clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using log4net; |
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29 | using System; |
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30 | using System.Collections.Generic; |
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31 | using System.IO; |
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32 | using System.Reflection; |
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33 | using Nini.Config; |
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34 | |||
35 | namespace OpenSim.Framework.RegionLoader.Filesystem |
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36 | { |
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37 | public class RegionLoaderFileSystem : IRegionLoader |
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38 | { |
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39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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40 | |||
41 | private IConfigSource m_configSource; |
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42 | |||
43 | public void SetIniConfigSource(IConfigSource configSource) |
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44 | { |
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45 | m_configSource = configSource; |
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46 | } |
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47 | |||
48 | public RegionInfo[] LoadRegions() |
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49 | { |
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50 | string regionConfigPath = Path.Combine(Util.configDir(), "Regions"); |
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51 | bool allowRegionless = false; |
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52 | |||
53 | try |
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54 | { |
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55 | IConfig startupConfig = (IConfig)m_configSource.Configs["Startup"]; |
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56 | regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim(); |
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57 | allowRegionless = startupConfig.GetBoolean("allow_regionless", false); |
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58 | } |
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59 | catch (Exception) |
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60 | { |
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61 | // No INI setting recorded. |
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62 | } |
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63 | |||
64 | if (!Directory.Exists(regionConfigPath)) |
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65 | { |
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66 | Directory.CreateDirectory(regionConfigPath); |
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67 | } |
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68 | |||
69 | string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); |
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70 | string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); |
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71 | |||
72 | // Create an empty Regions.ini if there are no existing config files. |
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73 | if (!allowRegionless && configFiles.Length == 0 && iniFiles.Length == 0) |
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74 | { |
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75 | new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource); |
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76 | iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); |
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77 | } |
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78 | |||
79 | m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath); |
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80 | |||
81 | List<RegionInfo> regionInfos = new List<RegionInfo>(); |
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82 | |||
83 | int i = 0; |
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84 | foreach (string file in iniFiles) |
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85 | { |
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86 | m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file); |
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87 | |||
88 | IConfigSource source = new IniConfigSource(file); |
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89 | |||
90 | foreach (IConfig config in source.Configs) |
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91 | { |
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92 | RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name); |
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93 | regionInfos.Add(regionInfo); |
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94 | |||
95 | m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName); |
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96 | |||
97 | i++; |
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98 | } |
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99 | } |
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100 | |||
101 | foreach (string file in configFiles) |
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102 | { |
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103 | m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file); |
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104 | |||
105 | RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource); |
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106 | regionInfos.Add(regionInfo); |
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107 | |||
108 | m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName); |
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109 | |||
110 | i++; |
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111 | } |
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112 | |||
113 | return regionInfos.ToArray(); |
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114 | } |
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115 | } |
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116 | } |