |
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223 | sp2.Flying = true; |
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224 | |||
225 | ScenePresence sp2Child = SceneHelpers.AddChildScenePresence(sceneNorth, sp2Uuid); |
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226 | TestClient sp2ChildClient = (TestClient)sp2Child.ControllingClient; |
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227 | |||
228 | sp2.AbsolutePosition = sp2Position; |
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229 | |||
230 | // We must update the scenes in order to make the root new root agents trigger position updates in their |
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231 | // children. |
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232 | sceneNorth.Update(1); |
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233 | sceneSouth.Update(1); |
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234 | |||
235 | // Check child positions are correct. |
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236 | Assert.AreEqual( |
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237 | new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z), |
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238 | sp1ChildClient.SceneAgent.AbsolutePosition); |
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239 | |||
240 | Assert.AreEqual( |
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241 | new Vector3(sp2Position.X, sp2Position.Y + sceneSouth.RegionInfo.RegionSizeY, sp2Position.Z), |
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242 | sp2ChildClient.SceneAgent.AbsolutePosition); |
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243 | |||
244 | string receivedSp1ChatMessage = ""; |
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245 | string receivedSp2ChatMessage = ""; |
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246 | |||
247 | sp1ChildClient.OnReceivedChatMessage |
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248 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp1ChatMessage = message; |
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249 | sp2ChildClient.OnReceivedChatMessage |
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250 | += (message, type, fromPos, fromName, fromAgentID, ownerID, source, audible) => receivedSp2ChatMessage = message; |
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251 | |||
252 | TestUserInRange(sp1Client, "ello darling", ref receivedSp2ChatMessage); |
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253 | TestUserInRange(sp2Client, "fantastic cats", ref receivedSp1ChatMessage); |
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254 | |||
255 | sp1Position = new Vector3(30, 128, 20); |
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256 | sp1.AbsolutePosition = sp1Position; |
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257 | sceneNorth.Update(1); |
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258 | |||
259 | // Check child position is correct. |
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260 | Assert.AreEqual( |
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261 | new Vector3(sp1Position.X, sp1Position.Y - sceneNorth.RegionInfo.RegionSizeY, sp1Position.Z), |
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262 | sp1ChildClient.SceneAgent.AbsolutePosition); |
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263 | |||
264 | TestUserOutOfRange(sp1Client, "beef", ref receivedSp2ChatMessage); |
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265 | TestUserOutOfRange(sp2Client, "lentils", ref receivedSp1ChatMessage); |
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266 | } |
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267 | |||
268 | private void TestUserInRange(TestClient speakClient, string testMessage, ref string receivedMessage) |
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269 | { |
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270 | receivedMessage = ""; |
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271 | |||
272 | speakClient.Chat(0, ChatTypeEnum.Say, testMessage); |
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273 | |||
274 | Assert.AreEqual(testMessage, receivedMessage); |
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275 | } |
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276 | |||
277 | private void TestUserOutOfRange(TestClient speakClient, string testMessage, ref string receivedMessage) |
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278 | { |
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279 | receivedMessage = ""; |
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280 | |||
281 | speakClient.Chat(0, ChatTypeEnum.Say, testMessage); |
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282 | |||
283 | Assert.AreNotEqual(testMessage, receivedMessage); |
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284 | } |
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285 | } |
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286 | } |