clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Linq; |
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31 | using System.Reflection; |
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32 | using System.Text; |
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33 | using log4net; |
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34 | using Mono.Addins; |
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35 | using Nini.Config; |
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36 | using OpenMetaverse; |
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37 | using OpenSim.Framework; |
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38 | using OpenSim.Framework.Console; |
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39 | using OpenSim.Framework.Monitoring; |
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40 | using OpenSim.Region.ClientStack.LindenUDP; |
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41 | using OpenSim.Region.Framework.Interfaces; |
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42 | using OpenSim.Region.Framework.Scenes; |
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43 | using OpenSim.Region.Framework.Scenes.Animation; |
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44 | using OpenSim.Services.Interfaces; |
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45 | |||
46 | namespace OpenSim.Region.OptionalModules.Avatar.Animations |
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47 | { |
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48 | /// <summary> |
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49 | /// A module that just holds commands for inspecting avatar animations. |
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50 | /// </summary> |
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51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")] |
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52 | public class AnimationsCommandModule : ISharedRegionModule |
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53 | { |
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54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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55 | |||
56 | private List<Scene> m_scenes = new List<Scene>(); |
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57 | |||
58 | public string Name { get { return "Animations Command Module"; } } |
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59 | |||
60 | public Type ReplaceableInterface { get { return null; } } |
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61 | |||
62 | public void Initialise(IConfigSource source) |
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63 | { |
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64 | // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE"); |
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65 | } |
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66 | |||
67 | public void PostInitialise() |
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68 | { |
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69 | // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE"); |
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70 | } |
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71 | |||
72 | public void Close() |
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73 | { |
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74 | // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE"); |
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75 | } |
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76 | |||
77 | public void AddRegion(Scene scene) |
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78 | { |
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79 | // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
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80 | } |
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81 | |||
82 | public void RemoveRegion(Scene scene) |
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83 | { |
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84 | // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
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85 | |||
86 | lock (m_scenes) |
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87 | m_scenes.Remove(scene); |
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88 | } |
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89 | |||
90 | public void RegionLoaded(Scene scene) |
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91 | { |
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92 | // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
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93 | |||
94 | lock (m_scenes) |
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95 | m_scenes.Add(scene); |
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96 | |||
97 | scene.AddCommand( |
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98 | "Users", this, "show animations", |
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99 | "show animations [<first-name> <last-name>]", |
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100 | "Show animation information for avatars in this simulator.", |
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101 | "If no name is supplied then information for all avatars is shown.\n" |
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102 | + "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n" |
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103 | + ", which is not necessarily the current inventory name.", |
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104 | HandleShowAnimationsCommand); |
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105 | } |
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106 | |||
107 | protected void HandleShowAnimationsCommand(string module, string[] cmd) |
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108 | { |
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109 | if (cmd.Length != 2 && cmd.Length < 4) |
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110 | { |
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111 | MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]"); |
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112 | return; |
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113 | } |
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114 | |||
115 | bool targetNameSupplied = false; |
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116 | string optionalTargetFirstName = null; |
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117 | string optionalTargetLastName = null; |
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118 | |||
119 | if (cmd.Length >= 4) |
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120 | { |
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121 | targetNameSupplied = true; |
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122 | optionalTargetFirstName = cmd[2]; |
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123 | optionalTargetLastName = cmd[3]; |
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124 | } |
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125 | |||
126 | StringBuilder sb = new StringBuilder(); |
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127 | |||
128 | lock (m_scenes) |
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129 | { |
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130 | foreach (Scene scene in m_scenes) |
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131 | { |
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132 | if (targetNameSupplied) |
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133 | { |
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134 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); |
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135 | if (sp != null && !sp.IsChildAgent) |
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136 | GetAttachmentsReport(sp, sb); |
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137 | } |
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138 | else |
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139 | { |
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140 | scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb)); |
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141 | } |
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142 | } |
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143 | } |
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144 | |||
145 | MainConsole.Instance.Output(sb.ToString()); |
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146 | } |
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147 | |||
148 | private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb) |
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149 | { |
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150 | sb.AppendFormat("Animations for {0}\n", sp.Name); |
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151 | |||
152 | ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 }; |
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153 | ScenePresenceAnimator spa = sp.Animator; |
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154 | AnimationSet anims = sp.Animator.Animations; |
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155 | |||
156 | string cma = spa.CurrentMovementAnimation; |
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157 | cdl.AddRow( |
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158 | "Current movement anim", |
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159 | string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma)); |
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160 | |||
161 | UUID defaultAnimId = anims.DefaultAnimation.AnimID; |
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162 | cdl.AddRow( |
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163 | "Default anim", |
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164 | string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId))); |
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165 | |||
166 | UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID; |
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167 | cdl.AddRow( |
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168 | "Implicit default anim", |
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169 | string.Format("{0}, {1}", |
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170 | implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId))); |
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171 | |||
172 | cdl.AddToStringBuilder(sb); |
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173 | |||
174 | ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 }; |
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175 | cdt.AddColumn("Animation ID", 36); |
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176 | cdt.AddColumn("Name", 20); |
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177 | cdt.AddColumn("Seq", 3); |
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178 | cdt.AddColumn("Object ID", 36); |
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179 | |||
180 | UUID[] animIds; |
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181 | int[] sequenceNumbers; |
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182 | UUID[] objectIds; |
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183 | |||
184 | sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds); |
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185 | |||
186 | for (int i = 0; i < animIds.Length; i++) |
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187 | { |
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188 | UUID animId = animIds[i]; |
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189 | string animName = sp.Animator.GetAnimName(animId); |
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190 | int seq = sequenceNumbers[i]; |
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191 | UUID objectId = objectIds[i]; |
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192 | |||
193 | cdt.AddRow(animId, animName, seq, objectId); |
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194 | } |
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195 | |||
196 | cdt.AddToStringBuilder(sb); |
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197 | sb.Append("\n"); |
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198 | } |
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199 | } |
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200 | } |