clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Collections.Generic;
31 using System.IO;
32 using System.Net;
33 using System.Text;
34 using HttpServer;
35 using log4net.Config;
36 using Nini.Config;
37 using NUnit.Framework;
38 using OpenMetaverse;
39 using OpenMetaverse.Packets;
40 using OpenMetaverse.StructuredData;
41 using OpenSim.Framework;
42 using OpenSim.Framework.Capabilities;
43 using OpenSim.Framework.Servers;
44 using OpenSim.Framework.Servers.HttpServer;
45 using OpenSim.Region.ClientStack.Linden;
46 using OpenSim.Region.CoreModules.Framework;
47 using OpenSim.Region.Framework.Scenes;
48 using OpenSim.Services.Interfaces;
49 using OpenSim.Tests.Common;
50 using OpenSim.Tests.Common.Mock;
51 using OSDArray = OpenMetaverse.StructuredData.OSDArray;
52 using OSDMap = OpenMetaverse.StructuredData.OSDMap;
53  
54 namespace OpenSim.Region.ClientStack.Linden.Caps.Tests
55 {
56 [TestFixture]
57 public class WebFetchInvDescModuleTests : OpenSimTestCase
58 {
59 [TestFixtureSetUp]
60 public void TestFixtureSetUp()
61 {
62 // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
63 Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
64 }
65  
66 [TestFixtureTearDown]
67 public void TestFixureTearDown()
68 {
69 // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
70 // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
71 // tests really shouldn't).
72 Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
73 }
74  
75 [SetUp]
76 public override void SetUp()
77 {
78 base.SetUp();
79  
80 // This is an unfortunate bit of clean up we have to do because MainServer manages things through static
81 // variables and the VM is not restarted between tests.
82 uint port = 9999;
83 MainServer.RemoveHttpServer(port);
84  
85 BaseHttpServer server = new BaseHttpServer(port, false, 0, "");
86 MainServer.AddHttpServer(server);
87 MainServer.Instance = server;
88  
89 server.Start(false);
90 }
91  
92 [Test]
93 public void TestInventoryDescendentsFetch()
94 {
95 TestHelpers.InMethod();
96 TestHelpers.EnableLogging();
97  
98 BaseHttpServer httpServer = MainServer.Instance;
99 Scene scene = new SceneHelpers().SetupScene();
100  
101 CapabilitiesModule capsModule = new CapabilitiesModule();
102 WebFetchInvDescModule wfidModule = new WebFetchInvDescModule(false);
103  
104 IConfigSource config = new IniConfigSource();
105 config.AddConfig("ClientStack.LindenCaps");
106 config.Configs["ClientStack.LindenCaps"].Set("Cap_FetchInventoryDescendents2", "localhost");
107  
108 SceneHelpers.SetupSceneModules(scene, config, capsModule, wfidModule);
109  
110 UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1));
111  
112 // We need a user present to have any capabilities set up
113 SceneHelpers.AddScenePresence(scene, ua.PrincipalID);
114  
115 TestHttpRequest req = new TestHttpRequest();
116 OpenSim.Framework.Capabilities.Caps userCaps = capsModule.GetCapsForUser(ua.PrincipalID);
117 PollServiceEventArgs pseArgs;
118 userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs);
119 req.UriPath = pseArgs.Url;
120 req.Uri = new Uri(req.UriPath);
121  
122 // Retrieve root folder details directly so that we can request
123 InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID);
124  
125 OSDMap osdFolder = new OSDMap();
126 osdFolder["folder_id"] = folder.ID;
127 osdFolder["owner_id"] = ua.PrincipalID;
128 osdFolder["fetch_folders"] = true;
129 osdFolder["fetch_items"] = true;
130 osdFolder["sort_order"] = 0;
131  
132 OSDArray osdFoldersArray = new OSDArray();
133 osdFoldersArray.Add(osdFolder);
134  
135 OSDMap osdReqMap = new OSDMap();
136 osdReqMap["folders"] = osdFoldersArray;
137  
138 req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap));
139  
140 TestHttpClientContext context = new TestHttpClientContext(false);
141 MainServer.Instance.OnRequest(context, new RequestEventArgs(req));
142  
143 // Drive processing of the queued inventory request synchronously.
144 wfidModule.WaitProcessQueuedInventoryRequest();
145 MainServer.Instance.PollServiceRequestManager.WaitPerformResponse();
146  
147 // System.Threading.Thread.Sleep(10000);
148  
149 OSDMap responseOsd = (OSDMap)OSDParser.DeserializeLLSDXml(context.ResponseBody);
150 OSDArray foldersOsd = (OSDArray)responseOsd["folders"];
151 OSDMap folderOsd = (OSDMap)foldersOsd[0];
152  
153 // A sanity check that the response has the expected number of descendents for a default inventory
154 // TODO: Need a more thorough check.
155 Assert.That((int)folderOsd["descendents"], Is.EqualTo(16));
156 }
157 }
158 }