clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Collections.Generic;
31 using System.Collections.Specialized;
32 using System.Drawing;
33 using System.Drawing.Imaging;
34 using System.Reflection;
35 using System.IO;
36 using System.Web;
37 using log4net;
38 using Nini.Config;
39 using Mono.Addins;
40 using OpenMetaverse;
41 using OpenMetaverse.StructuredData;
42 using OpenMetaverse.Imaging;
43 using OpenSim.Framework;
44 using OpenSim.Framework.Servers;
45 using OpenSim.Framework.Servers.HttpServer;
46 using OpenSim.Region.Framework.Interfaces;
47 using OpenSim.Region.Framework.Scenes;
48 using OpenSim.Services.Interfaces;
49 using Caps = OpenSim.Framework.Capabilities.Caps;
50 using OpenSim.Capabilities.Handlers;
51  
52 namespace OpenSim.Region.ClientStack.Linden
53 {
54 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
55 public class UploadBakedTextureModule : INonSharedRegionModule
56 {
57 private static readonly ILog m_log =
58 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59  
60 /// <summary>
61 /// For historical reasons this is fixed, but there
62 /// </summary>
63 private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
64  
65 private Scene m_scene;
66 private bool m_persistBakedTextures;
67  
68 private IBakedTextureModule m_BakedTextureModule;
69  
70 public void Initialise(IConfigSource source)
71 {
72 IConfig appearanceConfig = source.Configs["Appearance"];
73 if (appearanceConfig != null)
74 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
75  
76  
77 }
78  
79 public void AddRegion(Scene s)
80 {
81 m_scene = s;
82  
83 }
84  
85 public void RemoveRegion(Scene s)
86 {
87 s.EventManager.OnRegisterCaps -= RegisterCaps;
88 s.EventManager.OnNewPresence -= RegisterNewPresence;
89 s.EventManager.OnRemovePresence -= DeRegisterPresence;
90 m_BakedTextureModule = null;
91 m_scene = null;
92 }
93  
94  
95  
96 public void RegionLoaded(Scene s)
97 {
98 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
99 m_scene.EventManager.OnNewPresence += RegisterNewPresence;
100 m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
101  
102 }
103  
104 private void DeRegisterPresence(UUID agentId)
105 {
106 ScenePresence presence = null;
107 if (m_scene.TryGetScenePresence(agentId, out presence))
108 {
109 presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
110 }
111  
112 }
113  
114 private void RegisterNewPresence(ScenePresence presence)
115 {
116 presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
117  
118 }
119  
120 private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
121 {
122 int maxCacheitemsLoop = cacheItems.Length;
123 if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
124 {
125 maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
126 m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
127 }
128  
129 m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
130 if (cacheItems.Length > 0)
131 {
132 // m_log.Debug("[Cacheitems]: " + cacheItems.Length);
133 // for (int iter = 0; iter < maxCacheitemsLoop; iter++)
134 // {
135 // m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
136 // cacheItems[iter].TextureID);
137 // }
138  
139 ScenePresence p = null;
140 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
141 {
142  
143 WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
144 if (existingitems == null)
145 {
146 if (m_BakedTextureModule != null)
147 {
148 WearableCacheItem[] savedcache = null;
149 try
150 {
151 if (p.Appearance.WearableCacheItemsDirty)
152 {
153 savedcache = m_BakedTextureModule.Get(p.UUID);
154 p.Appearance.WearableCacheItems = savedcache;
155 p.Appearance.WearableCacheItemsDirty = false;
156 }
157  
158 }
159 /*
160 * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
161 * it jumps to the General Packet Exception Handler if you don't catch Exception!
162 *
163 catch (System.Net.Sockets.SocketException)
164 {
165 cacheItems = null;
166 }
167 catch (WebException)
168 {
169 cacheItems = null;
170 }
171 catch (InvalidOperationException)
172 {
173 cacheItems = null;
174 } */
175 catch (Exception)
176 {
177 // The service logs a sufficient error message.
178 }
179  
180  
181 if (savedcache != null)
182 existingitems = savedcache;
183 }
184 }
185 // Existing items null means it's a fully new appearance
186 if (existingitems == null)
187 {
188  
189 for (int i = 0; i < maxCacheitemsLoop; i++)
190 {
191 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
192 {
193 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
194 if (face == null)
195 {
196 textureEntry.CreateFace(cacheItems[i].TextureIndex);
197 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
198 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
199 continue;
200 }
201 cacheItems[i].TextureID =face.TextureID;
202 if (m_scene.AssetService != null)
203 cacheItems[i].TextureAsset =
204 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
205 }
206 else
207 {
208 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
209 }
210  
211  
212 }
213 }
214 else
215  
216  
217 {
218 // for each uploaded baked texture
219 for (int i = 0; i < maxCacheitemsLoop; i++)
220 {
221 if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
222 {
223 Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
224 if (face == null)
225 {
226 textureEntry.CreateFace(cacheItems[i].TextureIndex);
227 textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
228 AppearanceManager.DEFAULT_AVATAR_TEXTURE;
229 continue;
230 }
231 cacheItems[i].TextureID =
232 face.TextureID;
233 }
234 else
235 {
236 m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
237 }
238 }
239  
240 for (int i = 0; i < maxCacheitemsLoop; i++)
241 {
242 if (cacheItems[i].TextureAsset == null)
243 {
244 cacheItems[i].TextureAsset =
245 m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
246 }
247 }
248 }
249  
250  
251  
252 p.Appearance.WearableCacheItems = cacheItems;
253  
254  
255  
256 if (m_BakedTextureModule != null)
257 {
258 m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
259 p.Appearance.WearableCacheItemsDirty = true;
260  
261 }
262 }
263 }
264 }
265  
266 public void PostInitialise()
267 {
268 }
269  
270  
271  
272 public void Close() { }
273  
274 public string Name { get { return "UploadBakedTextureModule"; } }
275  
276 public Type ReplaceableInterface
277 {
278 get { return null; }
279 }
280  
281 public void RegisterCaps(UUID agentID, Caps caps)
282 {
283 UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
284 caps, m_scene.AssetService, m_persistBakedTextures);
285  
286  
287  
288 caps.RegisterHandler(
289 "UploadBakedTexture",
290 new RestStreamHandler(
291 "POST",
292 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
293 avatarhandler.UploadBakedTexture,
294 "UploadBakedTexture",
295 agentID.ToString()));
296  
297  
298  
299  
300 }
301 }
302 }