clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenMetaverse; |
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30 | |||
31 | namespace OpenSim.Framework |
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32 | { |
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33 | /// <summary> |
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34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
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35 | /// </summary> |
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36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
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37 | { |
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38 | public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase"; |
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39 | public static readonly sbyte SUITCASE_FOLDER_TYPE = 100; |
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40 | public static readonly sbyte SUITCASE_FOLDER_FAKE_TYPE = 8; |
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41 | |||
42 | /// <value> |
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43 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
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44 | /// </value> |
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45 | public int InvType |
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46 | { |
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47 | get |
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48 | { |
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49 | return m_invType; |
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50 | } |
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51 | |||
52 | set |
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53 | { |
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54 | m_invType = value; |
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55 | } |
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56 | } |
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57 | protected int m_invType; |
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58 | |||
59 | /// <value> |
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60 | /// The folder this item is contained in |
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61 | /// </value> |
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62 | public UUID Folder |
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63 | { |
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64 | get |
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65 | { |
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66 | return m_folder; |
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67 | } |
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68 | |||
69 | set |
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70 | { |
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71 | m_folder = value; |
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72 | } |
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73 | } |
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74 | protected UUID m_folder; |
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75 | |||
76 | /// <value> |
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77 | /// The creator of this item |
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78 | /// </value> |
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79 | public string CreatorId |
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80 | { |
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81 | get |
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82 | { |
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83 | return m_creatorId; |
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84 | } |
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85 | |||
86 | set |
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87 | { |
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88 | m_creatorId = value; |
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89 | |||
90 | if ((m_creatorId == null) || !UUID.TryParse(m_creatorId, out m_creatorIdAsUuid)) |
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91 | m_creatorIdAsUuid = UUID.Zero; |
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92 | } |
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93 | } |
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94 | protected string m_creatorId; |
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95 | |||
96 | /// <value> |
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97 | /// The CreatorId expressed as a UUID. |
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98 | /// </value> |
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99 | public UUID CreatorIdAsUuid |
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100 | { |
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101 | get |
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102 | { |
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103 | if (UUID.Zero == m_creatorIdAsUuid) |
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104 | { |
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105 | UUID.TryParse(CreatorId, out m_creatorIdAsUuid); |
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106 | } |
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107 | |||
108 | return m_creatorIdAsUuid; |
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109 | } |
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110 | } |
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111 | protected UUID m_creatorIdAsUuid = UUID.Zero; |
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112 | |||
113 | /// <summary> |
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114 | /// Extended creator information of the form <profile url>;<name> |
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115 | /// </summary> |
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116 | public string CreatorData // = <profile url>;<name> |
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117 | { |
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118 | get { return m_creatorData; } |
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119 | set { m_creatorData = value; } |
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120 | } |
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121 | protected string m_creatorData = string.Empty; |
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122 | |||
123 | /// <summary> |
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124 | /// Used by the DB layer to retrieve / store the entire user identification. |
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125 | /// The identification can either be a simple UUID or a string of the form |
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126 | /// uuid[;profile_url[;name]] |
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127 | /// </summary> |
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128 | public string CreatorIdentification |
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129 | { |
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130 | get |
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131 | { |
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132 | if (!string.IsNullOrEmpty(m_creatorData)) |
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133 | return m_creatorId + ';' + m_creatorData; |
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134 | else |
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135 | return m_creatorId; |
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136 | } |
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137 | set |
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138 | { |
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139 | if ((value == null) || (value != null && value == string.Empty)) |
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140 | { |
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141 | m_creatorData = string.Empty; |
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142 | return; |
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143 | } |
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144 | |||
145 | if (!value.Contains(";")) // plain UUID |
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146 | { |
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147 | m_creatorId = value; |
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148 | } |
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149 | else // <uuid>[;<endpoint>[;name]] |
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150 | { |
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151 | string name = "Unknown User"; |
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152 | string[] parts = value.Split(';'); |
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153 | if (parts.Length >= 1) |
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154 | m_creatorId = parts[0]; |
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155 | if (parts.Length >= 2) |
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156 | m_creatorData = parts[1]; |
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157 | if (parts.Length >= 3) |
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158 | name = parts[2]; |
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159 | |||
160 | m_creatorData += ';' + name; |
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161 | } |
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162 | } |
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163 | } |
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164 | |||
165 | /// <value> |
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166 | /// The description of the inventory item (must be less than 64 characters) |
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167 | /// </value> |
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168 | public string Description |
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169 | { |
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170 | get |
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171 | { |
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172 | return m_description; |
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173 | } |
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174 | |||
175 | set |
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176 | { |
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177 | m_description = value; |
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178 | } |
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179 | } |
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180 | protected string m_description = String.Empty; |
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181 | |||
182 | /// <value> |
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183 | /// |
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184 | /// </value> |
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185 | public uint NextPermissions |
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186 | { |
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187 | get |
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188 | { |
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189 | return m_nextPermissions; |
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190 | } |
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191 | |||
192 | set |
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193 | { |
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194 | m_nextPermissions = value; |
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195 | } |
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196 | } |
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197 | protected uint m_nextPermissions; |
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198 | |||
199 | /// <value> |
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200 | /// A mask containing permissions for the current owner (cannot be enforced) |
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201 | /// </value> |
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202 | public uint CurrentPermissions |
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203 | { |
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204 | get |
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205 | { |
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206 | return m_currentPermissions; |
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207 | } |
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208 | |||
209 | set |
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210 | { |
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211 | m_currentPermissions = value; |
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212 | } |
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213 | } |
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214 | protected uint m_currentPermissions; |
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215 | |||
216 | /// <value> |
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217 | /// |
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218 | /// </value> |
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219 | public uint BasePermissions |
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220 | { |
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221 | get |
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222 | { |
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223 | return m_basePermissions; |
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224 | } |
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225 | |||
226 | set |
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227 | { |
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228 | m_basePermissions = value; |
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229 | } |
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230 | } |
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231 | protected uint m_basePermissions; |
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232 | |||
233 | /// <value> |
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234 | /// |
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235 | /// </value> |
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236 | public uint EveryOnePermissions |
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237 | { |
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238 | get |
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239 | { |
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240 | return m_everyonePermissions; |
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241 | } |
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242 | |||
243 | set |
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244 | { |
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245 | m_everyonePermissions = value; |
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246 | } |
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247 | } |
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248 | protected uint m_everyonePermissions; |
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249 | |||
250 | /// <value> |
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251 | /// |
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252 | /// </value> |
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253 | public uint GroupPermissions |
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254 | { |
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255 | get |
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256 | { |
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257 | return m_groupPermissions; |
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258 | } |
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259 | |||
260 | set |
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261 | { |
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262 | m_groupPermissions = value; |
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263 | } |
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264 | } |
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265 | protected uint m_groupPermissions; |
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266 | |||
267 | /// <value> |
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268 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
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269 | /// </value> |
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270 | public int AssetType |
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271 | { |
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272 | get |
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273 | { |
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274 | return m_assetType; |
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275 | } |
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276 | |||
277 | set |
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278 | { |
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279 | m_assetType = value; |
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280 | } |
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281 | } |
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282 | protected int m_assetType; |
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283 | |||
284 | /// <value> |
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285 | /// The UUID of the associated asset on the asset server |
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286 | /// </value> |
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287 | public UUID AssetID |
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288 | { |
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289 | get |
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290 | { |
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291 | return m_assetID; |
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292 | } |
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293 | |||
294 | set |
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295 | { |
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296 | m_assetID = value; |
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297 | } |
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298 | } |
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299 | protected UUID m_assetID; |
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300 | |||
301 | /// <value> |
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302 | /// |
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303 | /// </value> |
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304 | public UUID GroupID |
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305 | { |
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306 | get |
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307 | { |
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308 | return m_groupID; |
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309 | } |
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310 | |||
311 | set |
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312 | { |
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313 | m_groupID = value; |
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314 | } |
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315 | } |
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316 | protected UUID m_groupID; |
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317 | |||
318 | /// <value> |
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319 | /// |
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320 | /// </value> |
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321 | public bool GroupOwned |
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322 | { |
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323 | get |
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324 | { |
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325 | return m_groupOwned; |
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326 | } |
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327 | |||
328 | set |
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329 | { |
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330 | m_groupOwned = value; |
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331 | } |
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332 | } |
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333 | protected bool m_groupOwned; |
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334 | |||
335 | /// <value> |
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336 | /// |
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337 | /// </value> |
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338 | public int SalePrice |
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339 | { |
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340 | get |
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341 | { |
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342 | return m_salePrice; |
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343 | } |
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344 | |||
345 | set |
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346 | { |
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347 | m_salePrice = value; |
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348 | } |
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349 | } |
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350 | protected int m_salePrice; |
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351 | |||
352 | /// <value> |
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353 | /// |
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354 | /// </value> |
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355 | public byte SaleType |
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356 | { |
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357 | get |
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358 | { |
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359 | return m_saleType; |
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360 | } |
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361 | |||
362 | set |
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363 | { |
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364 | m_saleType = value; |
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365 | } |
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366 | } |
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367 | protected byte m_saleType; |
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368 | |||
369 | /// <value> |
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370 | /// |
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371 | /// </value> |
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372 | public uint Flags |
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373 | { |
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374 | get |
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375 | { |
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376 | return m_flags; |
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377 | } |
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378 | |||
379 | set |
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380 | { |
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381 | m_flags = value; |
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382 | } |
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383 | } |
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384 | protected uint m_flags; |
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385 | |||
386 | /// <value> |
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387 | /// |
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388 | /// </value> |
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389 | public int CreationDate |
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390 | { |
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391 | get |
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392 | { |
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393 | return m_creationDate; |
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394 | } |
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395 | |||
396 | set |
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397 | { |
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398 | m_creationDate = value; |
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399 | } |
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400 | } |
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401 | protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
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402 | |||
403 | public InventoryItemBase() |
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404 | { |
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405 | } |
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406 | |||
407 | public InventoryItemBase(UUID id) |
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408 | { |
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409 | ID = id; |
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410 | } |
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411 | |||
412 | public InventoryItemBase(UUID id, UUID owner) |
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413 | { |
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414 | ID = id; |
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415 | Owner = owner; |
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416 | } |
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417 | |||
418 | public object Clone() |
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419 | { |
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420 | return MemberwiseClone(); |
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421 | } |
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422 | } |
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423 | } |