corrade-vassal – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) 2006-2014, openmetaverse.org |
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3 | * All rights reserved. |
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4 | * |
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5 | * - Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * |
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8 | * - Redistributions of source code must retain the above copyright notice, this |
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9 | * list of conditions and the following disclaimer. |
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10 | * - Neither the name of the openmetaverse.org nor the names |
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11 | * of its contributors may be used to endorse or promote products derived from |
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12 | * this software without specific prior written permission. |
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13 | * |
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14 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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15 | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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16 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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17 | * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
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18 | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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19 | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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20 | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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21 | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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22 | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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23 | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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24 | * POSSIBILITY OF SUCH DAMAGE. |
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25 | */ |
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26 | |||
27 | using System; |
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28 | using OpenMetaverse; |
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29 | |||
30 | namespace OpenMetaverse.Assets |
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31 | { |
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32 | /// <summary> |
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33 | /// Represents a Landmark with RegionID and Position vector |
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34 | /// </summary> |
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35 | public class AssetLandmark : Asset |
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36 | { |
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37 | /// <summary>Override the base classes AssetType</summary> |
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38 | public override AssetType AssetType { get { return AssetType.Landmark; } } |
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39 | |||
40 | /// <summary>UUID of the Landmark target region</summary> |
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41 | public UUID RegionID = UUID.Zero; |
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42 | /// <summary> Local position of the target </summary> |
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43 | public Vector3 Position = Vector3.Zero; |
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44 | |||
45 | /// <summary>Construct an Asset of type Landmark</summary> |
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46 | public AssetLandmark() { } |
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47 | |||
48 | /// <summary> |
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49 | /// Construct an Asset object of type Landmark |
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50 | /// </summary> |
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51 | /// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param> |
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52 | /// <param name="assetData">A byte array containing the raw asset data</param> |
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53 | public AssetLandmark(UUID assetID, byte[] assetData) |
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54 | : base(assetID, assetData) |
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55 | { |
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56 | } |
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57 | |||
58 | /// <summary> |
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59 | /// Encode the raw contents of a string with the specific Landmark format |
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60 | /// </summary> |
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61 | public override void Encode() |
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62 | { |
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63 | string temp = "Landmark version 2\n"; |
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64 | temp += "region_id " + RegionID + "\n"; |
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65 | temp += String.Format(Utils.EnUsCulture, "local_pos {0:0.00} {1:0.00} {2:0.00}\n", Position.X, Position.Y, Position.Z); |
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66 | AssetData = Utils.StringToBytes(temp); |
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67 | } |
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68 | |||
69 | /// <summary> |
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70 | /// Decode the raw asset data, populating the RegionID and Position |
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71 | /// </summary> |
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72 | /// <returns>true if the AssetData was successfully decoded to a UUID and Vector</returns> |
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73 | public override bool Decode() |
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74 | { |
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75 | String text = Utils.BytesToString(AssetData); |
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76 | if (text.ToLower().Contains("landmark version 2")) |
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77 | { |
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78 | RegionID = new UUID(text.Substring(text.IndexOf("region_id") + 10, 36)); |
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79 | String vecDelim = " "; |
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80 | String[] vecStrings = text.Substring(text.IndexOf("local_pos") + 10).Split(vecDelim.ToCharArray()); |
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81 | if (vecStrings.Length == 3) |
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82 | { |
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83 | Position = new Vector3(float.Parse(vecStrings[0], System.Globalization.CultureInfo.InvariantCulture), float.Parse(vecStrings[1], System.Globalization.CultureInfo.InvariantCulture), float.Parse(vecStrings[2], System.Globalization.CultureInfo.InvariantCulture)); |
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84 | return true; |
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85 | } |
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86 | } |
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87 | return false; |
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88 | } |
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89 | } |
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90 | } |