clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Threading;
31 using HttpServer;
32  
33 namespace OpenSim.Framework.Servers.HttpServer
34 {
35 /// <summary>
36 /// OSHttpRequestQueues are used to hand over incoming HTTP
37 /// requests to OSHttpRequestPump objects.
38 /// </summary>
39 public class OSHttpRequestQueue : Queue<OSHttpRequest>
40 {
41 private object _syncObject = new object();
42  
43 new public void Enqueue(OSHttpRequest req)
44 {
45 lock (_syncObject)
46 {
47 base.Enqueue(req);
48 Monitor.Pulse(_syncObject);
49 }
50 }
51  
52 new public OSHttpRequest Dequeue()
53 {
54 OSHttpRequest req = null;
55  
56 lock (_syncObject)
57 {
58 while (null == req)
59 {
60 Monitor.Wait(_syncObject);
61 if (0 != this.Count) req = base.Dequeue();
62 }
63 }
64  
65 return req;
66 }
67 }
68 }