opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using log4net; |
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29 | using Mono.Addins; |
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30 | using System; |
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31 | using System.Collections.Generic; |
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32 | using System.Reflection; |
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33 | using Nini.Config; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Services.Connectors; |
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36 | using OpenSim.Region.Framework.Interfaces; |
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37 | using OpenSim.Region.Framework.Scenes; |
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38 | using OpenSim.Services.Interfaces; |
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39 | |||
40 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset |
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41 | { |
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42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteAssetServicesConnector")] |
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43 | public class RemoteAssetServicesConnector : |
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44 | AssetServicesConnector, ISharedRegionModule, IAssetService |
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45 | { |
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46 | private static readonly ILog m_log = |
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47 | LogManager.GetLogger( |
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48 | MethodBase.GetCurrentMethod().DeclaringType); |
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49 | |||
50 | private bool m_Enabled = false; |
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51 | private IImprovedAssetCache m_Cache; |
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52 | |||
53 | public Type ReplaceableInterface |
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54 | { |
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55 | get { return null; } |
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56 | } |
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57 | |||
58 | public string Name |
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59 | { |
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60 | get { return "RemoteAssetServicesConnector"; } |
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61 | } |
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62 | |||
63 | public override void Initialise(IConfigSource source) |
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64 | { |
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65 | IConfig moduleConfig = source.Configs["Modules"]; |
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66 | if (moduleConfig != null) |
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67 | { |
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68 | string name = moduleConfig.GetString("AssetServices", ""); |
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69 | if (name == Name) |
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70 | { |
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71 | IConfig assetConfig = source.Configs["AssetService"]; |
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72 | if (assetConfig == null) |
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73 | { |
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74 | m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); |
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75 | return; |
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76 | } |
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77 | |||
78 | m_Enabled = true; |
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79 | |||
80 | base.Initialise(source); |
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81 | |||
82 | m_log.Info("[ASSET CONNECTOR]: Remote assets enabled"); |
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83 | } |
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84 | } |
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85 | } |
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86 | |||
87 | public void PostInitialise() |
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88 | { |
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89 | } |
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90 | |||
91 | public void Close() |
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92 | { |
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93 | } |
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94 | |||
95 | public void AddRegion(Scene scene) |
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96 | { |
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97 | if (!m_Enabled) |
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98 | return; |
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99 | |||
100 | scene.RegisterModuleInterface<IAssetService>(this); |
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101 | } |
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102 | |||
103 | public void RemoveRegion(Scene scene) |
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104 | { |
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105 | } |
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106 | |||
107 | public void RegionLoaded(Scene scene) |
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108 | { |
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109 | if (!m_Enabled) |
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110 | return; |
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111 | |||
112 | if (m_Cache == null) |
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113 | { |
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114 | m_Cache = scene.RequestModuleInterface<IImprovedAssetCache>(); |
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115 | |||
116 | // Since we are a shared module and scene data is not |
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117 | // available for every method, the cache must be shared, too |
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118 | // |
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119 | if (!(m_Cache is ISharedRegionModule)) |
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120 | m_Cache = null; |
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121 | else |
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122 | SetCache(m_Cache); |
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123 | |||
124 | } |
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125 | |||
126 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled remote assets for region {0}", scene.RegionInfo.RegionName); |
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127 | |||
128 | if (m_Cache != null) |
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129 | { |
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130 | m_log.InfoFormat("[ASSET CONNECTOR]: Enabled asset caching for region {0}", scene.RegionInfo.RegionName); |
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131 | } |
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132 | } |
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133 | } |
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134 | } |