clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Net; |
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32 | using log4net.Config; |
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33 | using Nini.Config; |
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34 | using NUnit.Framework; |
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35 | using OpenMetaverse; |
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36 | using OpenMetaverse.Packets; |
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37 | using OpenMetaverse.StructuredData; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Framework.Servers; |
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40 | using OpenSim.Framework.Servers.HttpServer; |
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41 | using OpenSim.Region.ClientStack.Linden; |
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42 | using OpenSim.Region.CoreModules.Framework; |
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43 | using OpenSim.Region.Framework.Scenes; |
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44 | using OpenSim.Region.OptionalModules.World.NPC; |
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45 | using OpenSim.Tests.Common; |
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46 | using OpenSim.Tests.Common.Mock; |
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47 | |||
48 | namespace OpenSim.Region.ClientStack.Linden.Tests |
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49 | { |
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50 | [TestFixture] |
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51 | public class EventQueueTests : OpenSimTestCase |
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52 | { |
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53 | private TestScene m_scene; |
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54 | private EventQueueGetModule m_eqgMod; |
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55 | private NPCModule m_npcMod; |
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56 | |||
57 | [SetUp] |
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58 | public override void SetUp() |
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59 | { |
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60 | base.SetUp(); |
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61 | |||
62 | uint port = 9999; |
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63 | uint sslPort = 9998; |
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64 | |||
65 | // This is an unfortunate bit of clean up we have to do because MainServer manages things through static |
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66 | // variables and the VM is not restarted between tests. |
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67 | MainServer.RemoveHttpServer(port); |
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68 | |||
69 | BaseHttpServer server = new BaseHttpServer(port, false, sslPort, ""); |
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70 | MainServer.AddHttpServer(server); |
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71 | MainServer.Instance = server; |
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72 | |||
73 | IConfigSource config = new IniConfigSource(); |
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74 | config.AddConfig("Startup"); |
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75 | config.Configs["Startup"].Set("EventQueue", "true"); |
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76 | |||
77 | CapabilitiesModule capsModule = new CapabilitiesModule(); |
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78 | m_eqgMod = new EventQueueGetModule(); |
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79 | |||
80 | // For NPC test support |
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81 | config.AddConfig("NPC"); |
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82 | config.Configs["NPC"].Set("Enabled", "true"); |
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83 | m_npcMod = new NPCModule(); |
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84 | |||
85 | m_scene = new SceneHelpers().SetupScene(); |
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86 | SceneHelpers.SetupSceneModules(m_scene, config, capsModule, m_eqgMod, m_npcMod); |
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87 | } |
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88 | |||
89 | [Test] |
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90 | public void TestAddForClient() |
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91 | { |
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92 | TestHelpers.InMethod(); |
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93 | // log4net.Config.XmlConfigurator.Configure(); |
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94 | |||
95 | SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
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96 | |||
97 | // TODO: Add more assertions for the other aspects of event queues |
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98 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1)); |
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99 | } |
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100 | |||
101 | [Test] |
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102 | public void TestRemoveForClient() |
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103 | { |
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104 | TestHelpers.InMethod(); |
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105 | // TestHelpers.EnableLogging(); |
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106 | |||
107 | UUID spId = TestHelpers.ParseTail(0x1); |
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108 | |||
109 | SceneHelpers.AddScenePresence(m_scene, spId); |
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110 | m_scene.CloseAgent(spId, false); |
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111 | |||
112 | // TODO: Add more assertions for the other aspects of event queues |
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113 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
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114 | } |
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115 | |||
116 | [Test] |
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117 | public void TestEnqueueMessage() |
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118 | { |
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119 | TestHelpers.InMethod(); |
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120 | // log4net.Config.XmlConfigurator.Configure(); |
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121 | |||
122 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
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123 | |||
124 | string messageName = "TestMessage"; |
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125 | |||
126 | m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), sp.UUID); |
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127 | |||
128 | Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID); |
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129 | |||
130 | Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK)); |
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131 | |||
132 | // Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]); |
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133 | |||
134 | OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]); |
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135 | OSDArray eventsOsd = (OSDArray)rawOsd["events"]; |
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136 | |||
137 | bool foundUpdate = false; |
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138 | foreach (OSD osd in eventsOsd) |
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139 | { |
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140 | OSDMap eventOsd = (OSDMap)osd; |
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141 | |||
142 | if (eventOsd["message"] == messageName) |
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143 | foundUpdate = true; |
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144 | } |
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145 | |||
146 | Assert.That(foundUpdate, Is.True, string.Format("Did not find {0} in response", messageName)); |
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147 | } |
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148 | |||
149 | /// <summary> |
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150 | /// Test an attempt to put a message on the queue of a user that is not in the region. |
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151 | /// </summary> |
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152 | [Test] |
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153 | public void TestEnqueueMessageNoUser() |
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154 | { |
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155 | TestHelpers.InMethod(); |
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156 | TestHelpers.EnableLogging(); |
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157 | |||
158 | string messageName = "TestMessage"; |
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159 | |||
160 | m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), TestHelpers.ParseTail(0x1)); |
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161 | |||
162 | Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, TestHelpers.ParseTail(0x1)); |
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163 | |||
164 | Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway)); |
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165 | } |
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166 | |||
167 | /// <summary> |
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168 | /// NPCs do not currently have an event queue but a caller may try to send a message anyway, so check behaviour. |
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169 | /// </summary> |
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170 | [Test] |
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171 | public void TestEnqueueMessageToNpc() |
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172 | { |
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173 | TestHelpers.InMethod(); |
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174 | // TestHelpers.EnableLogging(); |
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175 | |||
176 | UUID npcId |
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177 | = m_npcMod.CreateNPC( |
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178 | "John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, new AvatarAppearance()); |
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179 | |||
180 | ScenePresence npc = m_scene.GetScenePresence(npcId); |
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181 | |||
182 | string messageName = "TestMessage"; |
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183 | |||
184 | m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), npc.UUID); |
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185 | |||
186 | Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, npc.UUID); |
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187 | |||
188 | Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway)); |
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189 | } |
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190 | } |
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191 | } |