opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using NUnit.Framework; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Framework.Communications; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | using OpenSim.Tests.Common; |
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37 | using OpenSim.Tests.Common.Mock; |
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38 | using log4net; |
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39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests |
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41 | { |
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42 | [TestFixture] |
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43 | public class SceneObjectLinkingTests : OpenSimTestCase |
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44 | { |
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45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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46 | |||
47 | /// <summary> |
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48 | /// Links to self should be ignored. |
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49 | /// </summary> |
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50 | [Test] |
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51 | public void TestLinkToSelf() |
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52 | { |
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53 | TestHelpers.InMethod(); |
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54 | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); |
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56 | int nParts = 3; |
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57 | |||
58 | TestScene scene = new SceneHelpers().SetupScene(); |
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59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); |
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60 | scene.AddSceneObject(sog1); |
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61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); |
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62 | // sog1.LinkToGroup(sog1); |
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63 | |||
64 | Assert.That(sog1.Parts.Length, Is.EqualTo(nParts)); |
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65 | } |
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66 | |||
67 | [Test] |
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68 | public void TestLinkDelink2SceneObjects() |
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69 | { |
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70 | TestHelpers.InMethod(); |
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71 | |||
72 | bool debugtest = false; |
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73 | |||
74 | Scene scene = new SceneHelpers().SetupScene(); |
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75 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
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76 | SceneObjectPart part1 = grp1.RootPart; |
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77 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
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78 | SceneObjectPart part2 = grp2.RootPart; |
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79 | |||
80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
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81 | grp2.AbsolutePosition = Vector3.Zero; |
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82 | |||
83 | // <90,0,0> |
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84 | // grp1.UpdateGroupRotationR(Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); |
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85 | |||
86 | // <180,0,0> |
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87 | grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); |
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88 | |||
89 | // Required for linking |
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90 | grp1.RootPart.ClearUpdateSchedule(); |
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91 | grp2.RootPart.ClearUpdateSchedule(); |
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92 | |||
93 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. |
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94 | grp1.LinkToGroup(grp2); |
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95 | |||
96 | // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since |
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97 | // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed. |
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98 | Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link."); |
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99 | Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained children after delink."); |
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100 | Assert.That(grp1.Parts.Length == 2); |
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101 | |||
102 | if (debugtest) |
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103 | { |
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104 | m_log.Debug("parts: " + grp1.Parts.Length); |
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105 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.GroupRotation); |
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106 | m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset); |
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107 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset); |
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108 | } |
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109 | |||
110 | // root part should have no offset position or rotation |
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111 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity, |
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112 | "root part should have no offset position or rotation"); |
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113 | |||
114 | // offset position should be root part position - part2.absolute position. |
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115 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10), |
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116 | "offset position should be root part position - part2.absolute position."); |
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117 | |||
118 | float roll = 0; |
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119 | float pitch = 0; |
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120 | float yaw = 0; |
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121 | |||
122 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. |
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123 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); |
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124 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
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125 | |||
126 | if (debugtest) |
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127 | m_log.Debug(rotEuler1); |
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128 | |||
129 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); |
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130 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
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131 | |||
132 | if (debugtest) |
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133 | m_log.Debug(rotEuler2); |
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134 | |||
135 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f), |
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136 | "Not exactly sure what this is asserting..."); |
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137 | |||
138 | // Delink part 2 |
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139 | SceneObjectGroup grp3 = grp1.DelinkFromGroup(part2.LocalId); |
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140 | |||
141 | if (debugtest) |
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142 | m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset); |
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143 | |||
144 | Assert.That(grp1.Parts.Length, Is.EqualTo(1), "Group 1 still contained part2 after delink."); |
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145 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "The absolute position should be zero"); |
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146 | Assert.That(grp3.HasGroupChangedDueToDelink, Is.True); |
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147 | } |
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148 | |||
149 | [Test] |
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150 | public void TestLinkDelink2groups4SceneObjects() |
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151 | { |
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152 | TestHelpers.InMethod(); |
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153 | |||
154 | bool debugtest = false; |
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155 | |||
156 | Scene scene = new SceneHelpers().SetupScene(); |
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157 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
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158 | SceneObjectPart part1 = grp1.RootPart; |
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159 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
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160 | SceneObjectPart part2 = grp2.RootPart; |
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161 | SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene); |
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162 | SceneObjectPart part3 = grp3.RootPart; |
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163 | SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene); |
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164 | SceneObjectPart part4 = grp4.RootPart; |
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165 | |||
166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
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167 | grp2.AbsolutePosition = Vector3.Zero; |
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168 | grp3.AbsolutePosition = new Vector3(20, 20, 20); |
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169 | grp4.AbsolutePosition = new Vector3(40, 40, 40); |
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170 | |||
171 | // <90,0,0> |
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172 | // grp1.UpdateGroupRotationR(Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0)); |
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173 | |||
174 | // <180,0,0> |
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175 | grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); |
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176 | |||
177 | // <270,0,0> |
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178 | // grp3.UpdateGroupRotationR(Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0)); |
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179 | |||
180 | // <0,90,0> |
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181 | grp4.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0)); |
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182 | |||
183 | // Required for linking |
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184 | grp1.RootPart.ClearUpdateSchedule(); |
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185 | grp2.RootPart.ClearUpdateSchedule(); |
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186 | grp3.RootPart.ClearUpdateSchedule(); |
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187 | grp4.RootPart.ClearUpdateSchedule(); |
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188 | |||
189 | // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated. |
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190 | grp1.LinkToGroup(grp2); |
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191 | |||
192 | // Link grp4 to grp3. |
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193 | grp3.LinkToGroup(grp4); |
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194 | |||
195 | // At this point we should have 4 parts total in two groups. |
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196 | Assert.That(grp1.Parts.Length == 2, "Group1 children count should be 2"); |
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197 | Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link."); |
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198 | Assert.That(grp2.Parts.Length, Is.EqualTo(0), "Group 2 still contained parts after delink."); |
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199 | Assert.That(grp3.Parts.Length == 2, "Group3 children count should be 2"); |
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200 | Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link."); |
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201 | Assert.That(grp4.Parts.Length, Is.EqualTo(0), "Group 4 still contained parts after delink."); |
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202 | |||
203 | if (debugtest) |
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204 | { |
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205 | m_log.Debug("--------After Link-------"); |
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206 | m_log.Debug("Group1: parts:" + grp1.Parts.Length); |
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207 | m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.GroupRotation); |
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208 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); |
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209 | m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset); |
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210 | |||
211 | m_log.Debug("Group3: parts:" + grp3.Parts.Length); |
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212 | m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.GroupRotation); |
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213 | m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset); |
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214 | m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset); |
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215 | } |
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216 | |||
217 | // Required for linking |
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218 | grp1.RootPart.ClearUpdateSchedule(); |
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219 | grp3.RootPart.ClearUpdateSchedule(); |
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220 | |||
221 | // root part should have no offset position or rotation |
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222 | Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity, |
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223 | "root part should have no offset position or rotation (again)"); |
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224 | |||
225 | // offset position should be root part position - part2.absolute position. |
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226 | Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10), |
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227 | "offset position should be root part position - part2.absolute position (again)"); |
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228 | |||
229 | float roll = 0; |
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230 | float pitch = 0; |
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231 | float yaw = 0; |
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232 | |||
233 | // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180. |
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234 | part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); |
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235 | Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
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236 | |||
237 | if (debugtest) |
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238 | m_log.Debug(rotEuler1); |
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239 | |||
240 | part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw); |
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241 | Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG); |
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242 | |||
243 | if (debugtest) |
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244 | m_log.Debug(rotEuler2); |
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245 | |||
246 | Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f), |
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247 | "Not sure what this assertion is all about..."); |
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248 | |||
249 | // Now we're linking the first group to the third group. This will make the first group child parts of the third one. |
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250 | grp3.LinkToGroup(grp1); |
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251 | |||
252 | // Delink parts 2 and 3 |
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253 | grp3.DelinkFromGroup(part2.LocalId); |
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254 | grp3.DelinkFromGroup(part3.LocalId); |
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255 | |||
256 | if (debugtest) |
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257 | { |
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258 | m_log.Debug("--------After De-Link-------"); |
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259 | m_log.Debug("Group1: parts:" + grp1.Parts.Length); |
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260 | m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.GroupRotation); |
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261 | m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset); |
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262 | m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset); |
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263 | |||
264 | m_log.Debug("Group3: parts:" + grp3.Parts.Length); |
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265 | m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.GroupRotation); |
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266 | m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset); |
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267 | m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset); |
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268 | } |
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269 | |||
270 | Assert.That(part2.AbsolutePosition == Vector3.Zero, "Badness 1"); |
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271 | Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20), "Badness 2"); |
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272 | Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f); |
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273 | Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003) |
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274 | && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003) |
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275 | && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003) |
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276 | && (part4.RotationOffset.W - compareQuaternion.W < 0.00003), |
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277 | "Badness 3"); |
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278 | } |
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279 | |||
280 | /// <summary> |
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281 | /// Test that a new scene object which is already linked is correctly persisted to the persistence layer. |
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282 | /// </summary> |
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283 | [Test] |
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284 | public void TestNewSceneObjectLinkPersistence() |
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285 | { |
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286 | TestHelpers.InMethod(); |
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287 | //log4net.Config.XmlConfigurator.Configure(); |
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288 | |||
289 | TestScene scene = new SceneHelpers().SetupScene(); |
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290 | |||
291 | string rootPartName = "rootpart"; |
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292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
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293 | string linkPartName = "linkpart"; |
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294 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); |
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295 | |||
296 | SceneObjectPart rootPart |
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297 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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298 | { Name = rootPartName, UUID = rootPartUuid }; |
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299 | SceneObjectPart linkPart |
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300 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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301 | { Name = linkPartName, UUID = linkPartUuid }; |
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302 | |||
303 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); |
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304 | sog.AddPart(linkPart); |
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305 | scene.AddNewSceneObject(sog, true); |
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306 | |||
307 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked |
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308 | // scene backup thread. |
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309 | scene.Backup(true); |
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310 | |||
311 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); |
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312 | |||
313 | Assert.That(storedObjects.Count, Is.EqualTo(1)); |
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314 | Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(2)); |
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315 | Assert.That(storedObjects[0].ContainsPart(rootPartUuid)); |
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316 | Assert.That(storedObjects[0].ContainsPart(linkPartUuid)); |
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317 | } |
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318 | |||
319 | /// <summary> |
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320 | /// Test that a delink of a previously linked object is correctly persisted to the database |
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321 | /// </summary> |
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322 | [Test] |
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323 | public void TestDelinkPersistence() |
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324 | { |
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325 | TestHelpers.InMethod(); |
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326 | //log4net.Config.XmlConfigurator.Configure(); |
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327 | |||
328 | TestScene scene = new SceneHelpers().SetupScene(); |
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329 | |||
330 | string rootPartName = "rootpart"; |
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331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
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332 | string linkPartName = "linkpart"; |
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333 | UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000"); |
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334 | |||
335 | SceneObjectPart rootPart |
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336 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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337 | { Name = rootPartName, UUID = rootPartUuid }; |
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338 | SceneObjectPart linkPart |
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339 | = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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340 | { Name = linkPartName, UUID = linkPartUuid }; |
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341 | |||
342 | SceneObjectGroup sog = new SceneObjectGroup(rootPart); |
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343 | sog.AddPart(linkPart); |
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344 | scene.AddNewSceneObject(sog, true); |
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345 | |||
346 | // In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked |
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347 | // scene backup thread. |
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348 | scene.Backup(true); |
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349 | |||
350 | // These changes should occur immediately without waiting for a backup pass |
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351 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); |
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352 | |||
353 | Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.True); |
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354 | scene.DeleteSceneObject(groupToDelete, false); |
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355 | Assert.That(groupToDelete.HasGroupChangedDueToDelink, Is.False); |
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356 | |||
357 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); |
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358 | |||
359 | Assert.That(storedObjects.Count, Is.EqualTo(1)); |
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360 | Assert.That(storedObjects[0].Parts.Length, Is.EqualTo(1)); |
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361 | Assert.That(storedObjects[0].ContainsPart(rootPartUuid)); |
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362 | } |
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363 | } |
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364 | } |