clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29  
30 namespace OpenSim.Framework
31 {
32 /// <summary>
33 /// A thread-safe Random since the .NET version is not.
34 /// See http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx
35 /// </summary>
36 public class ThreadSafeRandom : Random
37 {
38 public ThreadSafeRandom() : base() {}
39  
40 public ThreadSafeRandom(int seed): base (seed) {}
41  
42 public override int Next()
43 {
44 lock (this)
45 return base.Next();
46 }
47  
48 public override int Next(int maxValue)
49 {
50 lock (this)
51 return base.Next(maxValue);
52 }
53  
54 public override int Next(int minValue, int maxValue)
55 {
56 lock (this)
57 return base.Next(minValue, maxValue);
58 }
59  
60 public override void NextBytes(byte[] buffer)
61 {
62 lock (this)
63 base.NextBytes(buffer);
64 }
65  
66 public override double NextDouble()
67 {
68 lock (this)
69 return base.NextDouble();
70 }
71 }
72 }