opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenSim.Framework; |
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31 | using OpenSim.Framework.Console; |
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32 | using OpenSim.Region.ScriptEngine.Interfaces; |
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33 | using OpenSim.Region.ScriptEngine.Shared.Api; |
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34 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
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35 | |||
36 | namespace OpenSim.Region.ScriptEngine.XEngine |
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37 | { |
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38 | public class ScriptEngineConsoleCommands |
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39 | { |
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40 | IScriptEngine m_engine; |
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41 | |||
42 | public ScriptEngineConsoleCommands(IScriptEngine engine) |
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43 | { |
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44 | m_engine = engine; |
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45 | } |
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46 | |||
47 | public void RegisterCommands() |
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48 | { |
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49 | MainConsole.Instance.Commands.AddCommand( |
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50 | "Scripts", false, "show script sensors", "show script sensors", "Show script sensors information", |
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51 | HandleShowSensors); |
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52 | |||
53 | MainConsole.Instance.Commands.AddCommand( |
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54 | "Scripts", false, "show script timers", "show script timers", "Show script sensors information", |
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55 | HandleShowTimers); |
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56 | } |
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57 | |||
58 | private bool IsSceneSelected() |
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59 | { |
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60 | return MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_engine.World; |
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61 | } |
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62 | |||
63 | private void HandleShowSensors(string module, string[] cmdparams) |
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64 | { |
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65 | if (!IsSceneSelected()) |
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66 | return; |
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67 | |||
68 | SensorRepeat sr = AsyncCommandManager.GetSensorRepeatPlugin(m_engine); |
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69 | |||
70 | if (sr == null) |
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71 | { |
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72 | MainConsole.Instance.Output("Plugin not yet initialized"); |
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73 | return; |
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74 | } |
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75 | |||
76 | List<SensorRepeat.SensorInfo> sensorInfo = sr.GetSensorInfo(); |
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77 | |||
78 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
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79 | cdt.AddColumn("Part name", 40); |
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80 | cdt.AddColumn("Script item ID", 36); |
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81 | cdt.AddColumn("Type", 4); |
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82 | cdt.AddColumn("Interval", 8); |
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83 | cdt.AddColumn("Range", 8); |
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84 | cdt.AddColumn("Arc", 8); |
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85 | |||
86 | foreach (SensorRepeat.SensorInfo s in sensorInfo) |
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87 | { |
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88 | cdt.AddRow(s.host.Name, s.itemID, s.type, s.interval, s.range, s.arc); |
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89 | } |
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90 | |||
91 | MainConsole.Instance.Output(cdt.ToString()); |
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92 | MainConsole.Instance.OutputFormat("Total: {0}", sensorInfo.Count); |
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93 | } |
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94 | |||
95 | private void HandleShowTimers(string module, string[] cmdparams) |
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96 | { |
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97 | if (!IsSceneSelected()) |
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98 | return; |
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99 | |||
100 | Timer timerPlugin = AsyncCommandManager.GetTimerPlugin(m_engine); |
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101 | |||
102 | if (timerPlugin == null) |
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103 | { |
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104 | MainConsole.Instance.Output("Plugin not yet initialized"); |
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105 | return; |
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106 | } |
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107 | |||
108 | List<Timer.TimerInfo> timersInfo = timerPlugin.GetTimersInfo(); |
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109 | |||
110 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
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111 | cdt.AddColumn("Part local ID", 13); |
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112 | cdt.AddColumn("Script item ID", 36); |
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113 | cdt.AddColumn("Interval", 10); |
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114 | cdt.AddColumn("Next", 8); |
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115 | |||
116 | foreach (Timer.TimerInfo t in timersInfo) |
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117 | { |
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118 | // Convert from 100 ns ticks back to seconds |
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119 | cdt.AddRow(t.localID, t.itemID, (double)t.interval / 10000000, t.next); |
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120 | } |
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121 | |||
122 | MainConsole.Instance.Output(cdt.ToString()); |
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123 | MainConsole.Instance.OutputFormat("Total: {0}", timersInfo.Count); |
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124 | } |
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125 | } |
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126 | } |