clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.Reflection;
31 using System.Threading;
32 using log4net;
33 using OpenMetaverse;
34 using OpenSim.Framework;
35 using OpenSim.Framework.RegionLoader.Filesystem;
36 using OpenSim.Framework.RegionLoader.Web;
37 using OpenSim.Region.CoreModules.Agent.AssetTransaction;
38 using OpenSim.Region.CoreModules.Avatar.InstantMessage;
39 using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
40 using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
41 using OpenSim.Region.CoreModules.Scripting.XMLRPC;
42 using OpenSim.Services.Interfaces;
43  
44 namespace OpenSim.ApplicationPlugins.LoadRegions
45 {
46 public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49  
50 public event NewRegionCreated OnNewRegionCreated;
51 private NewRegionCreated m_newRegionCreatedHandler;
52  
53 #region IApplicationPlugin Members
54  
55 // TODO: required by IPlugin, but likely not at all right
56 private string m_name = "LoadRegionsPlugin";
57 private string m_version = "0.0";
58  
59 public string Version
60 {
61 get { return m_version; }
62 }
63  
64 public string Name
65 {
66 get { return m_name; }
67 }
68  
69 protected OpenSimBase m_openSim;
70  
71 public void Initialise()
72 {
73 m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
74 throw new PluginNotInitialisedException(Name);
75 }
76  
77 public void Initialise(OpenSimBase openSim)
78 {
79 m_openSim = openSim;
80 m_openSim.ApplicationRegistry.RegisterInterface<IRegionCreator>(this);
81 }
82  
83 public void PostInitialise()
84 {
85 //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
86  
87 IRegionLoader regionLoader;
88 if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
89 {
90 m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
91 regionLoader = new RegionLoaderFileSystem();
92 }
93 else
94 {
95 m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
96 regionLoader = new RegionLoaderWebServer();
97 }
98  
99 regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
100 RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
101  
102 m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
103 //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
104 //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
105 //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
106 //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
107 //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
108 //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
109 // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
110 // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
111 m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
112  
113 if (!CheckRegionsForSanity(regionsToLoad))
114 {
115 m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
116 Environment.Exit(1);
117 }
118  
119 List<IScene> createdScenes = new List<IScene>();
120  
121 for (int i = 0; i < regionsToLoad.Length; i++)
122 {
123 IScene scene;
124 m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
125 Thread.CurrentThread.ManagedThreadId.ToString() +
126 ")");
127  
128 bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
129  
130 m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
131 createdScenes.Add(scene);
132  
133 if (changed)
134 m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings);
135 }
136  
137 foreach (IScene scene in createdScenes)
138 {
139 scene.Start();
140  
141 m_newRegionCreatedHandler = OnNewRegionCreated;
142 if (m_newRegionCreatedHandler != null)
143 {
144 m_newRegionCreatedHandler(scene);
145 }
146 }
147 }
148  
149 public void Dispose()
150 {
151 }
152  
153 #endregion
154  
155 /// <summary>
156 /// Check that region configuration information makes sense.
157 /// </summary>
158 /// <param name="regions"></param>
159 /// <returns>True if we're sane, false if we're insane</returns>
160 private bool CheckRegionsForSanity(RegionInfo[] regions)
161 {
162 if (regions.Length == 0)
163 return true;
164  
165 foreach (RegionInfo region in regions)
166 {
167 if (region.RegionID == UUID.Zero)
168 {
169 m_log.ErrorFormat(
170 "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}",
171 region.RegionName, region.RegionID);
172 return false;
173 }
174 }
175  
176 for (int i = 0; i < regions.Length - 1; i++)
177 {
178 for (int j = i + 1; j < regions.Length; j++)
179 {
180 if (regions[i].RegionID == regions[j].RegionID)
181 {
182 m_log.ErrorFormat(
183 "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
184 regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
185 return false;
186 }
187 else if (
188 regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
189 {
190 m_log.ErrorFormat(
191 "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
192 regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
193 return false;
194 }
195 else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
196 {
197 m_log.ErrorFormat(
198 "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
199 regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
200 return false;
201 }
202 }
203 }
204  
205 return true;
206 }
207 }
208 }