clockwerk-guacamole – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | |
2 | /* ***** BEGIN LICENSE BLOCK ***** |
||
3 | * Version: MPL 1.1/GPL 2.0/LGPL 2.1 |
||
4 | * |
||
5 | * The contents of this file are subject to the Mozilla Public License Version |
||
6 | * 1.1 (the "License"); you may not use this file except in compliance with |
||
7 | * the License. You may obtain a copy of the License at |
||
8 | * http://www.mozilla.org/MPL/ |
||
9 | * |
||
10 | * Software distributed under the License is distributed on an "AS IS" basis, |
||
11 | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
||
12 | * for the specific language governing rights and limitations under the |
||
13 | * License. |
||
14 | * |
||
15 | * The Original Code is guacamole-common-js. |
||
16 | * |
||
17 | * The Initial Developer of the Original Code is |
||
18 | * Michael Jumper. |
||
19 | * Portions created by the Initial Developer are Copyright (C) 2010 |
||
20 | * the Initial Developer. All Rights Reserved. |
||
21 | * |
||
22 | * Contributor(s): |
||
23 | * |
||
24 | * Alternatively, the contents of this file may be used under the terms of |
||
25 | * either the GNU General Public License Version 2 or later (the "GPL"), or |
||
26 | * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), |
||
27 | * in which case the provisions of the GPL or the LGPL are applicable instead |
||
28 | * of those above. If you wish to allow use of your version of this file only |
||
29 | * under the terms of either the GPL or the LGPL, and not to allow others to |
||
30 | * use your version of this file under the terms of the MPL, indicate your |
||
31 | * decision by deleting the provisions above and replace them with the notice |
||
32 | * and other provisions required by the GPL or the LGPL. If you do not delete |
||
33 | * the provisions above, a recipient may use your version of this file under |
||
34 | * the terms of any one of the MPL, the GPL or the LGPL. |
||
35 | * |
||
36 | * ***** END LICENSE BLOCK ***** */ |
||
37 | |||
38 | // Guacamole namespace |
||
39 | var Guacamole = Guacamole || {}; |
||
40 | |||
41 | /** |
||
42 | * Provides cross-browser mouse events for a given element. The events of |
||
43 | * the given element are automatically populated with handlers that translate |
||
44 | * mouse events into a non-browser-specific event provided by the |
||
45 | * Guacamole.Mouse instance. |
||
46 | * |
||
47 | * Touch events are translated into mouse events as if the touches occurred |
||
48 | * on a touchpad (drag to push the mouse pointer, tap to click). |
||
49 | * |
||
50 | * @constructor |
||
51 | * @param {Element} element The Element to use to provide mouse events. |
||
52 | */ |
||
53 | Guacamole.Mouse = function(element) { |
||
54 | |||
55 | /** |
||
56 | * Reference to this Guacamole.Mouse. |
||
57 | * @private |
||
58 | */ |
||
59 | var guac_mouse = this; |
||
60 | |||
61 | /** |
||
62 | * The distance a two-finger touch must move per scrollwheel event, in |
||
63 | * pixels. |
||
64 | */ |
||
65 | this.scrollThreshold = 20 * (window.devicePixelRatio || 1); |
||
66 | |||
67 | /** |
||
68 | * The maximum number of milliseconds to wait for a touch to end for the |
||
69 | * gesture to be considered a click. |
||
70 | */ |
||
71 | this.clickTimingThreshold = 250; |
||
72 | |||
73 | /** |
||
74 | * The maximum number of pixels to allow a touch to move for the gesture to |
||
75 | * be considered a click. |
||
76 | */ |
||
77 | this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1); |
||
78 | |||
79 | /** |
||
80 | * The current mouse state. The properties of this state are updated when |
||
81 | * mouse events fire. This state object is also passed in as a parameter to |
||
82 | * the handler of any mouse events. |
||
83 | * |
||
84 | * @type Guacamole.Mouse.State |
||
85 | */ |
||
86 | this.currentState = new Guacamole.Mouse.State( |
||
87 | 0, 0, |
||
88 | false, false, false, false, false |
||
89 | ); |
||
90 | |||
91 | /** |
||
92 | * Fired whenever the user presses a mouse button down over the element |
||
93 | * associated with this Guacamole.Mouse. |
||
94 | * |
||
95 | * @event |
||
96 | * @param {Guacamole.Mouse.State} state The current mouse state. |
||
97 | */ |
||
98 | this.onmousedown = null; |
||
99 | |||
100 | /** |
||
101 | * Fired whenever the user releases a mouse button down over the element |
||
102 | * associated with this Guacamole.Mouse. |
||
103 | * |
||
104 | * @event |
||
105 | * @param {Guacamole.Mouse.State} state The current mouse state. |
||
106 | */ |
||
107 | this.onmouseup = null; |
||
108 | |||
109 | /** |
||
110 | * Fired whenever the user moves the mouse over the element associated with |
||
111 | * this Guacamole.Mouse. |
||
112 | * |
||
113 | * @event |
||
114 | * @param {Guacamole.Mouse.State} state The current mouse state. |
||
115 | */ |
||
116 | this.onmousemove = null; |
||
117 | |||
118 | function cancelEvent(e) { |
||
119 | e.stopPropagation(); |
||
120 | if (e.preventDefault) e.preventDefault(); |
||
121 | e.returnValue = false; |
||
122 | } |
||
123 | |||
124 | function moveMouse(clientX, clientY) { |
||
125 | |||
126 | guac_mouse.currentState.x = clientX - element.offsetLeft; |
||
127 | guac_mouse.currentState.y = clientY - element.offsetTop; |
||
128 | |||
129 | // This is all JUST so we can get the mouse position within the element |
||
130 | var parent = element.offsetParent; |
||
131 | while (parent && !(parent === document.body)) { |
||
132 | guac_mouse.currentState.x -= parent.offsetLeft - parent.scrollLeft; |
||
133 | guac_mouse.currentState.y -= parent.offsetTop - parent.scrollTop; |
||
134 | |||
135 | parent = parent.offsetParent; |
||
136 | } |
||
137 | |||
138 | // Offset by document scroll amount |
||
139 | var documentScrollLeft = document.body.scrollLeft || document.documentElement.scrollLeft; |
||
140 | var documentScrollTop = document.body.scrollTop || document.documentElement.scrollTop; |
||
141 | |||
142 | guac_mouse.currentState.x -= parent.offsetLeft - documentScrollLeft; |
||
143 | guac_mouse.currentState.y -= parent.offsetTop - documentScrollTop; |
||
144 | |||
145 | if (guac_mouse.onmousemove) |
||
146 | guac_mouse.onmousemove(guac_mouse.currentState); |
||
147 | |||
148 | } |
||
149 | |||
150 | |||
151 | // Block context menu so right-click gets sent properly |
||
152 | element.addEventListener("contextmenu", function(e) { |
||
153 | cancelEvent(e); |
||
154 | }, false); |
||
155 | |||
156 | element.addEventListener("mousemove", function(e) { |
||
157 | |||
158 | // Don't handle if we aren't supposed to |
||
159 | if (gesture_in_progress) return; |
||
160 | |||
161 | cancelEvent(e); |
||
162 | |||
163 | moveMouse(e.clientX, e.clientY); |
||
164 | |||
165 | }, false); |
||
166 | |||
167 | var touch_count = 0; |
||
168 | var last_touch_x = 0; |
||
169 | var last_touch_y = 0; |
||
170 | var last_touch_time = 0; |
||
171 | var pixels_moved = 0; |
||
172 | |||
173 | var touch_buttons = { |
||
174 | 1: "left", |
||
175 | 2: "right", |
||
176 | 3: "middle" |
||
177 | }; |
||
178 | |||
179 | var gesture_in_progress = false; |
||
180 | var click_release_timeout = null; |
||
181 | |||
182 | element.addEventListener("touchend", function(e) { |
||
183 | |||
184 | cancelEvent(e); |
||
185 | |||
186 | // If we're handling a gesture AND this is the last touch |
||
187 | if (gesture_in_progress && e.touches.length == 0) { |
||
188 | |||
189 | var time = new Date().getTime(); |
||
190 | |||
191 | // Get corresponding mouse button |
||
192 | var button = touch_buttons[touch_count]; |
||
193 | |||
194 | // If mouse already down, release anad clear timeout |
||
195 | if (guac_mouse.currentState[button]) { |
||
196 | |||
197 | // Fire button up event |
||
198 | guac_mouse.currentState[button] = false; |
||
199 | if (guac_mouse.onmouseup) |
||
200 | guac_mouse.onmouseup(guac_mouse.currentState); |
||
201 | |||
202 | // Clear timeout, if set |
||
203 | if (click_release_timeout) { |
||
204 | window.clearTimeout(click_release_timeout); |
||
205 | click_release_timeout = null; |
||
206 | } |
||
207 | |||
208 | } |
||
209 | |||
210 | // If single tap detected (based on time and distance) |
||
211 | if (time - last_touch_time <= guac_mouse.clickTimingThreshold |
||
212 | && pixels_moved < guac_mouse.clickMoveThreshold) { |
||
213 | |||
214 | // Fire button down event |
||
215 | guac_mouse.currentState[button] = true; |
||
216 | if (guac_mouse.onmousedown) |
||
217 | guac_mouse.onmousedown(guac_mouse.currentState); |
||
218 | |||
219 | // Delay mouse up - mouse up should be canceled if |
||
220 | // touchstart within timeout. |
||
221 | click_release_timeout = window.setTimeout(function() { |
||
222 | |||
223 | // Fire button up event |
||
224 | guac_mouse.currentState[button] = false; |
||
225 | if (guac_mouse.onmouseup) |
||
226 | guac_mouse.onmouseup(guac_mouse.currentState); |
||
227 | |||
228 | // Gesture now over |
||
229 | gesture_in_progress = false; |
||
230 | |||
231 | }, guac_mouse.clickTimingThreshold); |
||
232 | |||
233 | } |
||
234 | |||
235 | // If we're not waiting to see if this is a click, stop gesture |
||
236 | if (!click_release_timeout) |
||
237 | gesture_in_progress = false; |
||
238 | |||
239 | } |
||
240 | |||
241 | }, false); |
||
242 | |||
243 | element.addEventListener("touchstart", function(e) { |
||
244 | |||
245 | cancelEvent(e); |
||
246 | |||
247 | // Track number of touches, but no more than three |
||
248 | touch_count = Math.min(e.touches.length, 3); |
||
249 | |||
250 | // Clear timeout, if set |
||
251 | if (click_release_timeout) { |
||
252 | window.clearTimeout(click_release_timeout); |
||
253 | click_release_timeout = null; |
||
254 | } |
||
255 | |||
256 | // Record initial touch location and time for touch movement |
||
257 | // and tap gestures |
||
258 | if (!gesture_in_progress) { |
||
259 | |||
260 | // Stop mouse events while touching |
||
261 | gesture_in_progress = true; |
||
262 | |||
263 | // Record touch location and time |
||
264 | var starting_touch = e.touches[0]; |
||
265 | last_touch_x = starting_touch.clientX; |
||
266 | last_touch_y = starting_touch.clientY; |
||
267 | last_touch_time = new Date().getTime(); |
||
268 | pixels_moved = 0; |
||
269 | |||
270 | } |
||
271 | |||
272 | }, false); |
||
273 | |||
274 | element.addEventListener("touchmove", function(e) { |
||
275 | |||
276 | cancelEvent(e); |
||
277 | |||
278 | // Get change in touch location |
||
279 | var touch = e.touches[0]; |
||
280 | var delta_x = touch.clientX - last_touch_x; |
||
281 | var delta_y = touch.clientY - last_touch_y; |
||
282 | |||
283 | // Track pixels moved |
||
284 | pixels_moved += Math.abs(delta_x) + Math.abs(delta_y); |
||
285 | |||
286 | // If only one touch involved, this is mouse move |
||
287 | if (touch_count == 1) { |
||
288 | |||
289 | // Calculate average velocity in Manhatten pixels per millisecond |
||
290 | var velocity = pixels_moved / (new Date().getTime() - last_touch_time); |
||
291 | |||
292 | // Scale mouse movement relative to velocity |
||
293 | var scale = 1 + velocity; |
||
294 | |||
295 | // Update mouse location |
||
296 | guac_mouse.currentState.x += delta_x*scale; |
||
297 | guac_mouse.currentState.y += delta_y*scale; |
||
298 | |||
299 | // Prevent mouse from leaving screen |
||
300 | |||
301 | if (guac_mouse.currentState.x < 0)> |
||
302 | < 0) guac_mouse.currentState.x = 0;> |
||
303 | < 0) else if (guac_mouse.currentState.x >= element.offsetWidth)> |
||
304 | < 0) guac_mouse.currentState.x = element.offsetWidth - 1;> |
||
305 | |||
306 | < 0) if (guac_mouse.currentState.y < 0)>> |
||
307 | < 0)< 0) guac_mouse.currentState.y = 0;>> |
||
308 | < 0)< 0) else if (guac_mouse.currentState.y >= element.offsetHeight)>> |
||
309 | < 0)< 0) guac_mouse.currentState.y = element.offsetHeight - 1;>> |
||
310 | |||
311 | < 0)< 0) // Fire movement event, if defined>> |
||
312 | < 0)< 0) if (guac_mouse.onmousemove)>> |
||
313 | < 0)< 0) guac_mouse.onmousemove(guac_mouse.currentState);>> |
||
314 | |||
315 | < 0)< 0) // Update touch location>> |
||
316 | < 0)< 0) last_touch_x = touch.clientX;>> |
||
317 | < 0)< 0) last_touch_y = touch.clientY;>> |
||
318 | |||
319 | < 0)< 0) }>> |
||
320 | |||
321 | < 0)< 0) // Interpret two-finger swipe as scrollwheel>> |
||
322 | < 0)< 0) else if (touch_count == 2) {>> |
||
323 | |||
324 | < 0)< 0) // If change in location passes threshold for scroll>> |
||
325 | < 0)< 0) if (Math.abs(delta_y) >= guac_mouse.scrollThreshold) {>> |
||
326 | |||
327 | < 0)< 0) // Decide button based on Y movement direction>> |
||
328 | < 0)< 0) var button;>> |
||
329 | < 0)< 0) if (delta_y > 0) button = "down";>> |
||
330 | < 0)< 0) else button = "up";>> |
||
331 | |||
332 | < 0)< 0) // Fire button down event>> |
||
333 | < 0)< 0) guac_mouse.currentState[button] = true;>> |
||
334 | < 0)< 0) if (guac_mouse.onmousedown)>> |
||
335 | < 0)< 0) guac_mouse.onmousedown(guac_mouse.currentState);>> |
||
336 | |||
337 | < 0)< 0) // Fire button up event>> |
||
338 | < 0)< 0) guac_mouse.currentState[button] = false;>> |
||
339 | < 0)< 0) if (guac_mouse.onmouseup)>> |
||
340 | < 0)< 0) guac_mouse.onmouseup(guac_mouse.currentState);>> |
||
341 | |||
342 | < 0)< 0) // Only update touch location after a scroll has been>> |
||
343 | < 0)< 0) // detected>> |
||
344 | < 0)< 0) last_touch_x = touch.clientX;>> |
||
345 | < 0)< 0) last_touch_y = touch.clientY;>> |
||
346 | |||
347 | < 0)< 0) }>> |
||
348 | |||
349 | < 0)< 0) }>> |
||
350 | |||
351 | < 0)< 0) }, false);>> |
||
352 | |||
353 | |||
354 | < 0)< 0) element.addEventListener("mousedown", function(e) {>> |
||
355 | |||
356 | < 0)< 0) // Don't handle if we aren't supposed to>> |
||
357 | < 0)< 0) if (gesture_in_progress) return;>> |
||
358 | |||
359 | < 0)< 0) cancelEvent(e);>> |
||
360 | |||
361 | < 0)< 0) switch (e.button) {>> |
||
362 | < 0)< 0) case 0:>> |
||
363 | < 0)< 0) guac_mouse.currentState.left = true;>> |
||
364 | < 0)< 0) break;>> |
||
365 | < 0)< 0) case 1:>> |
||
366 | < 0)< 0) guac_mouse.currentState.middle = true;>> |
||
367 | < 0)< 0) break;>> |
||
368 | < 0)< 0) case 2:>> |
||
369 | < 0)< 0) guac_mouse.currentState.right = true;>> |
||
370 | < 0)< 0) break;>> |
||
371 | < 0)< 0) }>> |
||
372 | |||
373 | < 0)< 0) if (guac_mouse.onmousedown)>> |
||
374 | < 0)< 0) guac_mouse.onmousedown(guac_mouse.currentState);>> |
||
375 | |||
376 | < 0)< 0) }, false);>> |
||
377 | |||
378 | |||
379 | < 0)< 0) element.addEventListener("mouseup", function(e) {>> |
||
380 | |||
381 | < 0)< 0) // Don't handle if we aren't supposed to>> |
||
382 | < 0)< 0) if (gesture_in_progress) return;>> |
||
383 | |||
384 | < 0)< 0) cancelEvent(e);>> |
||
385 | |||
386 | < 0)< 0) switch (e.button) {>> |
||
387 | < 0)< 0) case 0:>> |
||
388 | < 0)< 0) guac_mouse.currentState.left = false;>> |
||
389 | < 0)< 0) break;>> |
||
390 | < 0)< 0) case 1:>> |
||
391 | < 0)< 0) guac_mouse.currentState.middle = false;>> |
||
392 | < 0)< 0) break;>> |
||
393 | < 0)< 0) case 2:>> |
||
394 | < 0)< 0) guac_mouse.currentState.right = false;>> |
||
395 | < 0)< 0) break;>> |
||
396 | < 0)< 0) }>> |
||
397 | |||
398 | < 0)< 0) if (guac_mouse.onmouseup)>> |
||
399 | < 0)< 0) guac_mouse.onmouseup(guac_mouse.currentState);>> |
||
400 | |||
401 | < 0)< 0) }, false);>> |
||
402 | |||
403 | < 0)< 0) element.addEventListener("mouseout", function(e) {>> |
||
404 | |||
405 | < 0)< 0) // Don't handle if we aren't supposed to>> |
||
406 | < 0)< 0) if (gesture_in_progress) return;>> |
||
407 | |||
408 | < 0)< 0) // Get parent of the element the mouse pointer is leaving>> |
||
409 | < 0)< 0) if (!e) e = window.event;>> |
||
410 | |||
411 | < 0)< 0) // Check that mouseout is due to actually LEAVING the element>> |
||
412 | < 0)< 0) var target = e.relatedTarget || e.toElement;>> |
||
413 | < 0)< 0) while (target != null) {>> |
||
414 | < 0)< 0) if (target === element)>> |
||
415 | < 0)< 0) return;>> |
||
416 | < 0)< 0) target = target.parentNode;>> |
||
417 | < 0)< 0) }>> |
||
418 | |||
419 | < 0)< 0) cancelEvent(e);>> |
||
420 | |||
421 | < 0)< 0) // Release all buttons>> |
||
422 | < 0)< 0) if (guac_mouse.currentState.left>> |
||
423 | < 0)< 0) || guac_mouse.currentState.middle>> |
||
424 | < 0)< 0) || guac_mouse.currentState.right) {>> |
||
425 | |||
426 | < 0)< 0) guac_mouse.currentState.left = false;>> |
||
427 | < 0)< 0) guac_mouse.currentState.middle = false;>> |
||
428 | < 0)< 0) guac_mouse.currentState.right = false;>> |
||
429 | |||
430 | < 0)< 0) if (guac_mouse.onmouseup)>> |
||
431 | < 0)< 0) guac_mouse.onmouseup(guac_mouse.currentState);>> |
||
432 | < 0)< 0) }>> |
||
433 | |||
434 | < 0)< 0) }, false);>> |
||
435 | |||
436 | < 0)< 0) // Override selection on mouse event element.>> |
||
437 | < 0)< 0) element.addEventListener("selectstart", function(e) {>> |
||
438 | < 0)< 0) cancelEvent(e);>> |
||
439 | < 0)< 0) }, false);>> |
||
440 | |||
441 | < 0)< 0) // Scroll wheel support>> |
||
442 | < 0)< 0) function mousewheel_handler(e) {>> |
||
443 | |||
444 | < 0)< 0) // Don't handle if we aren't supposed to>> |
||
445 | < 0)< 0) if (gesture_in_progress) return;>> |
||
446 | |||
447 | < 0)< 0) var delta = 0;>> |
||
448 | < 0)< 0) if (e.detail)>> |
||
449 | < 0)< 0) delta = e.detail;>> |
||
450 | < 0)< 0) else if (e.wheelDelta)>> |
||
451 | < 0)< 0) delta = -event.wheelDelta;>> |
||
452 | |||
453 | < 0)< 0) // Up>> |
||
454 | < 0)< 0) if (delta < 0) {>>> |
||
455 | < 0)< 0)< 0) { if (guac_mouse.onmousedown) {>>> |
||
456 | < 0)< 0)< 0) { guac_mouse.currentState.up = true;>>> |
||
457 | < 0)< 0)< 0) { guac_mouse.onmousedown(guac_mouse.currentState);>>> |
||
458 | < 0)< 0)< 0) { }>>> |
||
459 | |||
460 | < 0)< 0)< 0) { if (guac_mouse.onmouseup) {>>> |
||
461 | < 0)< 0)< 0) { guac_mouse.currentState.up = false;>>> |
||
462 | < 0)< 0)< 0) { guac_mouse.onmouseup(guac_mouse.currentState);>>> |
||
463 | < 0)< 0)< 0) { }>>> |
||
464 | < 0)< 0)< 0) { }>>> |
||
465 | |||
466 | < 0)< 0)< 0) { // Down>>> |
||
467 | < 0)< 0)< 0) { if (delta > 0) {>>> |
||
468 | < 0)< 0)< 0) { if (guac_mouse.onmousedown) {>>> |
||
469 | < 0)< 0)< 0) { guac_mouse.currentState.down = true;>>> |
||
470 | < 0)< 0)< 0) { guac_mouse.onmousedown(guac_mouse.currentState);>>> |
||
471 | < 0)< 0)< 0) { }>>> |
||
472 | |||
473 | < 0)< 0)< 0) { if (guac_mouse.onmouseup) {>>> |
||
474 | < 0)< 0)< 0) { guac_mouse.currentState.down = false;>>> |
||
475 | < 0)< 0)< 0) { guac_mouse.onmouseup(guac_mouse.currentState);>>> |
||
476 | < 0)< 0)< 0) { }>>> |
||
477 | < 0)< 0)< 0) { }>>> |
||
478 | |||
479 | < 0)< 0)< 0) { cancelEvent(e);>>> |
||
480 | |||
481 | < 0)< 0)< 0) { }>>> |
||
482 | < 0)< 0)< 0) { element.addEventListener('DOMMouseScroll', mousewheel_handler, false);>>> |
||
483 | < 0)< 0)< 0) { element.addEventListener('mousewheel', mousewheel_handler, false);>>> |
||
484 | |||
485 | < 0)< 0)< 0) {};>>> |
||
486 | |||
487 | < 0)< 0)< 0) {/**>>> |
||
488 | < 0)< 0)< 0) { * Simple container for properties describing the state of a mouse.>>> |
||
489 | < 0)< 0)< 0) { * >>> |
||
490 | < 0)< 0)< 0) { * @constructor>>> |
||
491 | < 0)< 0)< 0) { * @param {Number} x The X position of the mouse pointer in pixels.>>> |
||
492 | < 0)< 0)< 0) { * @param {Number} y The Y position of the mouse pointer in pixels.>>> |
||
493 | < 0)< 0)< 0) { * @param {Boolean} left Whether the left mouse button is pressed. >>> |
||
494 | < 0)< 0)< 0) { * @param {Boolean} middle Whether the middle mouse button is pressed. >>> |
||
495 | < 0)< 0)< 0) { * @param {Boolean} right Whether the right mouse button is pressed. >>> |
||
496 | < 0)< 0)< 0) { * @param {Boolean} up Whether the up mouse button is pressed (the fourth>>> |
||
497 | < 0)< 0)< 0) { * button, usually part of a scroll wheel). >>> |
||
498 | < 0)< 0)< 0) { * @param {Boolean} down Whether the down mouse button is pressed (the fifth>>> |
||
499 | < 0)< 0)< 0) { * button, usually part of a scroll wheel). >>> |
||
500 | < 0)< 0)< 0) { */>>> |
||
501 | < 0)< 0)< 0) {Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {>>> |
||
502 | |||
503 | < 0)< 0)< 0) { /**>>> |
||
504 | < 0)< 0)< 0) { * The current X position of the mouse pointer.>>> |
||
505 | < 0)< 0)< 0) { * @type Number>>> |
||
506 | < 0)< 0)< 0) { */>>> |
||
507 | < 0)< 0)< 0) { this.x = x;>>> |
||
508 | |||
509 | < 0)< 0)< 0) { /**>>> |
||
510 | < 0)< 0)< 0) { * The current Y position of the mouse pointer.>>> |
||
511 | < 0)< 0)< 0) { * @type Number>>> |
||
512 | < 0)< 0)< 0) { */>>> |
||
513 | < 0)< 0)< 0) { this.y = y;>>> |
||
514 | |||
515 | < 0)< 0)< 0) { /**>>> |
||
516 | < 0)< 0)< 0) { * Whether the left mouse button is currently pressed.>>> |
||
517 | < 0)< 0)< 0) { * @type Boolean>>> |
||
518 | < 0)< 0)< 0) { */>>> |
||
519 | < 0)< 0)< 0) { this.left = left;>>> |
||
520 | |||
521 | < 0)< 0)< 0) { /**>>> |
||
522 | < 0)< 0)< 0) { * Whether the middle mouse button is currently pressed.>>> |
||
523 | < 0)< 0)< 0) { * @type Boolean>>> |
||
524 | < 0)< 0)< 0) { */>>> |
||
525 | < 0)< 0)< 0) { this.middle = middle>>> |
||
526 | |||
527 | < 0)< 0)< 0) { /**>>> |
||
528 | < 0)< 0)< 0) { * Whether the right mouse button is currently pressed.>>> |
||
529 | < 0)< 0)< 0) { * @type Boolean>>> |
||
530 | < 0)< 0)< 0) { */>>> |
||
531 | < 0)< 0)< 0) { this.right = right;>>> |
||
532 | |||
533 | < 0)< 0)< 0) { /**>>> |
||
534 | < 0)< 0)< 0) { * Whether the up mouse button is currently pressed. This is the fourth>>> |
||
535 | < 0)< 0)< 0) { * mouse button, associated with upward scrolling of the mouse scroll>>> |
||
536 | < 0)< 0)< 0) { * wheel.>>> |
||
537 | < 0)< 0)< 0) { * @type Boolean>>> |
||
538 | < 0)< 0)< 0) { */>>> |
||
539 | < 0)< 0)< 0) { this.up = up;>>> |
||
540 | |||
541 | < 0)< 0)< 0) { /**>>> |
||
542 | < 0)< 0)< 0) { * Whether the down mouse button is currently pressed. This is the fifth >>> |
||
543 | < 0)< 0)< 0) { * mouse button, associated with downward scrolling of the mouse scroll>>> |
||
544 | < 0)< 0)< 0) { * wheel.>>> |
||
545 | < 0)< 0)< 0) { * @type Boolean>>> |
||
546 | < 0)< 0)< 0) { */>>> |
||
547 | < 0)< 0)< 0) { this.down = down;>>> |
||
548 | |||
549 | < 0)< 0)< 0) {};>>> |
||
550 |